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Returning 35 results for 'back been down comfort rages'.
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Sorcerer
Legacy
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Classes
Basic Rules (2014)
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to
the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him, and out
Monsters
Princes of the Apocalypse
(Athletics) check.
Thunderstorms erupt in a 5-mile radius centered on Yan-C-Bin’s lair, creating deafening cracks of thunder and constant lightning. Every ten minutes the storm rages, creatures standing
destroyed or banished back to his home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Lightning, Poison, ThunderCold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Backgrounds
Guildmasters’ Guide to Ravnica
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
Dimir agent.
4
I know a disgruntled Golgari assassin who is ripe for recruitment.
5
I’m friendly with a Gruul centaur who almost joined us a few years back.
6
I once had a heated
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
The Keening Gloom Just beyond the light of the Radiant Citadel rages the Keening Gloom, a massive ethereal cyclone. Nothing that enters the cyclone is seen again. When explorers rediscovered the
cyclone was driven back. But in times of turmoil within the Citadel, the cyclone ominously draws closer. Scholars have studied the Keening Gloom for decades but have only theories about its nature, its
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sorcerer Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sorcerer Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Keening Gloom Just beyond the light of the Radiant Citadel rages the Keening Gloom, a massive ethereal cyclone. Nothing that enters the cyclone is seen again. When explorers rediscovered the
cyclone was driven back. But in times of turmoil within the Citadel, the cyclone ominously draws closer. Scholars have studied the Keening Gloom for decades but have only theories about its nature, its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
5. Kitchen The floor of this filthy kitchen is covered with mud, dirty pots, and leftover food crawling with maggots. In the center of the room, a crackling fire rages in a dome-shaped fireplace. Six
grateful to be rescued, he refuses to leave without taking some sheep for his trouble. He asks his liberators to help him free the sheep in the pens (area 9). If they oblige, Roderik leads the sheep back to his farm thirty miles away.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Gariba Vaeve An Explanation. The battle rages between forces loyal to Lolth, who is working with Vecna, and forces loyal to Miska, who is in the process of breaking free from his prison and is allied
battle to steal back a magic cloak—a family heirloom, Vaeve says—recently taken to Miska’s treasure vault somewhere in the stone citadel on the beach below. But Vaeve and Naxa became separated in the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ichor oozing from holes in its carapace.
A war between thousands of demonic combatants rages throughout the ridge. The forces organized around the tower include driders and monstrous spiders, which
corpse of a massive citadel spider (see appendix A) as a bunker for use if the battle shifts back this way. If they spot the characters, the spyder-fiends scuttle out of the citadel spider and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tsien Chiang’s Daughters In her desperation to be reunited with her daughters, Tsien Chiang used the Nightingale Bell to wish her murdered children back into being. To her shock, each daughter reborn
the daughters from sleeping. If offered comfort and kindness so that the four sisters are all equally at ease, the daughters are able to fall asleep (see “Disrupting the Dream”). Tsien Chiang’s four
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Firebeard’s Firebrandy, sold only at Kelvin’s Comfort, located on yer right as you enter the market square!” (If the characters arrive at a different gate, you can relocate Augrek to that gate.) B2
reserved for community feasts and gatherings on various holy days and other notable events. The hall can also accommodate refugees from neighboring settlements in times of emergency. In the back of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
underground river.
Secret Door. A secret door in the back of the east alcove opens into area 37c.
37b. Sauna Heating Tank. Heat billows from vents built into the sides of an 8-foot-tall, 5-foot-diameter
cylindrical copper tank in the middle of the room. A copper pipe extends upward from the tank and disappears into the ceiling. A fire elemental rages inside the tank.
Iron Wheel. A small iron wheel
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
counterattack on Yester Hill, hoping to get it back, but to no avail. The druids and their blights proved more than a match for the lycanthropes. Two days ago, the druids returned with a horde of blights and
the Martikovs reclaim the winery, wine production in the valley will eventually stop as the vineyard dies off. Only by recovering the magic gems and replanting them in the soil can the characters ensure that the Barovians aren’t without wine to comfort them on dark, wretched nights.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
load of exotic goods from somewhere far away, and turn around and head back home, where they can again sell the new goods at a profit. Along with wagons, guards seldom make a continuous journey
palanquins for both comfort and privacy. Rezmir does the same. When characters spot familiar faces from the cult camp, the cultists are carrying or accompanying a palanquin where Rezmir rides. They
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
one lacks freedom and the comfort of friendship. When strongheart halflings settle into a place, they intend to stay. It’s not unusual for a dynasty of stronghearts to live in the same place for a
males and females can grow sideburns down to mid-cheek, and both genders plait them into long braids. GHOSTWISE HALFLINGS
Ghostwise halflings trace their ancestry back to a war among halfling tribes
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
new load of exotic goods from somewhere far away, and turn around and head back home, where they can again sell the new goods at a profit. Along with wagons, guards seldom make a continuous journey
curtained palanquins for both comfort and privacy. Rezmir does the same. When characters spot familiar faces from the cult camp, the cultists are carrying or accompanying a palanquin where Rezmir rides. They
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. You can enter this contraption through the back whenever it stops or slows down enough to make mounting the rear step safe. A fare taker stands at the back of the lower seating area to take your coin
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
forward. (Good)
3 Excitement. Caution got me nowhere in my previous business. I’m not going to let it hold me back now. (Chaotic)
4 Wealth. With enough coin, I can buy comfort, power, knowledge
Survival. Where there’s life, there’s hope. If I remain alive and flexible, I can succeed. (Any)
2 Generosity. People helped me when I was down. Now that I’m back on my feet, I’ll pay it
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Kundarak and House Thuranni dates back to the Shadow Schism. Elar d’Thuranni claimed that the Paelion line of House Phiarlan were traitors engaged in a diabolical plot, and the Thuranni and their allies
targets of two rival houses. Both houses try to befriend and influence them, perhaps hiring them for various missions. Meanwhile, the conflict between the houses simmers on a back burner. Levels 5–10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ comfort. Characters who stay in this area for more than 1 hour suffer the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide). 12a. Arch Gate Ceiling. This room has a 30-foot-high, domed
ceiling.
Scales. The floor is littered with red dragon scales.
Gate to the Crystal Labyrinth. A stone arch set with glowing red crystals is embedded in the back wall of an alcove.
Pedestal
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
there. These hauntings are disturbing, and the fifth and sixth options on the table below involve body horror. Check your players’ comfort level before including these hauntings in your game; you can
ghostly image of a dwarf zombie lurches from a wall, puts a rotted finger to its lips, then uses its other hand to peel back its ribcage and reveal a gem hidden in its chest cavity. The zombie then
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
parades. The Heartbreaker and the Hellraiser are used to transport entertainers, wagons, and parade floats. The Eyecatcher is Zord’s command ship and private yacht. All three ships are built for comfort
characters farewell and sees that they are escorted safely back to the docks. Drow Characters If the adventuring party includes one or more drow characters, Captain Zord pays close attention to what they do and say, but doesn’t treat them any differently from the other party members.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is as fearsome as your heavy morals, and your healing ability, bonuses to saving throws, and lack of fear create a trifecta of comfort. Your natural leadership role also comes into play, as the
. Legendary Catchphrases d8 Catchphrase
1 Looks like this is the end. So let’s go back to the beginning.
2 There’s only one way out of this pickle, and that’s by breaking a few jars!
3
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a proud time when we welcomed the following summer with Felbarr back in dwarf hands. In the most recent war, the orcs again took Citadel Felbarr, but with the help of King Bruenor Battlehammer and an
king of restored Gauntlgrym (after King Connerad was granted the honor of first kingship posthumously), but for most Felbarran dwarves, this honor is an empty comfort, because their beloved hero-king
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
master docent — a true docent recovered from Xen’drik — the whole network fed information back to the operator. Several smaller “hubs” of the network gave other operators access to the relevant parts of
comfort a low priority, only minimal crew quarters are provided, and the inside has no kitchen or dining areas. Normal operating procedure called for the crew to exit the colossus at night and camp
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they drink from the River Styx or swim for too long in its waters.
Cosmic Battlefield The Blood War rages along the length of the River Styx. Direct confrontations between demons and devils erupt
important, demons that are slain and sent back to the Abyss return to their chaotic wanderings in that realm. A demon lord is thus hard pressed to keep a horde cohesive as it takes casualties. If the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ten minutes the storm rages, creatures standing beneath the open sky have a five percent chance of being struck by lightning. A creature struck by lightning must make a DC 21 Constitution saving throw
elemental creatures into the mortal world to dwell near those locations. If Yan-C-Bin is destroyed or banished back to his home plane, the regional effects fade over the next 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ended their retreat by digging in on this spot. Eventually they got word of their situation back to Port Nyanzaru, and they’ve since been reinforced. Their original, small camp has been transformed
soldiers (consisting of four guards and four tribal warriors) on a two-week patrol back in the direction they came from; their orders are to destroy any undead they encounter. If either request is refused
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
a rotten body into the back of a wooden wagon. “If ye need a ride to the Mortuary, there’s room in the back!” he laughs. 7 A thieving musteval guardinal (see Morte’s Planar Parade) snatches a bag
sites in the Hive Ward. Bottle and Jug Raucous, booze-fueled brawls take place in the back room of the Bottle and Jug, one of the Hive’s most infamous drinkeries. This mass of steel, barbed wire, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Barred Door. A back door leads out to the street. This sturdy wooden door is barred shut on the inside. Forcing it open from the outside requires a successful DC 20 Strength (Athletics) check and makes a
carry no treasure. G9. Parlor Urstul Floxin was confined here when he returned to the villa, but shortly thereafter he killed his guards and escaped. The room is furnished for comfort and contains dainty
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of winter scenes. Set into the back wall is a door inscribed with a large snowflake. A single word is carved into the lintel above it.
Characters who succeed on a DC 10 Intelligence (Religion) check
holding fast against a raging blizzard.
The blizzard rages for the duration of the test and is inescapable. This camp is home to the King of the Bear Tribe, Gunvald Halraggson (see appendix C). If
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
magically polymorphs into a beast or humanoid it has seen, or back into its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, are
depths of their powerful connection to the elements and disperse themselves into nature, literally transforming into semiconscious storms. The blizzard that rages unendingly around a mountain peak
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
erupt and arguments break out. They go back to being quiet and happy if left alone. Anyone making it through the arguments can learn that these two came in for lunch one day and have never left (they
Stain • Lord’s Favor • Little Dagger • Mother Tongue • Cold Comfort • Summer Gold • Widow’s Wake
Reservation on Hold. The three people at the table nearest the door include Luna and Thalen (CG female
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expended. 3 Spells and abilities that raise the dead have a 50 percent chance to bring back 1d4 angry spirits as well. These might be banshees, ghosts, shadows, specters, wraiths, or other incorporeal undead
end. Since the dawn of time, armies of fiends and celestials have fought one another in Shavarath, their eternal battles a microcosm of the struggle between good and evil that rages across all of






