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Returning 35 results for 'back both down counting records'.
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Magic Items
Acquisitions Incorporated
observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back words at the same pace they were recorded. Activating the
, which you play back liberally
Whispered Encyclopedia
At rank 2, your whisper jar becomes an uncommon magic item that can tap into the broader lore of Acquisitions Incorporated. As a bonus action
Monsters
Planescape: Adventures in the Multiverse
lesser kin. They are hulking creatures covered in fungal growths. Shators are the self-appointed wardens of Carceri, and they keep meticulous records of their subordinates and the prisoners they
", "rollType":"roll", "rollAction":"Days"} days. Even those who survive on other planes find themselves eventually dragged back, pulled by some planar tether.Acid, PoisonCold, Fire
Monsters
Fizban's Treasury of Dragons
dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back
. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
Monsters
Planescape: Adventures in the Multiverse
hours or until the dragon’s concentration ends (as if concentrating on a spell). The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by
what will be.
Time dragons prize historical records, objects representative of lost cultures, and treasures from long-gone creators. They are fascinated by time-manipulation magic and forgotten
Monsters
Fizban's Treasury of Dragons
the back and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples
individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
Backgrounds
Sword Coast Adventurer's Guide
to help those in other places who seek your expertise. You might be one of the few who aid Herald’s Holdfast, helping to catalogue and maintain records of the information that arrives daily from
great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on
Monsters
Fizban's Treasury of Dragons
their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of
or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
haul as much food and booty as possible back to the tribe’s den, every tribe has a sturdy war wagon. Since orcs are poor crafters, most of their wagons are stolen from human or dwarven
Monsters
Fizban's Treasury of Dragons
their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
; favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
36. Records Maddgoth gathers intelligence on wizards across Faerûn, prepares dossiers on several “promising” ones, and stores these records here. 36a. Gathered Intelligence This room contains rows
of wooden cabinets stuffed with disorganized files chronicling the magical exploits of thousands of wizards dating back hundreds of years. Half of the dossiers are so old that they’ve crumbled to dust
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
About the Conservatory “The conservatory has four floors, counting the roof. The outer doors—that’s a double door in front and a back door leading to the kitchen—they’re good, sturdy oak and barred
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
records rooms (area H2) at all hours. Behind a desk sits a court clerk (commoner). Uncomfortable wood benches line the walls. A copper plaque mounted above each bench says, in Common, “Please have a
courthouse or instructs them to wait. The clerk holds a key to the records rooms (area H2). H2. Records Rooms The doors to these rooms are locked. Inside, shelves lining every available inch of wall
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
colors. Ulthar and his assistants periodically move tablets, cylinders, and stelae from the Archives of the Present into these rooms. Some of the records here date back to the mythic times of the earliest
Archives Gravenhollow’s records are organized by rooms attuned to the past, the present, or the future. Each level has a random number of rooms, arranged without any apparent system other than the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
detailed records of Lorehold’s staff, students, and curriculum going back centuries. A character who spends 10 minutes going through the records and succeeds on a DC 14 Intelligence (Investigation) check
shout an alarm, calling the characters “trespassers” as they move to attack. This alerts the two cogwork archivists in the nearby Records Room (area L4), which remain in that area, and causes the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The jar is used to record others’ stories and your own observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back
records all lore relevant to its operation, including tracking the economic, technical, and arcane methods by which the franchise can be improved. A loremonger records the deeds and history of the franchise
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Stone? If she is caught, Vevette surrenders. She’s counting on the law to protect her from serious harm, and she knows she has done nothing to warrant arrest. Vevette no longer has the Stone of Golorr
, after parting with it back in the theater. She doesn’t willingly divulge who has the stone, though the characters can pry the information from her using a charm person spell or similar magic. If the
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, the gold dragon Karavarix refused to hold back. He led a contingent of metallic dragons to the soaring city, intent on forcing it to land. The god Paladine tasked the Knight of Solamnia Zanas Sarlamir
in the hidden depression where it lies now. Not willing to acknowledge his failure, the kingpriest suppressed all records of Onyari, and those who knew of the failed marvel refused to speak its name
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
descended from the heavens. The dragon Mireu gave the mortals at the Dokkaebi Mountains a divine gift—a pearl infused with the dragon’s own heavenly power, which drove back the mist. Mireu’s people formed
name has since been stricken from all records, but she was the sister of a king. Jealousy grew in her heart, and she raised her hand against her sibling. For this crime, she was struck down by Mireu, and a sickly monster appeared in her place.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
millennia before, stretching back into shrouded myth, are Pre-Cataclysm (PC).
Many records of the time before the Cataclysm are lost to us. Those that do survive are often perplexing, referencing nations
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bookish frost giant, trips before the characters as she hurries to the Hall of Records, sending a stack of titanic papers into the air. 8 An obnoxious equinal guardinal (see Morte’s Planar Parade) brays
to serve their insatiable greed. Takers record financial agreements in the Hall of Records and revel in seizing properties at bargain-basement prices when owners default on payments. The Fated
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hidden. Gold Dragon Art Objects d10 Object
1 A fine tapestry depicting the intermingled family trees of several royal bloodlines going back multiple generations—and containing surprising
face burned and cracked and two others that are counting down to unspecified future events, including one less than a month away
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Townmaster’s Hall The townmaster’s hall has sturdy stone walls, a pitched wooden roof, and a bell tower at the back. Posted on a board next to the front door is a notice written in Common. It reads
government, but the townsfolk elect someone to serve as townmaster each year. The townmaster serves as a judge in minor disputes and keeps any records that need to be kept. The current townmaster is a male
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
work with Head Office. You advance your franchise by using documancy for communication, insisting on recording all deals in writing, retaining records, destroying other records, and recalling vital
bottomless hole in the basement — at least you’re pretty sure it’s bottomless
5 Feeding it to the goat out back
6 Making your coworkers eat it by slipping it into their food, piece by piece
Compendium
- Sources->Dungeons & Dragons->Monster Manual
purposefully obscure command keys. Hints at command keys might be found among the records of a gorgon’s creator or in the area the gorgon protects—perhaps scrawled as a petrified trespasser’s final act. Roll
gorgon’s presence. 2 Keep their back to the gorgon or otherwise act like they don’t see the monster. 3 Offer it a drink of blood, water, or wine. 4 Recite a specific rhyme or sing a certain song. 5
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
important records. The current townmaster is a human banker named Harbin Wester, a cheerful and well-liked, but timid leader. Completely intimidated by the Redbrands, Harbin initially claims that they’re
, his goal is to see Phandalin thrive and become prosperous. Therefore, he wants to find the lost mine of Wave Echo Cave and help the Rockseeker brothers put it back into production. Sildar also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that records the group’s progress and helps the characters get back on course if they get lost. No ability check is required. Track. A character can follow the tracks of another creature, making a
are the closest to those enemies when a fight breaks out. A character might occupy the front rank, one or more middle ranks, or the back rank. Characters in the front and back ranks need enough room
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
a crayfish. It is facing you and seems to be aware of your presence.
Slippery Mud. The floor of the chamber is very slippery, counting as difficult terrain. Any sudden actions, including those
follow, but will take to marching back and forth in front of the boulder and will continue to threaten the party if they approach again. If the crayfish is attacked, it will immediately call forth its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the likeness of a winged demon. The demon-shaped figurehead stands eight feet tall. Shards of wood jut out of the demon’s back at the points where the figurehead once attached to the hull of a ship
participated in Rinaldo’s séance). If one or more characters come within 5 feet of the ghost, it throws back its head to reveal a bare skull with a rictus grin, catching characters by surprise with its
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a map that records the group’s progress and helps the characters get back on course if they get lost. No ability check is required. Track. A character can follow the tracks of another creature, making
are the closest to those enemies when a fight breaks out. A character might occupy the front rank, one or more middle ranks, or the back rank. Characters in the front and back ranks need enough room
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
business records, and mundane tools. If Itzmin reaches the warehouse, he ascends to the catwalk and hides in one of the offices, emerging and trying to escape only after he hears combat. Facing Serapio
by fear and rocking back and forth. If Itzmin reached the warehouse before the characters, Serapio is expecting danger and is ready to attack. Talking Things Through. Trying to calm Serapio enough to






