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Returning 35 results for 'bad blessed diffusing continent realms'.
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Classes
Player’s Handbook
, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity
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Blessed Strikes
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races
Player’s Handbook
shaped by it. Some drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of
example, they call themselves sun or moon elves in the Forgotten Realms setting, Silvanesti and Qualinesti in the Dragonlance setting, and Aereni in the Eberron setting.
Wood Elves
Wood elves carry
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
. The eldest acts as leader with the support of a shaman.
AARAKOCRA IN THE FORGOTTEN REALMS
Never well established in Faerûn, aarakocra have only four major colonies: in the Star Mounts
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
enormous library located on the Sword Coast in the Forgotten Realms setting. If you’re not running a Forgotten Realms campaign, you can adapt the adventures in this book for other settings
continent of Wildemount) or the Cobalt Reserve in Westruun (a small city on the continent of Tal’dorei) On the world of Eberron, the Library of Korranberg in the nation of Zilargo, the University of Wynarn’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
following magical effects is possible for travelers to encounter in the vicinity:
Blessed Nature. Beasts, Plants, and Celestials within 3 miles of the ki-rin’s lair grow more vigorous as they evolve
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
. Tortles tend to be most uncomfortable underground, where neither the sun nor the moon is visible to them.
Blessed are the days when both the sun and moon are visible in the sky at the same time
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
realms claim sovereignty—kingdoms of elves and goblins, and what of this nation of monsters called Droaam? Can it last, or will another war fracture us further? Should I dwell on such things when the
Mourning might simply consume us all? Gods, how I fear the future.
—Lyrian Das, Morgrave historian
Most player characters begin their adventures on the continent of Khorvaire, as shown on the poster
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
oasis of peace amid the famously dangerous continent. Forgotten Realms. The Sensa Empire might lie near to or within the desert of Anauroch. If placed at the edge of the great desert, it could be a rich trade partner to surrounding lands. If hidden deeper within, it might be a land of near-legend.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
: one nation, united in a common cause.
Now I look at the map and I don’t recognize my world. Galifar has been shattered. The Five Nations are irreparably severed. There are so many new realms
their people. So, most player characters begin their adventures on the continent of Khorvaire. While humans make up the majority of the population in the civilized nations of Khorvaire, the continent
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare to seek out the crypts of
kings, queens, tyrants, and heroes who died long ago. On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers and sailors. Steel-hearted adventurers from
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
she uses this power and tends to frown upon the one so “blessed.”
Future Warriors
Young orcs must mature quickly in order to survive their perilous upbringing. Their early years are
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
kingdoms and hidden elven enclaves, assimilated populations of gnomes and halflings, and more exotic folk. A great deal of adventure is to be had in the Realms, for those willing to seek it out. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Durnan The proprietor of the Yawning Portal is something of an enigma. Blessed with a seemingly limitless life span by treasures he brought back from his expedition nearly two centuries ago, he is as
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
northeastern portion of a continent called Orrithia, also known as the Vastlands, which is populated by a tremendous variety of peoples. For the purposes of D&D, though, you can place Strixhaven
wherever it best fits the needs of your campaign. It could be in a world of your own creation, in a published D&D setting (such as the Forgotten Realms or Eberron), in the planar cosmopolis of Sigil, or in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
figure prominently in the story, at least one character should be able to speak and understand the Giant language. The adventure takes place in the Forgotten Realms, specifically in a region known as the
Savage Frontier, in the northwest corner of the continent of Faerûn. Nonetheless, you can easily adapt the adventure to your home campaign by changing the names of various locations and factions. We
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they gravitate toward Celestian, Fharlanghn, Pelor
, where neither the sun nor the moon is visible to them. Blessed are the days when both the sun and moon are visible in the sky at the same time. Tortles often choose such days to leave their homes and begin a wilderness expedition, or perform some other task they know to be dangerous.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. On the world of Ansalon, Southern Ergoth and the Northern Wastesboth contain arid stretches where Cynidicea might have existed. Forgotten Realms. The ruins of Cynidicea might lie among the dunes of
Anauroch on the continent of Faerûn. Mystara. On the Known World, the kingdom of Cynidicea could have occupied an isolated region of the Alasiyian Desert.
About the Original
Published in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
have shaped this land and blessed its people with resilience. They live, work, and tell stories in villages built on platforms or in sprawling hacienda estates surrounded by sugarcane fields or cacao
whistling creatures that sometimes pass into Atagua from dark realms—and that might someday emerge in unstoppable numbers to consume this land.
Backgrounds
Sword Coast Adventurer's Guide
byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
Kara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar
;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Feature: All Eyes on You
Your accent, mannerisms, figures of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
? No, you don’t. So close your mouth and open your eyes and ears, and dip your quill.
— Oshgir the half-orc, to Kimitar Thaeless,
glyphscribe of Deneir
Known by many as the Realms Below, the vast
ecosystem, except to say that it reaches at least the breadth of the continent, and that most creatures are fully capable of surviving their entire lives within it, provided they can find enough food
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
has dark, evil regions (homes of fiends and evil gods), sacred isles (homes of celestials and the spirits of the blessed death), and realms of elemental fury. This otherworld is sometimes overseen by an
tree, literally or figuratively. For example, the Norse cosmology centers on the World Tree Yggdrasil. The three roots of the World Tree touch the three realms: Asgard (an Outer Plane that includes
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for the group’s travels, and preserving the Vistani way of life. The Vistani have the power—some say gift—to travel through the mists that lead to forlorn realms within the Shadowfell known as the
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. We’ve visited Waterdeep before, but not like this. Clever heroes will respect the city’s rules. Those who get on the city’s bad side are in for a rough time, as the City of Splendors is home to some of
the most powerful figures in the Forgotten Realms.
Charlie Sanders, a lifelong D&D player, brought his experience writing for television to the project by helping flesh out the story bible months
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
continent in the Azure Sea. The magic items found here would be particularly interesting to the Scarlet Brotherhood, who might use Solmor to recruit the characters for a treasure hunt. White Plume
prowess and recruits them to lead an expedition to defeat giants that are despoiling realms in the western mountains. If the characters succeed, they become trusted allies of the crown. The Tomb of Horrors
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
the mountain in another world. Wherever you place it, the party may be required to journey to the vicinity through the wilderness. How they get there is up to you.
Forgotten Realms. The mountain can
armies of Takhisis.
Eberron. On the continent of Xen’Drik, the mountain could stand in the range known as the Fangs of Argarak.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
crop with a smile and summon wildfires with the merest crinkling of her brow.
Sword Coast, The The Sword Coast is the western edge of the continent of the Forgotten Realms setting, running along the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
belong to an established religious hierarchy, but many do not. The gods choose whomever they will, and sometimes a devoted worshiper is blessed with all the abilities of a cleric, despite not being a
path of the cleric become embittered and seek favor with sinister or forbidden gods or forge pacts with other powerful entities. Religious scholars in the Realms debate whether divine rejection led such
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from one generation to the next: The souls of those who die in Barovia can’t escape to the afterlife. They are prisoners in Strahd’s domain. Some Vistani women are blessed with prescience. Of all the
who is undeserving of such punishment can have grave consequences for the one who utters such a curse. Ravens carry lost souls within them, so killing one is bad luck. (The ravens don’t carry souls within.)
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
part of the ancient ruined city of Tamoachan, once the northernmost capital of the Olman empire. The civilization of the Olman people covered much of the southern continent centuries before current
Realms. Because the people of Maztica closely resemble the Olman, that region is a likely place for the ruined city and the shrine. Tamoachan might instead be a lost city in the jungles of Chult.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik
themselves sun or moon elves in the Forgotten Realms setting, Silvanesti and Qualinesti in the Dragonlance setting, and Aereni in the Eberron setting. Wood Elves Wood elves carry the magic of primeval






