Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bad before driven cloven rule'.
Other Suggestions:
bad before drive chosen roll
bad before driving chosen roll
bad before drive closed rule
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Shortbow","rollDamageType":"piercing"} piercing damage.Satyrs are raucous fey that resemble stout male humans with the furry lower bodies and cloven hooves of goats. They frolic in wild forests, driven by curiosity and hedonism in equal measure.
Monsters
Mordenkainen's Fiendish Folio Volume 1
implacable foe. Driven only by a desire to conquer and rule, it wages endless war with its army of mobile dead against all creatures it views as a threat to its domination. It might even forge treaties with
Urchin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better
I eat like a pig and have bad manners.
6
I think anyone who’s nice to me is hiding evil intent.
7
I don’t like to bathe.
8
I bluntly say what other people are hinting at
Monsters
Mordenkainen's Fiendish Folio Volume 1
bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up this ancient compulsion. Driven to action, the crab folk rampage along the coast
Monsters
The Wild Beyond the Witchlight
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
the past, another reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be used to manipulate
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure
importantly—it feels really good. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads.
Very Odd Indeed
Satyrs are known for their
Monsters
Mordenkainen's Fiendish Folio Volume 1
demands of the Nine Hells and the impulsive hedonism of the Feywild. Driven by dramatic and unpredictable emotions, these feral creatures wreak havoc wherever they go.
Corrupted Essence. The devils
, set itself up as a petty lord, and rule over all those who fall into its grasp.
A Sinister Cycle. A forlarren in its fey aspect demonstrates self-destructive urges that reflect the inherent tension in
Species
Mordenkainen Presents: Monsters of the Multiverse
Originating in the Feywild—a realm of pure emotion— satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic
’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores
Species
Mordenkainen Presents: Monsters of the Multiverse
powerful backs, and some have long patches of hair on their chins and cheeks. Their legs end in heavy, cloven hooves, and they have long, tufted tails.
Creating Your Character
At 1st level, you
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method
Species
Mordenkainen Presents: Monsters of the Multiverse
Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
Backgrounds
Baldur’s Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
; but what you learn you pass on to the Guild.
4
The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven by a desire to accomplish a greater
Backgrounds
Baldur’s Gate: Descent into Avernus
of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life &mdash
a pig and have bad manners.
6
I think anyone who’s nice to me is hiding evil intent.
7
I don’t like to bathe.
8
I bluntly say what other people are hinting at or hiding
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Luthic. He predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Life in the Tribe
Orcs survive through savagery and force of
; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
Backgrounds
Sword Coast Adventurer's Guide
Uthgardt stands for.
Outlander
d8
Personality Trait
1
I’m driven by a wanderlust that led me away from home.
2
I watch over my friends as if they were a litter of
. (Good)
3
Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4
Might. The strongest are meant to rule. (Evil)
5
Nature. The natural world is more important than all the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Satyr Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in equal measure. They resemble stout male humans with the furry lower bodies and cloven hooves of goats
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
within the High Forest, in the Storm Horns in Cormyr, in the Cloven Mountains on the Vilhon Reach, and in the Mistcliffs in Chult.
Those colonies established in the Star Mounts, closest to the
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
zero that turns out to have an adverse effect on people’s enjoyment of the game, you may jettison or revise the house rule to create a better gaming experience for everyone. Don’t feel bad if a house
discuss those rules with the players and solicit their input. House rules are best presented as experiments, and time will tell if they’re good for your game. If you introduce a house rule in session
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. As a gnoll, you could be a former mercenary who’s chosen to stay with comrades you met during your service; as a rule, Znir gnolls are deeply loyal to those that they consider to be members of their
pack. You might be driven by curiosity, eager to explore the world beyond Droaam. You could be driven by visions of a demonic power rising in the Five Nations or working on behalf of the Daughters of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Personal Motives Not every conflict involves a fight between light and darkness. The vast majority of people are driven by simple motives: greed, fear, pride, or ambition. One person just wants to
better off under their rule. Primordial forces strive to change or destroy Eberron. But more often, characters encounter misguided patriots, religious extremists, dragonmarked houses looking to wring a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hobgoblin Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
Backgrounds
Sword Coast Adventurer's Guide
here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Feature: All Eyes on You
Your accent, mannerisms, figures of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The Red Wizards who freed her are devoured or driven away, hunted by the forces of Szass Tam. The cultists who orchestrated Tiamat’s return fare little better, with the Dragon Queen not caring which
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
leave their cloisters take their work seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
leave their cloisters take their work seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ability check that relies on hearing. Most of the plane’s inhabitants are creatures that were banished to the plane with no hope of escape, and the incessant winds have driven many to delirium and
forced others to take shelter in places where the winds die down until they sound like distant cries of torment. Optional Rule: Mad Winds A visitor must make a DC 10 Wisdom saving throw after each hour
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The Red Wizards who freed her are devoured or driven away, hunted by the forces of Szass Tam. The cultists who orchestrated Tiamat’s return fare little better, with the Dragon Queen not caring which
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Difficulty Class It’s your job to establish the Difficulty Class for an ability check or a saving throw when a rule or an adventure doesn’t give you one. Sometimes you’ll even want to change such
say a door requires a successful DC 15 Strength check to be battered down. A fighter with a Strength of 20 might helplessly flail against the door because of bad die rolls. Meanwhile, the rogue with a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the glory and security of their people, and for the lords who rule over them. However, Alliance operatives are often glory hounds, looking to gain a leg up on their counterparts from other Alliance
’ Alliance fights the things that the shopkeeper in his bed has never even heard of. We remove threats before the town mayor even knows about it. We make bad things go away. That’s what we’re good at.”
Rameel Jos
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
) and a humanoid (usually a human). Cambions inherit aspects of both parents, but their horns, leathery wings, and sinewy tails are hallmarks of their otherworldly parentage. Born to Be Bad. Cambions
pacts with fiends, and he has sired many cambions who help him sow chaos across the multiverse. These cambions are characterized by charcoal-black skin, cloven hooves, six-fingered hands, and unearthly
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, driven to rule over all. A dracolich is a fiendishly intelligent tyrant that crafts complex webs of foul schemes, attracting servants motivated by greed and a lust for power. Acting from the shadows
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
travelers as a rule, with tongues and hearts as nimble as their feet. Whereas if strongheart halflings are on the move, it always seems driven by a desire to return to home or find and settle in a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
by a subchief named Irhtos, several officers, and many warriors. Her progressive stance is inspired and driven by wisdom of the aged lizardfolk minister, Sauriv. Opposing that group (mostly covertly
, for the rule of the queen remains absolute) are the traditionalists, led by the shamans. The shamans believe that allying and intermingling with other races is contrary to the divine will of their god
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Rival Explorers Morgrave University teems with unscrupulous adventurers and researchers driven by avarice. Additionally, the university itself has academic rivals—the University of Wynarn in Aundair
Morgrave’s bad reputation. They seek fame, wealth, and power by plundering the secrets of ancient civilizations and claiming the magic and money they find for themselves. On the other hand, if the






