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Magic Items
Dungeon Master’s Guide
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which has no string. Each time you pull your arm back in a firing motion, a magical arrow made of golden energy
arrow emits Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
This weapon has the following additional properties.
Arrow of Restraint. Whenever you use this weapon to make a
Monsters
Planescape: Adventures in the Multiverse
Physical Restraint. The dabus doesn’t make melee attacks or opportunity attack;opportunity attacks, even in self-defense.
Symbol Speech. A dabus communicates by creating illusory symbols and
. Where they travel, cracks in the mortar seal shut, stray bricks float back into place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Spell (Costs 2 Actions). The drow uses Spellcasting.Among drow followers of Lolth, each noble house is led by a matron mother, an influential priestess of Lolth charged with carrying out the god
favor, and the goddess sometimes capriciously takes back what she has given. This represents a matron mother at the height of her power.
A matron mother is almost never encountered alone. She is
Monsters
Phandelver and Below: The Shattered Obelisk
powers they worship. Creatures that become mutates often inexplicably change back to their previous forms once the Far Realm influence abates.
Forcing a transformation on creatures inexplicably fails
":"Psychic Moan"}. The mutate lets out a moan charged with psychic energy. Each creature within 60 feet of the mutate that isn’t an Aberration must succeed on a DC 16 Wisdom saving throw or take
Monsters
Mordenkainen Presents: Monsters of the Multiverse
all magical properties until the start of the gauth’s next turn. If the object is a charged item, it also loses 1d4;{"diceNotation":"1d4","rollType":"roll"} charges. Determine the affected item
can survive on meat but prefers to sustain itself with power drained from magic objects. If starved of magic for several weeks, it is forced back to its home plane, so it constantly seeks new items
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
common animals. Non-kenku use names that refer to the sound made or the animal a kenku mimics, such as Rat Scratch, Whistler, Mouser, and Growler.
Some kenku turn their back on crime to pursue
Backgrounds
Baldur’s Gate: Descent into Avernus
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon’s clutches
Monsters
Fizban's Treasury of Dragons
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
charged by the elders of your faith with establishing a shrine here. You live in the building and have a staff of 1d4 locals who have already been recruited to your faith. Your Shelter of the Faithful feature applies to a temple located in Seaton, the provincial capital east of Saltmarsh.
. Wellgar Brinehanded is your friend and mentor. He expects you to represent the temple in all you do. Missionary If you revere a different deity, you own a small building in Saltmarsh and have been
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
of the dragon’s lair become magically charged and can’t be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the lair, the creature must
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
charged by the elders of your faith with establishing a shrine here. You live in the building and have a staff of 1d4 locals who have already been recruited to your faith. Your Shelter of the Faithful feature applies to a temple located in Seaton, the provincial capital east of Saltmarsh.
. Wellgar Brinehanded is your friend and mentor. He expects you to represent the temple in all you do. Missionary If you revere a different deity, you own a small building in Saltmarsh and have been
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
charged by the elders of your faith with establishing a shrine here. You live in the building and have a staff of 1d4 locals who have already been recruited to your faith. Your Shelter of the Faithful feature applies to a temple located in Seaton, the provincial capital east of Saltmarsh.
. Wellgar Brinehanded is your friend and mentor. He expects you to represent the temple in all you do. Missionary If you revere a different deity, you own a small building in Saltmarsh and have been
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
arm back in a firing motion, a magical arrow made of golden energy appears nocked and ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
arm back in a firing motion, a magical arrow made of golden energy appears nocked and ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
arm back in a firing motion, a magical arrow made of golden energy appears nocked and ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
arm back in a firing motion, a magical arrow made of golden energy appears nocked and ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
arm back in a firing motion, a magical arrow made of golden energy appears nocked and ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Passion vs. Restraint The elven personality is a mixture of two opposing forces, which vie for dominance throughout an elf’s life. How an elf handles the tension between passion and restraint colors
. This hatred dates back to when the primal elves surrendered their mutable forms in response to Lolth’s promises. They split into two factions: the drow, who believed that Corellon had held them back and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
arm back in a firing motion, a magical arrow made of golden energy appears nocked and ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Passion vs. Restraint The elven personality is a mixture of two opposing forces, which vie for dominance throughout an elf’s life. How an elf handles the tension between passion and restraint colors
. This hatred dates back to when the primal elves surrendered their mutable forms in response to Lolth’s promises. They split into two factions: the drow, who believed that Corellon had held them back and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Passion vs. Restraint The elven personality is a mixture of two opposing forces, which vie for dominance throughout an elf’s life. How an elf handles the tension between passion and restraint colors
. This hatred dates back to when the primal elves surrendered their mutable forms in response to Lolth’s promises. They split into two factions: the drow, who believed that Corellon had held them back and
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
bonus to attack rolls and damage rolls made with this magic weapon, which has no string. Each time you pull your arm back in a firing motion, a magical arrow made of golden energy appears nocked and
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
bonus to attack rolls and damage rolls made with this magic weapon, which has no string. Each time you pull your arm back in a firing motion, a magical arrow made of golden energy appears nocked and
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
bonus to attack rolls and damage rolls made with this magic weapon, which has no string. Each time you pull your arm back in a firing motion, a magical arrow made of golden energy appears nocked and
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
bonus to attack rolls and damage rolls made with this magic weapon, which has no string. Each time you pull your arm back in a firing motion, a magical arrow made of golden energy appears nocked and
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
bonus to attack rolls and damage rolls made with this magic weapon, which has no string. Each time you pull your arm back in a firing motion, a magical arrow made of golden energy appears nocked and
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
bonus to attack rolls and damage rolls made with this magic weapon, which has no string. Each time you pull your arm back in a firing motion, a magical arrow made of golden energy appears nocked and
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of electricity arcs from a metal tower in the middle of the district to similar towers in other districts.
The electrically charged metal tower is attached to the roof of the power station (area L6
for 1 minute. L4. Infirmary A stone sign depicting a crutch hangs above the entrance to this one-story building. The double door below the sign is ajar, revealing a hallway beyond.
Beyond the double
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of electricity arcs from a metal tower in the middle of the district to similar towers in other districts.
The electrically charged metal tower is attached to the roof of the power station (area L6
for 1 minute. L4. Infirmary A stone sign depicting a crutch hangs above the entrance to this one-story building. The double door below the sign is ajar, revealing a hallway beyond.
Beyond the double
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of electricity arcs from a metal tower in the middle of the district to similar towers in other districts.
The electrically charged metal tower is attached to the roof of the power station (area L6
for 1 minute. L4. Infirmary A stone sign depicting a crutch hangs above the entrance to this one-story building. The double door below the sign is ajar, revealing a hallway beyond.
Beyond the double
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
floor and a sparse interior. It has two entrances, one in the front and another in the back, both of which are unlocked. The building contains no kitchen, as Edith sources her candy from Uncle Nibblecheek.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
floor and a sparse interior. It has two entrances, one in the front and another in the back, both of which are unlocked. The building contains no kitchen, as Edith sources her candy from Uncle Nibblecheek.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
floor and a sparse interior. It has two entrances, one in the front and another in the back, both of which are unlocked. The building contains no kitchen, as Edith sources her candy from Uncle Nibblecheek.






