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Returning 35 results for 'bad being decide continue really'.
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Spells
Xanathar's Guide to Everything
Threads of dark power leap from your fingers to pierce up to five Small or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a
use a bonus action to mentally command the creatures you make with this spell, issuing the same command to all of them. To receive the command, a creature must be within 60 feet of you. You decide
Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
importantly—it feels really good. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads.
Very Odd Indeed
Satyrs are known for their
amazing things ever. I want to pick them, wear them, and discover their silent secrets.
2
There isn’t a tree or statue that isn’t fun to climb.
3
Nothing wards off bad luck like a
Species
Eberron: Rising from the Last War
prosperity of the house, so they can continue to help future generations.
While the public face of Jorasco is that of the healer, there are rumors that the house engaged in disturbing experiments
during the Last War, working with House Vadalis to develop biological weapons and new creatures. A Jorasco heir has to decide if they want to investigate these rumors.
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
naming conventions. As if to emphasize that they don’t really fit in to either society, half-elves raised among humans are often given elven names, and those raised among elves often take human names
Backgrounds
Guildmasters’ Guide to Ravnica
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
.
4
Roll an additional Golgari contact; you can decide if the contact is an ally or a rival.
5
I joined the Gruul in a battle against the Boros once, and the chief of that small clan thanks
Backgrounds
Guildmasters’ Guide to Ravnica
for understanding the complexities of life.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Harmony. Nothing is more beautiful than
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
dwarfhold, the orcs will butcher any dwarf that stands against them, but it’s really all about the property—they would be just as happy if all the dwarves ran away.
Strength Respects
Backgrounds
Guildmasters’ Guide to Ravnica
guild is all that really matters. (Any)
2
Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life. (Neutral)
3
Creativity. I strive to
very amusing dark side.
2
A Boros captain really wants to “redeem” me.
3
I think a member of my troupe is a Dimir agent.
4
I once convinced a Golgari medusa to participate
Backgrounds
Guildmasters’ Guide to Ravnica
’t think of anything to look forward to.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Wealth. I will do whatever it takes to
Orzhov contact; you can decide if the contact is an ally or a rival.
8
My childhood friend is now a Rakdos torturer. We still meet for drinks occasionally.
9
I have the key to a vault where
Backgrounds
Guildmasters’ Guide to Ravnica
; did I mention focus?
2
I get really excited about my ideas and I can’t wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how
exciting it all is!
3
It’s not magic — or anything, really — if you do it only halfway. Whatever I do, I give it all I’ve got.
4
I do what my gut tells me.
5
Monsters
Fizban's Treasury of Dragons
you do … or than any of your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
Monsters
Fizban's Treasury of Dragons
your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics, anything is possible—including
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tools to help keep the action moving. At any time, you can decide that a player’s action is automatically successful. You can also grant the player advantage on any ability check, reducing the chance of a
bad die roll foiling the character’s plans. By the same token, a bad plan or unfortunate circumstances can transform the easiest task into an impossibility, or at least impose disadvantage.
Backgrounds
Guildmasters’ Guide to Ravnica
.
8
I never change my mind once it’s made up.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Order. The law is meant to ensure
complimented me on my work.
Non-Azorius Contacts
d10
Contact
1
Roll an additional Azorius contact; you can decide if the contact is an ally or a rival.
2
The person who
Backgrounds
Guildmasters’ Guide to Ravnica
are gifts of the angels.
8
I pace when standing and fidget incessantly when forced to sit.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any
; you can decide if the contact is an ally or a rival.
3
I showed mercy to an injured, now-grateful Dimir spy.
4
I suspect someone I know is a Golgari assassin, but I can’t prove it
Backgrounds
Guildmasters’ Guide to Ravnica
.]
Ideals
d6
Ideal
1
Clan. My clan is all that really matters. (Any)
2
Anarchy. No person or law or custom can tell another what to do. (Chaotic)
3
Nature.
spiritual guidance at times.
5
Roll an additional Gruul contact; you can decide if the contact is an ally or a rival.
6
An Izzet scientist blames the Gruul for the destruction of his life’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
suspense and mystery with familiar features of D&D, creating gloom so your heroes’ light shines all the brighter. Genres of Horror. Horror comes in broad varieties. You and your players decide what
book are right for your game and promise the most fun for all players. Uncle Rudolph,
We continue our pursuit of that were-wretch, Natalia Vhorishkova. Before she fled our last confrontation, she
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Here are some fundamentals: Foster respect. Don’t bring personal conflicts to the table or let disagreements escalate into bad feelings. Don’t touch others’ dice if they’re sensitive about it. Avoid
players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Saving Throws In contrast to an ability check, a saving throw is an instant response to an effect and is almost never made by choice. A saving throw makes the most sense when something bad threatens
what kind of saving throw is involved and providing a DC for it. In other situations that call for a saving throw, it’s up to you to decide which ability score is involved. The Abilities, Ability Checks, and Saving Throws table offers suggestions.
Backgrounds
Guildmasters’ Guide to Ravnica
in my communication.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Change. All life is meant to progress toward perfection, and
make a nice sideshow act.
9
I left the Selesnya — and a lover — behind when I joined the Simic.
10
Roll an additional Simic contact; you can decide if the contact is an ally or a rival.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
What Caused the Mourning? There will never be an official answer to the cause of the Mourning. As a DM in Eberron, we want you to decide the cause of this tragedy… or if you prefer, to leave it as a
mystery that will never be solved. With that said, people in Eberron itself have many theories about the cause of the Mourning; it’s up to you to decide if any of them are correct. The Mourning was
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a zombie or a skeleton (the statistics for zombies and skeletons are in the
, issuing the same command to all of them. To receive the command, a creature must be within 60 feet of you. You decide what action the creatures will take and where they will move during their next
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. “Gossip nourishes me like a spring rain, but I hate to hear or pass on bad news.” Ideal. “People are like flowers: Some grow best when left alone, others must be carefully cultivated—and some need to be
pruned back, lest they overtake the garden.” Bond. “I am my own person, and I fiercely cherish my independence. I don’t want to owe anyone anything.” Flaw. “I love to talk, which means I don’t always listen to what’s really being said.”
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
First Session: Character Creation Dungeons & Dragons is a game that requires several hours to play, but you can stop the game at any time and continue it later. The first session should focus on
let the player decide if they want the character to have a sidekick (see “Running for One Player” below).
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Character Advancement Ideally, the characters are 9th level when they first arrive at Ythryn. You decide how quickly they advance in level. Treat the following as suggestions: The characters gain a
above, the characters could be as high as 12th level by the adventure’s conclusion—an important consideration if you intend to continue the campaign beyond this adventure.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
modifying the cards’ effects to more broadly fit the campaign. You might also decide that the cards’ effects are as closely tied to the adventure as they are because they are really a set of clockwork
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
—particularly if it really catches your players' imagination. When the players decide to learn more, it's up to you to figure out what they can discover. Ask yourself these questions: How did the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Saving Throws A saving throw is an instant response to a harmful effect and is almost never done by choice. A save makes the most sense when something bad happens to a character and the character has
decide which ability score is involved. The Saving Throws table offers suggestions. Saving Throws Ability Used For… Strength Opposing a force that would physically move or bind you Dexterity
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of Red Larch point out that “normal weather means bad weather around here, and unpredictable besides.” Some tavern talk can be overheard about occupying the Haunted Keeps to scare away unwanted
disperse within a tenday of the cults’ defeat. Bereft of leadership and reeling from the events, the cultists decide the Dessarin Valley isn’t the place for them. Some go to nearby cities, especially
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has gone bad, dripped into the handkerchief of someone beset by coughing, dropped into a fire made by burning a withered crop, dripped into the mouth of a plague sufferer, and so on. It’s common
prayers, Talona has almost no temples and few cults dedicated to her. A cult or a shrine to her might arise in an area after it suffers from pestilence, when some of those who survived decide to revere her or even become priests.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
’ reaction will likely be influenced by whatever interaction the characters had with them earlier. The trolls might flee without a word, or they might decide they like Oyaviggaton and make it their
to come between a dragon and its hoard. They don’t really care if someone else plunders items from the dragon’s hoard, and they’re too stupid to think they might be blamed for any such thefts.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
these NPCs know what they know, the adventurers must question the key characters. These conversations should suggest several ways to begin the search for the delegation from Mirabar. Continue with the “Early Investigations” encounters in chapter 3 when the adventurers decide which lead to follow.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
nostrils. The difference between the index finger and the middle finger. The elasticity of the ear lobe.
6 You take a long, careful look, and then decide based on which fellow franchisee has been nice
dawn seven days later. I don’t really understand occultants, and to be honest, they scare the Abyss out of me.
— Jim Darkmagic
Why Be an Occultant? d8 Reason
1 You believe in karmic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ reaction will likely be influenced by whatever interaction the characters had with them earlier. The trolls might flee without a word, or they might decide they like Oyaviggaton and make it their
to come between a dragon and its hoard. They don’t really care if someone else plunders items from the dragon’s hoard, and they’re too stupid to think they might be blamed for any such thefts.






