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Returning 35 results for 'back before devote collected rewards'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
magic, etherealness, faerie fire, fly, insect plague, invisibilityDrow spellcasters who seek to devote themselves wholly to Lolth, the Spider Queen, sometimes walk the sinister path of the arachnomancer
(Recharges after a Short or Long Rest). The drow magically transforms into a Large spider, remaining in that form for up to 1 hour, or back into its true form. Its statistics, other than its size, are
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short
despite the rise and fall of empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling
Ancient Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the
secret antechambers where the dragon stores valuable ores, art objects, and other oddities it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;s petrified flesh came back to life as morkoths: tentacled monstrosities brimming with malice and greed.
Morkoths are driven by greed and selfishness mixed with a yearning for conflict. They hoard
morkoth has collected, some of which date from forgotten times. An island might have natural-looking illumination, but most are shrouded in twilight, and on any of them, mists and shadows can appear
Monsters
Curse of Strahd
Shapechanger. Baba Lysaga can use an action to polymorph into a swarm of insects (flies), or back into her true form. While in swarm form, she has a walking speed of 5 feet and a flying speed of 30
Lysaga as rewards for her ceaseless devotion to Strahd. Her skin has the resilience of stone, she is resistant to harmful magic, and she is shielded against divination magic. Mother Night has also
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. Skill and Precision Rogues devote as much effort to mastering the use of a
an angry thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Impiety Not every hero chooses the life of a divine champion. Leonin, in particular, are known for rejecting the worship of gods. If you don’t devote yourself to a god, you don’t have a piety score
and you gain no rewards for piety, but you don’t suffer any negative consequences. The Iconoclast supernatural gift (described in chapter 1) offers a way for characters to gain benefits similar to rewards for piety without being devoted to a god.
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
Orc
Legacy
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Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
Monsters
Fizban's Treasury of Dragons
before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
with a beholder that has moved into the dragon’s domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Quest Rewards Lord Gregorus promises the party 200gp if they stop the bandits, and 30gp for every undamaged gift the party brings back. Sorrel is using a platinum Shield +2 that Ossymar gave her, which can be taken from Sorrel if she falls in battle.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion The journey back to the Tinjhorna River is uneventful. The riverine Tinjhorna is enthusiastic to hear about the characters’ journey and thanks them for investigating. When the characters
return to Sagorpur with Amanisha and the Riverine’s Shankha, they receive a hero’s welcome, along with the rewards Plabon and the other trial judges promised. Depending on Adirohit’s fate, only time will tell how the riverine could change the waters of the swamp forest or whether he is lost forever.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Assignments A more hands-off patron can still significantly motivate your group. Maybe you seek adventures based on what pleases your patron, possibly earning status and rewards within your
organization. An academy, for example, might not organize particular missions, so you hunt down ancient artifacts knowing that your patron will reward you for bringing them back. You have the freedom to chart
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
go back without performing some act of contrition. Your DM decides whether your new god will accept you as a champion and what you might have to do to prove your commitment. When you change gods, you
lose all the benefits granted by your old one, including rewards for piety and any other divine blessings. You no longer have a piety score to your old god, and your piety score to your new god starts at 1.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Back to Promise If Lady Dre came with the characters, she and the horses have extracted her wagon from the sinkhole and are waiting for the characters. When the characters return to Promise, Aunt
characters defeated the soul shaker, she relates that the enchanted farmers in town have regained awareness. Aunt Dellie rewards the characters with her promised payment and offers them free passage on her boat whenever they please.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion On their return to Glorium, the characters are greeted by Tyrza and locals who want to know everything that happened. If a character brings back the whirlwyrm fang the bariaurs gave them
, Tyrza recognizes that character as the Hero of the Day. She also rewards that character with a silver horn of Valhalla and your choice of one of the following treasures: A wide-brimmed hat of disguise
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Artavazda’s Last Mission Upon learning that the Silent Roar is merely performing a banned play that evening, characters working with the Brightguard can report back to Artavazda at the Noble Jewel
. The pari rewards each character with a ruby worth 500 gp. If the characters don’t reveal the imminent attempt to free Afsoun, the insightful Artavazda shares a concern about the likelihood of such a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fill’s Reward Andrew Kolb
Assuming the characters free Briochebane from the hag, the dragon accompanies the characters back to Fill’s bakery without being spotted. The wyrmling apologizes
admonishes the dragon on her return, but their reunion is joyous nevertheless. Fill rewards the characters with a box of warm pastries and 100 GP in a pouch.
If informed about Edith’s unsavory deeds, Fill
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
10. Chuth’s Lair No one but the dragon and Neronvain are allowed in this area. Along the east wall is Chuth’s portion of the hoard collected from the elves of the Misty Forest, though this pales in
, legendary actions, and lair actions indiscriminately. He tries to push powerful melee combatants back to the walls, then creates a wall of thorns to fence them in. Because this is only a small portion
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
spellcasters can find much of value in this scriptorium, along with much that’s worthless. Arauthator has collected many spellbooks from slain wizards over the centuries. More importantly for the party’s
immediate benefit, he also collected dozens of scrolls. Though many of those here have deteriorated from dampness or age, characters who spend a few minutes searching can find ten spell scrolls: gaseous form
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Back in Etizalan, Ameyali is eager to hear the characters’ story. So long as the volcanic threats to the region have ended, she rewards the characters with 250 gp each regardless of whether her town’s
tlexolotls, the volcanic threats cease, and the characters find their travels back to Etizalan free of volcanic dangers. If the warriors from Etizalan survived, they ask to accompany the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). Hark has collected all the weapons and shields belonging to the captured villagers and stashed the equipment in a western alcove behind rocks. Characters who search the cache find nine spears, five
clubs, two daggers, and six wooden shields. Hark’s Larder At the north end of the cave is a smaller cave where Boss Hark keeps prisoners before feeding them to his giant rats. Cowering in the back of this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a rage, spilling their contents. When the hook horror drops to 0 hit points, it turns back into an unconscious hobgoblin named Jarrk. Despite his recent misadventure, Jarrk is fanatically loyal to
Doomcrown and would never willingly betray him. Arcturia collected body parts from all sorts of Underdark specimens. Characters who search through the detritus find moth wings, beetle shells, darkmantle
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
the survivors (including the dragonborn ship captain) back to the city they came from.
Topaz Dragon Lairs
Topaz dragons are happiest by the sea. They spend most of their time basking in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
10. Chuth’s Lair No one but the dragon and Neronvain are allowed in this area. Along the east wall is Chuth’s portion of the hoard collected from the elves of the Misty Forest, though this pales in
, legendary actions, and lair actions indiscriminately. He tries to push powerful melee combatants back to the walls, then creates a wall of thorns to fence them in. Because this is only a small portion
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
spellcasters can find much of value in this scriptorium, along with much that’s worthless. Arauthator has collected many spellbooks from slain wizards over the centuries. More importantly for the party’s
immediate benefit, he also collected dozens of scrolls. Though many of those here have deteriorated from dampness or age, characters who spend a few minutes searching can find ten spell scrolls: gaseous form
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
demiplane is immediately teleported out of the demiplane and back into Candlekeep where the book is located. A teleported character reappears with 1 hit point and loses any items they had collected on the
, particularly the High Forest and the River Rauvin, but the book’s story dates back to the days before the future site of the city was settled. As the story opens, the weather in the demiplane is brisk but
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the ordning (and from the notion of a cosmic order more generally), and exactly the kind of power their ordning rewards. Of the countless rulers of the infinite Abyss, four have particular influence
chapter 6 is an example of a frost giant whose devotion to the demon lord has brought great and terrible rewards. (Kostchtchie is described in Baldur’s Gate: Descent into Avernus.) Yeenoghu. Gnolls, ghouls
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Wanted Posters Granny Nightshade has attached wanted posters to trees throughout Thither, offering rewards for the capture of her nemesis, Will of the Feywild (see “Locations in Thither”). Each
! Deliver him to me alive and unharmed, and I’ll give you back ten years of your youth.” Granny Nightshade gives the character a yellow rose. As long as this rose remains unwilted and in the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
38. Treasure Vault The wealth the temple has collected over centuries is stored in this hidden vault. Much of this wealth consists of gemstones gathered from the underground lake beyond areas 30 and
their value (a 50 percent chance), or causes the same number of the largest cut rubies to degrade back to raw stones, halving their value.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
characters to the stars and beyond, and there might be no coming back afterward! Orientation throws the characters right into the action. To maximize the impact of part 1 of the adventure, you might
compatible with Adventurers League play and require no additional adaptation. Follow the guidelines present for the D&D Adventurers League for character creation and rewards, available in the D&D
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stick. Treasure. If the characters escort the Woodhews back to their torched homestead, the halflings are reunited with the members of their family who avoided capture. One of them rewards the party
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 8: Adventuring Delving into the ancient Tomb of Horrors, slipping through the back alleys of Waterdeep, hacking a fresh trail through the thick jungles on the Isle of Dread—these are the
all goes well, your character will survive to claim rich rewards before embarking on a new adventure. This chapter covers the basics of the adventuring life, from the mechanics of movement to the






