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Returning 35 results for 'back blessing drake command reality'.
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compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Broken Branches A trail of damage leads over the bridge to a thicket. While investigating, the party are attacked by a kobold spellcaster (Cultist Fanatic) and three Kobold Warriors, who were hiding
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
3. Blessing of the Drake Level 5 - 6 Adventure.
Adventurous. Investigation. Wilderness.
Rafa Teruel Lanterns hang from the trees, jolly carols ring out, and feasts are being prepared. This could
be the best Winterfest yet! But, the Great Fir Drake hasn’t come to bless the village this year, and a local druid fears disaster. Can the party find the beast before the festival begins?
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Suggested Story Set the scene, have Gram offer to pay the party if they can find Ysilwen in her lair, then continue
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
ambushed Ysilwen here. There are signs of two large creatures fighting, bent weapons, and four slain kobolds. Ysilwen used an illusion spell to confuse Lotorrix and the kobolds before fleeing back to her lair, injured.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Harder (Level 7 - 8) The party could take full damage while riding the Great Fir Drake. Lotorrix could bring his White Dragon Wyrmling younger sibling to the fight, too.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Drake Versus Dragon Ysilwen asks the party to ride her into battle against Lotorrix. They all charge towards the thicket. The party find Lotorrix, four kobold spellcasters (Cultist Fanatics) and ten
Kobold Warriors in the thicket. The mob attacks. Once per round, a party member may use one of Ysilwen’s actions instead of their own. The party take half damage while riding the drake. If Lotorrix is defeated, Ysilwen carries the party to the village and blesses its people for Winterfest.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Lotorrix the Bitter Dragon, Male, 91 (Young White Dragon) A spiteful dragon who leads a rabble of kobolds. He wants to take the pine forest territory for himself. "The cackling dragon’s oversized
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Pineshelter Cave "The lair of the drake is lined with dazzling green crystals. Offerings from past Winterfests sit in organised piles around the cave, like treasured gifts."
Pineshelter Cave is
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Level Changes
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
mighty draconic guardian."
Ysilwen, the Great Fir Drake, guards a territory spanning fifty miles around the settlement. The people of the village place carved tokens, beaded jewellery and coins
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Important Characters
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Ysilwen, the Great Fir Drake Dragon, Female, 677 ([Tooltip Not Found]) This drake has guarded her territory for centuries. She was injured by Lotorrix and his rabble, then fled. "Her green scales
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Key Locations
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Secrets and Clues There are fewer Winterfest offerings this year; Gram thinks that’s why the drake is absent. Gram once stumbled across Ysilwen’s lair when she was gathering potion ingredients. The
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Easier (Level 3 - 4) You could remove the [Tooltip Not Found] from the adventure, and make Lotorrix a White Dragon Wyrmling
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Into the Pines Gram draws the party a map: head east from the village, cross a bridge, then go north to Pineshelter Cave. Gram gives them a shard of amber resin as an offering, in case the drake is angry with the village. The party walk to the forest and start their search.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Seeking Shelter Pressing on, they discover the drake injured in her lair. She tells them about Lotorrix and his ambush. Ysilwen asks the party to remove the nets caught in her claws and spears buried in her side. The party need to be careful of her sharp spines.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Gram Iceback Orc-Human, Female, 48 (Druid) A local druid who looks after the offering ceremony every year. She is growing more and more stressed. "Gram wears thick goatskin wraps and fur boots. She
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Quick Stats Name AC HP Initiative Key Ability Cultist Fanatic 13 44 +2 Necrotic blade Druid 13 44 +1 Nature knowledge [Tooltip Not Found] 19 162 +14 Incandescent breath Kobold Warrior 14 7 +2 Pack
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Drake Statue "A stone likeness of the Great Fir Drake gazes into the quiet pine forest. At its base rests a broad bowl brimming with coins, beaded jewellery and wood-carved tokens."
This is where
the villagers, led by Gram, give offerings to the drake every year as a sign of gratitude. Gram is sat on a rickety stool beneath the statue, next to the stone bowl full of offerings.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Quest Rewards Gram will pay 300gp if the party can find the [Tooltip Not Found], and she will gladly gift her Staff of the Python if they bring the drake to bless the village. Each kobold wears a white agate on a necklace (10gp each) to show their allegiance to Lotorrix.
Magic Items
Dungeon Master’s Guide
command words, each requiring a Magic action to use:
First Command Word. The box unfolds into a Rowboat.
Second Command Word. The box unfolds into a Keelboat.
Third Command Word. The Folding Boat
folds back into a box if no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do
Magic Items
Dungeon Master’s Guide
This staff has 10 charges. While holding the staff , you can use any of its properties:
Cast Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or Comprehend
staff and turn the spell back on its caster as if you had cast the spell.
Resist Enchantment. If you fail a saving throw against an Enchantment spell that targets only you, you can turn your failed save
Magic Items
Dungeon Master’s Guide
As a Magic action, you can place this 1-inch adamantine statuette on the ground and, using a command word, cause it to grow rapidly into a square adamantine tower. Repeating the command word causes
a single door at ground level on the side facing you. The door opens only at your command, which you can issue as a Bonus Action. It is immune to the Knock spell and similar magic.
Magic prevents the
Magic Items
Dungeon Master’s Guide
action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you.
Classes
Player’s Handbook
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
Sorcerer’s gift. So too might the gift of a deity, exposure to the strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is
Monsters
Lorwyn: First Light
spectral existence in material reality. Each incarnation resembles a saurian behemoth with an axolotl face, a many-frilled tail, and a hulking back covered in bright-orange pustules. In Lorwyn
monsters
tokens have been gathered and taken, they know the great fir drake has given its blessing for those tree to be felled. In thanks, villagers decorate the trees with lights to resemble the drake. Those who
Illumination. As a Bonus Action, the drake can produce dim light in a 15 ft radius, or bright light in a 15 ft radius and dim light for an additional 15 ft radius. The drake can end this effect as a
Cambion
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Fiendish Blessing. The AC of the cambion includes its Charisma bonus.
Innate Spellcasting. The cambion’s spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the
following spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)Multiattack. The cambion makes two melee attacks or uses its Fire Ray
Monsters
The Book of Many Things
":"1d12+3", "rollType":"damage", "rollAction":"Radiant Strike", "rollDamageType":"radiant"} radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another
", "rollAction":"Prophetic Blessing"}, and it gains a prophecy die, a d8. Once during each of the creature’s turns, when it fails an ability check or saving throw or misses an attack roll, it can
Wings of Flying
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as
Monsters
Waterdeep: Dungeon of the Mad Mage
save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command
as much damage on a successful one.
Warp Reality. As a bonus action on her turn, Dezmyr can warp reality, undoing damage dealt to herself or another creature that she can see within 20 feet of her
Magic Items
Divine Contention
bound to it disintegrates, disappearing from reality and can only be brought back with a wish spell, or similar magic.
artifact has a terrible side effect: someone known to the wielder is also erased from reality. After the villain uses the ruinstone, roll a d20: on a 5-20, one of their allies disintegrates, on an 1-4
Broom of Flying
Legacy
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Magic Items
Basic Rules (2014)
to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a
Pole of Angling
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Xanathar's Guide to Everything
While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.






