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Returning 35 results for 'back both drive checking rites'.
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Magic Items
Dungeon Master’s Guide
, foul rites that allow one to transform into a death knight or lich, or long-lost spells crafted by beings so evil their names ought never to be spoken aloud.
Vile Speech. While the book is on your
damage unless the creature is a Fiend or an Undead.
Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the
Monsters
Guildmasters’ Guide to Ravnica
Explosive Tank. When the guard dies, or if it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on its back explodes in a 10-foot radius sphere. Each creature in that area
Dispel Evil and Good
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must
succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.
Monsters
Strixhaven: A Curriculum of Chaos
. When these plants die, they decay and become the ideal habitat for fungi. The older a trudge is, the wilder and more varied are the plants and fungi that thrive in the tiny ecosystem on its back.
While
sometimes ill-tempered and territorial, brackish trudges are usually content to mind their own business. When trudges are roused to defend themselves or drive off rivals, their punishing tusks laced
Monsters
Van Richten’s Guide to Ravenloft
that is Medium or Small or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying is absorbed or borne by the new form (the
their descendants and the communities they knew in life, sowing terror and taking retribution for the slights or neglected burial rites that led to their cursed resurrections. Rigor mortis notoriously
Monsters
Adventure Atlas: The Mortuary
apparitions and their ilk, exorcists channel the forces of death to preserve the living, commune with the dead, and drive evil spirits back to their graves. They can also fire versatile bolts of necrotic or
Monsters
Fizban's Treasury of Dragons
Hook
1
A ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea
and is now stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.
For all her life, Farideh had
to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
A continual drive for
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
of Dread (detailed in chapter 3):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your
Monsters
Mordenkainen's Fiendish Folio Volume 1
spell gave the crab folk an insatiable love for silver. When they see it, all crab folk feel an irresistible urge to seize it and carry it back to their lairs. If necessary, they resort to violence to
villages and towns near her domain. If those settlements grew too strong, she sent her familiar, a cruel seagull, to harangue the crab folk with its cries and drive them to war. Today, by a stroke of
Monsters
Fizban's Treasury of Dragons
1
A ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now
stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries
Monsters
Fizban's Treasury of Dragons
the back and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples
1
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
18. Long Hallway The walls of this long hallway seem to undulate, moving back and forth as though the corridor is slithering in the manner of a giant snake. The effect is illusory, but it is
area 17 without checking that room, the 3 lizardfolk and 1 yuan-ti pureblood in that area come charging out.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
18. Long Hallway The walls of this long hallway seem to undulate, moving back and forth as though the corridor is slithering in the manner of a giant snake. This effect is illusory, but it is
to area 17 without checking that room, the 3 lizardfolk and 1 yuan-ti pureblood in that area come charging out.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
18. Long Hallway The walls of this long hallway seem to undulate, moving back and forth as though the corridor is slithering in the manner of a giant snake. The effect is illusory, but it is
area 17 without checking that room, the 3 lizardfolk and 1 yuan-ti pureblood in that area come charging out.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
18. Long Hallway The walls of this long hallway seem to undulate, moving back and forth as though the corridor is slithering in the manner of a giant snake. This effect is illusory, but it is
to area 17 without checking that room, the 3 lizardfolk and 1 yuan-ti pureblood in that area come charging out.
Monsters
Fizban's Treasury of Dragons
ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
18. Long Hallway The walls of this long hallway seem to undulate, moving back and forth as though the corridor is slithering in the manner of a giant snake. This effect is illusory, but it is
to area 17 without checking that room, the 3 lizardfolk and 1 yuan-ti pureblood in that area come charging out.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
18. Long Hallway The walls of this long hallway seem to undulate, moving back and forth as though the corridor is slithering in the manner of a giant snake. The effect is illusory, but it is
area 17 without checking that room, the 3 lizardfolk and 1 yuan-ti pureblood in that area come charging out.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the woods into plain view, running as fast as he can through the deep snow. Slung over his back are a pair of animal traps, one of which appears to contain a panicked fox.
The figure is Fef Moryn
(chaotic good human scout), a trapper. He was out in the woods checking his traps when he came upon a grisly scene: five members of Good Mead’s militia, their skulls and chests stove in. He came
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, wheeling corpses to embalming chambers or to the crematorium. The Heralds of Dust treat the dead with reverence and dignity, granting them last rites in accordance with the beliefs of the deceased
book’s introduction. If all the characters die at once, they reappear back in the morgue. Morte heckles them on their return.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, wheeling corpses to embalming chambers or to the crematorium. The Heralds of Dust treat the dead with reverence and dignity, granting them last rites in accordance with the beliefs of the deceased
book’s introduction. If all the characters die at once, they reappear back in the morgue. Morte heckles them on their return.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, wheeling corpses to embalming chambers or to the crematorium. The Heralds of Dust treat the dead with reverence and dignity, granting them last rites in accordance with the beliefs of the deceased
book’s introduction. If all the characters die at once, they reappear back in the morgue. Morte heckles them on their return.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the woods into plain view, running as fast as he can through the deep snow. Slung over his back are a pair of animal traps, one of which appears to contain a panicked fox.
The figure is Fef Moryn
(chaotic good human scout), a trapper. He was out in the woods checking his traps when he came upon a grisly scene: five members of Good Mead’s militia, their skulls and chests stove in. He came
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the woods into plain view, running as fast as he can through the deep snow. Slung over his back are a pair of animal traps, one of which appears to contain a panicked fox.
The figure is Fef Moryn
(chaotic good human scout), a trapper. He was out in the woods checking his traps when he came upon a grisly scene: five members of Good Mead’s militia, their skulls and chests stove in. He came
Monsters
Fizban's Treasury of Dragons
; scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back
drive the yetis out.
3
An adult crystal dragon and an elf archmage have been friends for centuries and often go stargazing together on the peaks of their favorite mountains, but the dragon is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions. Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions. Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
taste for humanoid flesh. Prisoners are often taken back to their camps to become the centerpieces of great feasts and rites involving dancing, storytelling, and ritual combat. Victims are either
territorial, they use camouflaged scouts to guard the perimeter of their domain. When unwelcome visitors are detected, a tribe sends a hunting band to harass or drive the trespassers off, or tricks them into
Compendium
- Sources->Dungeons & Dragons->Monster Manual
its post. Should an intruder ignore its warnings, a spectator attempts to drive away the intruder with its magical eye rays. At the end of its service, a spectator might discorporate back into
Spectator Magic-Bound Beholder-Kin Habitat: Underdark; Treasure: Any Jesper Ejsing Invoking mysterious rites involving four beholder eyestalks, a spellcaster can mold aberrant dreams into a beholder
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions. Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions. Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions. Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions. Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the






