Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'backs before down called reclusive'.
Other Suggestions:
black before down called reclusive
back before down called reclusive
bards before down call recluse
bards before down carved reclusive
bards before down called reclusive
Monsters
Guildmasters’ Guide to Ravnica
rocs. These avians are named for the skyknights who are also part of the Wojek League, called Skyjeks. From the backs of their rocs, these mounted soldiers carry out reconnaissance missions, bombard
Wood Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
the Kagonesti of Dragonlance, as well as the races called wood elves in Greyhawk and the Forgotten Realms. In Faerûn, wood elves (also called wild elves, green elves, or forest elves) are
reclusive and distrusting of non-elves.
Wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper-colored. Their eyes are green, brown, or hazel.
High Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The
other races.
The sun elves of Faerûn (also called gold elves or sunrise elves) have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black. Moon elves
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage on a successful one.Frost salamanders are natives of the Plane of Ice, also called the Frostfell, which rests between the Plane of Air and the Plane of Water. Frost salamanders especially like to
weapons and armor.
Although frost salamanders can burrow their way through loose soil, they prefer to dig into ice. They roll around in piles of broken chunks of ice, allowing it to scratch their backs
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Greyhawk and the Kagonesti of Dragonlance, as well as the races called wood elves in Greyhawk and the Forgotten Realms. In Faerûn, wood elves (also called wild elves, green elves, or forest elves) are
reclusive and distrusting of non-elves. Wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves
and other races. The sun elves of Faerûn (also called gold elves or sunrise elves) have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black. Moon elves (also
Monsters
Fizban's Treasury of Dragons
and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
moonstone dragon is called upon to discipline a group of moonstone dragon wyrmling;moonstone dragon wyrmlings that rampaged through a Fey noble’s territory.
8
An adult moonstone dragon has amassed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Greyhawk and the Kagonesti of Dragonlance, as well as the races called wood elves in Greyhawk and the Forgotten Realms. In Faerûn, wood elves (also called wild elves, green elves, or forest elves) are
reclusive and distrusting of non-elves. Wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves
and other races. The sun elves of Faerûn (also called gold elves or sunrise elves) have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black. Moon elves (also
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Wojek League, called Skyjeks. From the backs of their rocs, these mounted soldiers carry out reconnaissance missions, bombard enemies on the ground, and engage flying foes. The shape of a Skyjek
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hidden. At any time during their exploration of Avernus, the characters and Lulu might encounter the Wandering Emporium, a marketplace that wanders Avernus on the backs of giant infernal war machines
Sword of Zariel is hidden in a place called the Bleeding Citadel. If she’s still alive, Lulu helps them get there. See chapter 4 for details about the Bleeding Citadel.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Slaad Almost as numerous as red slaadi, blue slaadi are muscular brutes with vicious blades extending from the backs of their claws. These claws carry a magical curse called chaos phage, which
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overwhelming — numbers. They crave power and regularly abuse whatever authority they obtain. Goblinoids. Goblins belong to a family of creatures called goblinoids. Their larger cousins, hobgoblins
sleep underground during the day. Like wolves, they are pack hunters, made bolder by their numbers. When they hunt from the backs of wolves, goblins use hit-and-run attacks. Worshipers of Maglubiyet
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wreck of the Narwhal Through some magical mishap, a seafaring galleon called the Narwhal ended up in the heart of the jungle. It lies upside down, its hull encrusted with barnacles and overgrown with
ivy. The crew is gone without a trace, but the old ship still has occupants: a reclusive weretiger and a small tribe of vegepygmies share it. Since the weretiger kills more than he eats and leaves
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Adventure Background As the settlers of Leilon bend their backs to the arduous task of creating a defensible settlement in the dangerous wilds of the Sword Coast, even larger threats loom all around
. The cult’s headquarters are inside a death knight-dreadnaught, an undead battleship beached near a temple of Talos called the Tower of Storms. At the same time, Ularan Mortus, a priest of the god of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Frost Salamander Frost salamanders are natives of the Plane of Ice, also called the Frostfell, which rests between the Plane of Air and the Plane of Water. Frost salamanders especially like to hunt
. Although frost salamanders can burrow their way through loose soil, they prefer to dig into ice. They roll around in piles of broken chunks of ice, allowing it to scratch their backs as they grind it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Salamander, Frost Frost salamanders are natives of the Plane of Ice, also called the Frostfell, which rests between the Plane of Air and the Plane of Water. Frost salamanders especially like to hunt
their backs as they grind it down. This habit leads them to create extensive networks of ice caves, becoming ever larger as they claw fresh chunks of ice from the walls of their lairs. A frost
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
refugees and unsuccessfully attempted to take Thorbardin by force. The conflict that came to be called the Dwarfgate War caused deep enmity between the dwarven communities of the surface and those that
groups eke out lives in ruins or harsh lands as reclusive survivalists. As a hill dwarf, you might come from lands near the great mountain dwarf nations or from a diverse town far away. Or perhaps you come from everywhere, having been raised in a traveling community that’s seen most corners of Ansalon.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
would have been destroyed if not for Tira Miron. This paladin was called by the Silver Flame and battled the mighty fiend. When it became clear that the overlord couldn’t be destroyed, Tira gave her life
some claim that these stories are fabrications and that Jaela is merely a figurehead for High Cardinal Krozen. The reclusive Krozen is a brilliant strategist and ruthless leader. Many believe that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
perpetually clogged with some amount of planar refuse, but sewage rarely backs up enough to flood well-to-do wards. Kuo-toa, troglodytes, and other aquatic folk live in the Drowned Nations, as do land
points along its mind-bending circumference, imprisoned creatures might spot their own backs or torchlight in the distance. Rarely, through determination or sheer luck, creatures do escape the Loop
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
trusting few creatures outside of their own kind. Having turned their backs on their warlike githyanki kin, the githzerai maintain a strict monastic lifestyle, dwelling on islands of order in the vast
overlords. Under the teachings of Zerthimon, who called on his people to abandon the warlike ambitions of Gith, the githzerai focused their mental energy on creating physical and psychic barriers to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
islands so distant, characters won’t be able to reach the Morkoth on the backs of griffons, hippogriffs, or similar creatures, since the mounts have nowhere to land and rest when they tire. Dragons don’t
Enclave. Klarz’s ship waits for the characters in a cove several miles north of Waterdeep. The Lords’ Alliance recently captured a pirate ship called the Ravenous, along with its nefarious captain
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Map of the Sword Coast The map below shows a region of the Forgotten Realms called the Sword Coast. This is a place of adventure, where daring souls delve into ancient strongholds and explore the
rulers of old. Neverwinter Wood The forest east of Neverwinter seems to have a magical quality about it, or at least an air of mystical secrecy. Reclusive spellcasters are rumored to dwell deep within
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
moved to tears. Following the music, she came upon a clearing where stood a handsome elf youth who had also paused to hear the bird’s song. This was Fenmarel Mestarine, a reclusive elf god. His divine
presence stole her heart as he fled, vanishing into the woods as if he was never there.
Though the elf searched the woods and called for her stranger, she found no sign of his passage. Driven to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
don’t recognize and far from welcoming, even toward those who show them charity. These people would tear the clothes from the characters’ backs given half a chance. Ice Escapades Playing on the ice
Mistshore. Amath lives in an old tower in the Castle Ward called Yellowspire. Zhents in the Wind As the characters leave the Fuoco residence, with or without Agorn as their prisoner, they are surrounded
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Carousel A procession of wooden unicorns stands motionless on a circular wooden platform. Fairgoers clamber onto the unicorns’ backs, and a female centaur sets the ride in motion. The unicorns shake
among them. Together, these hags form the Hourglass Coven. The hags’ names are Bavlorna Blightstraw, Skabatha Nightshade, and Endelyn Moongrave, and their splinter-realms are called Hither, Thither
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
elite forces among the stratians, the so-called wolves contend with threats that the Alamon can’t handle alone. After the guerrilla tactics of the Alamon have softened up a target, the heavily armored
, the flamespeakers are reclusive priests of Purphoros who revere nature spirits and who inhabit fiery rifts in the mountains. The ancient practice is viewed as primitive but powerful, and Akroans of any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Labyrinth of Eyes Locations The Labyrinth of Eyes has been the lair of the beholder Golcuus for decades. Recently, the fanatics warped the once-proud Golcuus into a miserable creature called an
withdrew its gaze, smashed nearly all the viewing rods (every rod except the one to the Briny Pool), and fled this room. Yet the damage was done. Golcuus became increasingly reclusive and obsessive
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
swaying reeds, There rose a hairy villain, A troll called Snobble Sweed.
He came to gobble children, To line his lair with bones, And pick his teeth with talons, And grind their flesh with stones
reclusive by nature, they are adept at finding out-of-the-way places to settle in. It takes a combination of luck and persistence for an ordinary traveler to find such a place, and often that’s not enough
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
from a main road toward a narrow canyon. The canyon widens into a small, secluded vale with meadows dotted with spring-fed ponds and stands of trees. The valley is home to a reclusive community of
hermit can share the following information with the characters: Iggwilv’s Horn. The tall, hooked mountain that rises above the Yatils is called Iggwilv’s Horn. Many think the Lost Caverns are beneath it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
laird, who rules over his or her own holdings and directs the clan in dedicating its efforts toward a particular trade or craft. A caste of priests called thuldar officiate all rituals and record the
Clan Cairngorm lead quiet lives of art and contemplation in Gracklstugh. Although reclusive and averse to conflict, the giants have sworn an ancient oath of loyalty to the Deepking, and have been
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Glimmerwood called the Moonwood stands the One Stone, the ancestral mound of the Sky Pony tribe. These are a people divided; half of the tribe has settled and built a sizable steading around the One Stone
World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. These Uthgardt are notoriously reclusive; it has been twenty years since the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the skeletons as they hiss accusations like “You fly on our backs” and “You soar on our bones.” However, the skeletons don’t understand or respond to anything the characters say. Grasping Claws. Until
called Onyari and learn all the information from the “History of the City” section. Additionally, they find a spell scroll of arcane gate and a book containing rituals for the divination and phantom
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
trickling back into the Cage. Called “mage drinkers” by the few who remember them, the aged Incantifers siphon magic to sustain their ancient power. Disturbed residents murmur about the Incanterium’s
newly returned tower (see the “Tower Sorcerous” section). Rumor has it Duke Rowan Darkwood pays handsomely for information about his reclusive neighbors and their fortress. Society of Sensation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
manacles in this room.)
Both prisoners have been strung up to face the wall, their bare backs covered in blood from the cuts inflicted by Erelal Freth’s scourge. One of the prisoners is Hatchrin Alet’taz
blood, and a blood-caked obsidian dagger rests at the statue’s feet. Any creature that removes the statue from the shrine immediately contracts a disease called slimy doom. The disease lasts for 7 days






