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Returning 35 results for 'back brown diffusing clans reside'.
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Dwarf
Legacy
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Species
Basic Rules (2014)
mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most
“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
Species
Sword Coast Adventurer's Guide
Ghostwise halflings trace their ancestry back to a war among halfling tribes that sent their ancestors into flight from Luiren. Ghostwise halflings are the rarest of the hin, found only in the
Chondalwood and a few other isolated forests, clustered in tight-knit clans.
Many ghostwise clans select a natural landmark as the center of their territory, and members carry a piece of that landmark with
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered
magic-items
Dungeon Master’s Guide
Hammer. With these tools, he forged the Axe of the Dwarvish Lords.
Armed with the Artifact, the prince brought peace to the dwarf clans, ending grudges and answering slights. The clans became allies
, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office
Monsters
Keys from the Golden Vault
tattoo across her back, filling a 20-foot-radius sphere centered on her. Each other creature in that area must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8
in Dwarvish script on her neck and across her shoulder blades reads, “Endless dreams entombed in stone.”
Flames. A roiling storm of brilliant flames covers her back and ribs.
Shroud
Halfling
Legacy
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Species
Basic Rules (2014)
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Reghed tribe camps are scattered throughout Icewind Dale. None of them appear on maps because they don't stay in one place for long.
Each Reghed tribe is made up of smaller clans, each with its own
chieftain (the most powerful of whom often carries the title of king or queen). A clan might set up its camp for a tenday or two, then dismantle it and go back on the move, allowing the clan to stay close to a migrating herd of reindeer as it travels across the tundra.
Changeling
Legacy
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Species
Eberron: Rising from the Last War
changelings with suspicion.
A Hidden People
Wherever humans live, changelings reside also; the question is whether their presence is known.
Changelings are born to one of three paths. A few are raised
knowing another like themselves. Others are part of nomadic changeling clans spread across the Five Nations, families who keep their true nature hidden from the single-skins. Some clans maintain safe
Monsters
Icewind Dale: Rime of the Frostmaiden
wooden shafts.
Reghed tribe camps are scattered throughout Icewind Dale. None of them appear on maps because they don't stay in one place for long.
Each Reghed tribe is made up of smaller clans, each
with its own chieftain (the most powerful of whom often carries the title of king or queen). A clan might set up its camp for a tenday or two, then dismantle it and go back on the move, allowing the
Human
Legacy
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Species
Basic Rules (2014)
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
members, can be used as inspiration no matter which world your human is in.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They&rsquo
Dragonborn
Legacy
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Species
Basic Rules (2014)
foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.
For all her life, Farideh had
fingers and a thumb on each hand.
The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon
Backgrounds
Guildmasters’ Guide to Ravnica
Personality Trait
1
Unlike people, the beasts of the wild are friends who won’t stab me in the back.
2
Go ahead and insult me — I dare you.
3
I scorn those who can
siblings or ancestors.]
Flaws
d6
Flaw
1
If you question my courage, I will never back down.
2
HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one
Gnome
Legacy
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Species
Basic Rules (2014)
Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
stare, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves.
However, not all tabaxi are satisfied with such a life. The Cat Lord, the divine
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
A Hidden People Wherever humans live, changelings reside also; the question is whether their presence is known. Changelings are born to one of three paths. A few are raised in stable communities
themselves. Others are part of nomadic changeling clans spread across the Five Nations, families who keep their true nature hidden from the single-skins. Some clans maintain safe havens in major cities and
Monsters
Princes of the Apocalypse
location. At first, effects are minor — grass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops
form intermittent portals to the Elemental Plane of Fire, allowing elemental creatures into the mortal world to dwell near those points.
If Imix is destroyed or banished back to his home plane
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Umizu Umizu is a welcoming city, and many citizens hail from far-flung lands. Humans are the most numerous, with skin tones ranging from pale to medium brown, and with hair and eyes ranging
from dark brown to black. Social Mores Umizu is a matrilineal culture with a preference for succession by women. Most families live in multigenerational homes, and the wealthiest favor polyamorous
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
honored dead. People. The inhabitants of San Citlán typically have skin of light to medium brown, black hair, and dark eyes. Humans and dwarves are the most common folk in the city. A small number of
intelligent Undead known as olvidados (detailed below) also reside here and are fully accepted as citizens. Languages. The language of San Citlán is Citlanés, which is related to Tletlahtolli (the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and tropical savannas. Folk there experience vivid dreams, often of an invisible, flat-topped mountain . People of Atagua. Ataguans are predominantly humans with tan to dark-brown complexions, along
with smaller numbers of dark-skinned forest gnomes and tieflings, the latter of whom typically bear three horns. Nomadic clans of thri-kreen with iridescent carapaces also wander the Llanos; they’re
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
ruin upon them. When a particularly strong orc chieftain unites multiple clans under one banner, the resulting horde typically rampages across the land, laying waste to strongholds and slaughtering
other creatures in its path. Reghed and Uthgardt clans usually put aside their territorial rivalries to oppose and destroy a rampaging orc horde. Settlements throughout the North form their own coalitions
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
colors of humans, with most having brown hair. Unlike their lightfoot cousins, strongheart halflings often have blond or black hair and blue or green eyes. Males don’t grow beards or mustaches, but both
males and females can grow sideburns down to mid-cheek, and both genders plait them into long braids. GHOSTWISE HALFLINGS
Ghostwise halflings trace their ancestry back to a war among halfling tribes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
traits of mountain dwarves in the Player’s Handbook. Their skin is usually fair, eyes green, hazel, or silver-blue, and they have brown, blond, or red hair. Full beards and mustaches are commonly seen
by their gold dwarf cousins. Shield dwarf crafters build to last, and each one’s signature mark placed upon an enduring masterpiece serves as a way of gaining immortality. DWARF CLANS OF THE NORTH
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Tattoos The members of many barbarian clans decorate their bodies with tattoos, each of which represents a significant moment in the life of the bearer or the bearer’s ancestors, or which symbolizes
. If your character wears tattoos, what do they look like, and what do they represent? Tattoos d6 Tattoo 1 The wings of an eagle are spread wide across your upper back. 2 Etched on the backs of your
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Gruumsh, the one-eyed god of slaughter, and must satisfy his hunger for carnage lest he visit ruin upon them. When a particularly strong orc chieftain unites multiple clans under one banner, the
resulting horde typically rampages across the land, laying waste to strongholds and slaughtering other creatures in its path. Reghed and Uthgardt clans usually put aside their territorial rivalries to oppose
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Reghed Tribe Camp Reghed tribe camps are scattered throughout Icewind Dale. None of them appear on maps because they don’t stay in one place for long. Each Reghed tribe is made up of smaller clans
, each with its own chieftain (the most powerful of whom often carries the title of king or queen). A clan might set up its camp for a tenday or two, then dismantle it and go back on the move, allowing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Slaying the mammoth is a tall order, so characters would be wise to flee from Norsu or try to reason with it. Norsu and the winter wolves reside in an ice lodge built by Garagai. The wolves try to entice
. Characters lured to the ice lodge by the wolves or hired by Speaker Durmoot to find the missing teenagers can try to rescue Silja and Finn from the frost giant’s lodge and see them safely back to town.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
11–12 Banshee
13–14 Brown bear(s)
15–16 Chwingas
17–18 Fox and hare
19–20 Wolf pack
Banshee This banshee is the spectral remnant of a female elf warrior who was banished
the banshee’s Corrupting Touch. There is only one banshee haunting the forest. If it’s destroyed, it re-forms after 24 hours in a random location in the forest, damned to its eternal exile. Brown Bear
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
City of Guilds In all their fantastic diversity, the cosmopolitan citizens of Ravnica go about their daily business in bustling markets and shadowy back alleys. Shambling pack animals (mammals
emerges from death and decay. Gruul Clans. Raging against civilization and its defilement of the natural world, the loose alliance of the Gruul Clans is led by the cyclops Borborygmos. Izzet League. Led by
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of mead as they were being loaded onto a dogsled. When the town speaker tried to prevent the theft, the verbeeg killed him. The townsfolk want revenge, but more important, they want their mead back
! If the characters undertake this quest, they must track the verbeeg to his lair, which he shares with a dopey ogre, some stolen livestock, and a sleepy brown bear. To complicate matters, the verbeeg’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Halfling Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the city of Elturel on the River Chionthar. Their route takes them back through Greenest, where they can return any stolen goods that they recovered from the cult and recuperate from their wounds
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most ancient strongholds in the youth of the world, and don’t
Kobold
Legacy
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Species
Volo's Guide to Monsters
some other convenient way (or, in a cannibalistic tribe, eaten). Kobolds believe that if they die in service to their tribe, Kurtulmak immediately sends each of them back to life as the next egg laid in
.
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to the city of Elturel on the River Chionthar. Their route takes them back through Greenest, where they can return any stolen goods that they recovered from the cult and recuperate from their wounds
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.






