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Returning 35 results for 'bad bottom diffusing coast revered'.
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Monsters
Eberron: Rising from the Last War
Cannith workshop, flooded but otherwise intact.
“Hanamar” (Colossus WX-42) stands at the bottom of Kraken Bay, near the coast of Valenar, buried up to its knees in sand and flooded, but it is
least, salvaged for docents and other magic items. Here are locations where operational warforged colossi are rumored to dwell:
“Arkus” (Colossus WX-11) lies prone at the bottom of the
Monsters
Mordenkainen's Fiendish Folio Volume 1
bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up this ancient compulsion. Driven to action, the crab folk rampage along the coast
. Long ago, a green hag gathered a small army of ogres to serve as her enforcers along the desolate coast she had claimed. The hag found the ogres' simple minds and brutal strength useful, but too often
Backgrounds
Sword Coast Adventurer's Guide
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a
discussed here are all sufficiently distant from the North and the Sword Coast to justify the use of this background.
Evermeet. The fabled elven islands far to the west are home to elves who have never
Genasi
Legacy
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races
Elemental Evil Player's Companion
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
bloodlines of those genasi have spread into other lands. Though far from common, air and fire genasi are more likely to be found in the western regions of Faerûn, along the coast from Calimshan north
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
) includes gods of every stripe, and a number of deities whose spheres of influence overlap and compete, which seems to be just how humans like it. Along the Sword Coast, most human communities have
temples and shrines tended by priests who are devoted to various Faerûnian gods. In some of these places, the faithful of deities revered by rulers and other powerful individuals play a greater role in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
37. Bed of Xilonen (Zeel-OAN-an) In the center of this room is a withered tree that looks like a leafless willow, rooted in a terraced depression. The bottom of this hollow is filled with oily water
.
The water in the bottom of the depression makes the floor in that area difficult terrain.
Creature. The “tree” is Xilonen, a semisentient (Int 2), gigantic variety of polyp, similar to a sea
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
37. Bed of Xilonen (Zeel-OAN-an) In the center of this room is a withered tree that looks like a leafless willow, rooted in a terraced depression. The bottom of this hollow is filled with oily water
.
The water in the bottom of the depression makes the floor in that area difficult terrain.
Creature. The “tree” is Xilonen, a semisentient (Int 2), gigantic variety of polyp, similar to a sea
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
37. Bed of Xilonen (Zeel-OAN-an) In the center of this room is a withered tree that looks like a leafless willow, rooted in a terraced depression. The bottom of this hollow is filled with oily water
.
The water in the bottom of the depression makes the floor in that area difficult terrain.
Creature. The “tree” is Xilonen, a semisentient (Int 2), gigantic variety of polyp, similar to a sea
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
) includes gods of every stripe, and a number of deities whose spheres of influence overlap and compete, which seems to be just how humans like it. Along the Sword Coast, most human communities have
temples and shrines tended by priests who are devoted to various Faerûnian gods. In some of these places, the faithful of deities revered by rulers and other powerful individuals play a greater role in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
) includes gods of every stripe, and a number of deities whose spheres of influence overlap and compete, which seems to be just how humans like it. Along the Sword Coast, most human communities have
temples and shrines tended by priests who are devoted to various Faerûnian gods. In some of these places, the faithful of deities revered by rulers and other powerful individuals play a greater role in
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Map: The Sword Coast (p. 4) The map has received the following corrections, from top to bottom: “Nesme” is now “Nesmé.” “Silvermoon” is now “Silverymoon.” The city has moved west, under the “S” in
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Map: The Sword Coast (p. 4) The map has received the following corrections, from top to bottom: “Nesme” is now “Nesmé.” “Silvermoon” is now “Silverymoon.” The city has moved west, under the “S” in
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Map: The Sword Coast (p. 4) The map has received the following corrections, from top to bottom: “Nesme” is now “Nesmé.” “Silvermoon” is now “Silverymoon.” The city has moved west, under the “S” in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gond The Wonderbringer, the Inspiration Divine, the Holy Maker of All Things Gond is the god of artifice, craft, and construction. He is revered by blacksmiths, woodworkers, engineers, and inventors
. The center of Gond’s worship on the Sword Coast lies in Baldur’s Gate, where the faithful have erected two huge structures in honor of the Wonderbringer: a temple called the High House of Wonders
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gond The Wonderbringer, the Inspiration Divine, the Holy Maker of All Things Gond is the god of artifice, craft, and construction. He is revered by blacksmiths, woodworkers, engineers, and inventors
. The center of Gond’s worship on the Sword Coast lies in Baldur’s Gate, where the faithful have erected two huge structures in honor of the Wonderbringer: a temple called the High House of Wonders
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gond The Wonderbringer, the Inspiration Divine, the Holy Maker of All Things Gond is the god of artifice, craft, and construction. He is revered by blacksmiths, woodworkers, engineers, and inventors
. The center of Gond’s worship on the Sword Coast lies in Baldur’s Gate, where the faithful have erected two huge structures in honor of the Wonderbringer: a temple called the High House of Wonders
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
religious viewpoints has created bad blood between the two cities, though neither city has been eager to test the military might of the other. Port Nyanzaru Baldur’s Gate serves as one of the main ports
from which ships depart for Chult, a peninsula far to the south. Port Nyanzaru, located on the northern coast of Chult, enjoys a respectful and mutually beneficial trade relationship with Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
created bad blood between the two cities, though neither city has been eager to test the military might of the other. Port Nyanzaru Baldur’s Gate serves as one of the main ports from which ships depart
for Chult, a peninsula far to the south. Port Nyanzaru, located on the northern coast of Chult, enjoys a respectful and mutually beneficial trade relationship with Baldur’s Gate, and both cities are
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
religious viewpoints has created bad blood between the two cities, though neither city has been eager to test the military might of the other. Port Nyanzaru Baldur’s Gate serves as one of the main ports
from which ships depart for Chult, a peninsula far to the south. Port Nyanzaru, located on the northern coast of Chult, enjoys a respectful and mutually beneficial trade relationship with Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
created bad blood between the two cities, though neither city has been eager to test the military might of the other. Port Nyanzaru Baldur’s Gate serves as one of the main ports from which ships depart
for Chult, a peninsula far to the south. Port Nyanzaru, located on the northern coast of Chult, enjoys a respectful and mutually beneficial trade relationship with Baldur’s Gate, and both cities are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
created bad blood between the two cities, though neither city has been eager to test the military might of the other. Port Nyanzaru Baldur’s Gate serves as one of the main ports from which ships depart
for Chult, a peninsula far to the south. Port Nyanzaru, located on the northern coast of Chult, enjoys a respectful and mutually beneficial trade relationship with Baldur’s Gate, and both cities are
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
religious viewpoints has created bad blood between the two cities, though neither city has been eager to test the military might of the other. Port Nyanzaru Baldur’s Gate serves as one of the main ports
from which ships depart for Chult, a peninsula far to the south. Port Nyanzaru, located on the northern coast of Chult, enjoys a respectful and mutually beneficial trade relationship with Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gray Harbor One of the largest and deepest harbors on Faerûn’s western coast, Gray Harbor is also one of the busiest. The city’s independence and general laissez-faire attitude toward the types of
such disappearances are the result of local shore-based pirates, others speak of Ol’ Cholms, a mysterious sea beast capable of dragging ships down to the river’s lightless bottom.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gray Harbor One of the largest and deepest harbors on Faerûn’s western coast, Gray Harbor is also one of the busiest. The city’s independence and general laissez-faire attitude toward the types of
such disappearances are the result of local shore-based pirates, others speak of Ol’ Cholms, a mysterious sea beast capable of dragging ships down to the river’s lightless bottom.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gray Harbor One of the largest and deepest harbors on Faerûn’s western coast, Gray Harbor is also one of the busiest. The city’s independence and general laissez-faire attitude toward the types of
such disappearances are the result of local shore-based pirates, others speak of Ol’ Cholms, a mysterious sea beast capable of dragging ships down to the river’s lightless bottom.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gray Harbor One of the largest and deepest harbors on Faerûn’s western coast, Gray Harbor is also one of the busiest. The city’s independence and general laissez-faire attitude toward the types of
such disappearances are the result of local shore-based pirates, others speak of Ol’ Cholms, a mysterious sea beast capable of dragging ships down to the river’s lightless bottom.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gray Harbor One of the largest and deepest harbors on Faerûn’s western coast, Gray Harbor is also one of the busiest. The city’s independence and general laissez-faire attitude toward the types of
such disappearances are the result of local shore-based pirates, others speak of Ol’ Cholms, a mysterious sea beast capable of dragging ships down to the river’s lightless bottom.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gray Harbor One of the largest and deepest harbors on Faerûn’s western coast, Gray Harbor is also one of the busiest. The city’s independence and general laissez-faire attitude toward the types of
such disappearances are the result of local shore-based pirates, others speak of Ol’ Cholms, a mysterious sea beast capable of dragging ships down to the river’s lightless bottom.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Coast to justify the use of this background. Evermeet. The fabled elven islands far to the west are home to elves who have never been to Faerûn. They often find it a harsher place than they expected
continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Coast to justify the use of this background. Evermeet. The fabled elven islands far to the west are home to elves who have never been to Faerûn. They often find it a harsher place than they expected
continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Coast to justify the use of this background. Evermeet. The fabled elven islands far to the west are home to elves who have never been to Faerûn. They often find it a harsher place than they expected
continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the rich fishing grounds along the coast. Trade ships from near and far have been using the docks to unload their goods, and lately more ships have come to call as the dwarven mining operation grows
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on






