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Returning 35 results for 'back before double castes reborn'.
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Mislead
Legacy
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Spells
Basic Rules (2014)
You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.
You
can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.
You can see through its eyes and hear through its ears as if
Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
Treant
Legacy
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Monsters
Basic Rules (2014)
False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.Multiattack. The treant
until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.Bludgeoning, PiercingFire
Monsters
Infernal Machine Rebuild
False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.Multiattack. The treant
the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Pacifying Spores (3/Day). The treant ejects spores at one creature it can see within 5
Monsters
Storm King's Thunder
False Appearance. While Turlang remains motionless, he is indistinguishable from a normal tree.
Siege Monster. Turlang deals double damage to objects and structures.Multiattack. Turlang makes two
takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Spellcasting. Turlang casts one of the following spells, requiring no material spell components and
Monsters
Planescape: Adventures in the Multiverse
effects.
Planar Form. An incarnate on the Upper Planes is a Celestial. An Planar Incarnate (Fiend Form);incarnate on the Lower Planes is a Fiend.
Siege Monster. The incarnate deals double damage to
otherwise antithetical forces, then merge back into their plane of origin.
Planar incarnates are akin to natural disasters that work to protect and further the virtues and vices of the planes they
Tarrasque
Legacy
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Monsters
Basic Rules (2014)
":"roll","rollAction":"Reflective Carapace"}. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the
tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.Multiattack. The tarrasque can use its Frightful Presence. It then makes five
Monsters
Planescape: Adventures in the Multiverse
effects.
Planar Form. An Planar Incarnate (Celestial Form);incarnate on the Upper Planes is a Celestial. An incarnate on the Lower Planes is a Fiend.
Siege Monster. The incarnate deals double
or otherwise antithetical forces, then merge back into their plane of origin.
Planar incarnates are akin to natural disasters that work to protect and further the virtues and vices of the planes
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (4/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Siege Monster. The dragon deals double damage to objects and structures.
Unusual Nature. The
away when a colony manages to capture a dragon. Teams of mind flayers bind the dragon, which is subject to a gruesome transformation as the elder brain latches onto the dragon’s back and digs its
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one Great Tree Club attack and two Slam attacks, or it makes three Boulder attacks.
Great Tree
each swallowed creature and regains 10 hit points.A slumbering scion of Grolantor is often mistaken for a hill, and sometimes people erect standing stones, a village, or a city on a scion’s back
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
, such as lore about demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite
the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the
Monsters
Bigby Presents: Glory of the Giants
advantage on saving throws against spells and other magical effects.
Siege Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes three Slam or Spit Rock attacks
standing stones, a village, or a city on a scion’s back, unaware of the mighty power beneath them. Such settlements can thrive for centuries, as the scion’s magic causes crops to flourish
Monsters
Van Richten’s Guide to Ravenloft
be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were
within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Monsters
Van Richten’s Guide to Ravenloft
will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide
the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Monsters
Van Richten’s Guide to Ravenloft
and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves
’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Monsters
Princes of the Apocalypse
choose to succeed instead.
Magic Resistance. Ogrémoch has advantage on saving throws against spells and other magical effects.
Siege Monster. Ogrémoch deals double damage to objects and
creatures into the mortal world to dwell near those points.
If Ogrémoch is destroyed or banished back to his home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Faded Memories A reborn with a phantom limb takes aim. Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal
with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause sensations or visions of the past to come rushing back
Monsters
Van Richten’s Guide to Ravenloft
become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they
action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Monsters
Mythic Odysseys of Theros
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
deals double damage to objects and structures.
Spell-Resistant Carapace. Tromokratis has advantage on saving throws against spells, and any creature that makes a spell attack against Tromokratis has
Monsters
Van Richten’s Guide to Ravenloft
reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person
can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Monsters
Van Richten’s Guide to Ravenloft
himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this
mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
interests in intrigue and magic intensified when she discovered a hidden library beneath the Cerulean Citadel—a repository of insidious magic hearkening back to the rule of certain tyrannical Vasavadan
reborn as an arcanaloth, a state that horrifies her. When frustrated, she vents her rage by instructing her servants to abduct someone she considers beautiful and then overseeing that beauty’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the creature is complete and obeys her will. She uses this ability to create flesh golems and homunculi, as well as zombies, death’s heads, and brains in jars (see chapter 5). Reborn Maker. A side
effect of Dr. Mordenheim’s experiments is the creation of reborn (see chapter 1). It takes her 1d4 days and the dead bodies of two Medium or Small Humanoids to create one reborn. Brain Swap. Dr
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mislead 5th-level illusion Casting Time: 1 action Range: Self Components: S Duration: Concentration, up to 1 hour You become invisible at the same time that an illusory double of you appears where
you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. You can use your action to move your illusory double up to twice your speed and make it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mislead 5th-level illusion Casting Time: 1 action Range: Self Components: S Duration: Concentration, up to 1 hour You become invisible at the same time that an illusory double of you appears where
you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. You can use your action to move your illusory double up to twice your speed and make it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Shadow Vigil Double Door. Carved into the double door to the north are two figures: a skeletal warrior clutching the bladeless hilt of a sword on the left door, and a handsome young man with
dragon wings on the right door. Above the double door is a 3-foot-diameter disk painted black with a purple metal rim (the symbol of Shar).
Cultists and Rats. Twelve human cultists of Shar are chanting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
throughout is silty and wet. 24c. Morgue A foul stench wafts through the double door, which stands ajar. Piled near the tunnels at the back of the room are the stripped corpses of eight drow and
wafts through the double door, which stands ajar. This partially collapsed room is empty except for piles of rubble and six troglodytes wielding longswords and wearing breastplates (see “Gorzil’s Gang
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a central column of rock before traveling back up. This column supports the cavern’s 30-foot-high roof. The cavern also has these features: Double Door. A double door is framed with carvings of worm
-ridden skulls. Carved into the lintel above the double door is a sconce sculpted to resemble a skeletal hand, with a continual flame spell cast in its palm.
Monsters. A pair of stalagmites flank the
Magic Items
Keys from the Golden Vault
demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite words from its pages in a
Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the tome.
If a solar tears
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the slope toward the double doors. Once they swing out, the stone logs don’t swing back and thus effectively block the passage, since they bar the way from ceiling to floor with only a 6-inch gap remaining between the logs.
has been crafted to represent a stylized cavern entrance. It leads to double doors of beaten bronze, worked to resemble a forest of seaweed.
Pressure Plate. There is a pressure plate halfway down
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
. (Any)
5
Inspiration. My actions set an example for the lesser castes to emulate. (Any)
6
Power. Everything I choose to do is determined by whether it will make me smarter and stronger
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
discuss an “advantageous opportunity” with someone named Verity Kye, who waits for them in the Brine Widow’s back room. ROLEPLAYING VERITY KYE
Verity Kye is bold, confident, and genuinely kind—though
patience for cheats and liars (card-table deception notwithstanding). Though she has no expectation of total honesty from the characters, blatant deception or an attempt to double-cross her quickly earns her ire.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with pegs, hanging from which are numerous large cooking implements—some of which could easily double as implements of torture. If a character looks into the pot, three human zombies rise up from the
club and tries to beat them back into the pot. Cyrus explains that he just isn’t the cook he used to be, and his meals tend to get out of hand these days.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M1. Main Entrance Recessed into the inner wall of the balcony is a 12-foot-high, stone double door with fancy scrollwork along its edges but no visible handles, hinges, or seams. If someone touches
curtain at the end of the entrance hall.”
The visage splits down the middle as the double door swings open, revealing a decorated hallway in which discordant chamber music plays.
The visage can
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
About the Conservatory “The conservatory has four floors, counting the roof. The outer doors—that’s a double door in front and a back door leading to the kitchen—they’re good, sturdy oak and barred






