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Returning 35 results for 'bad buildings diffusing ceiling remains'.
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Spells
Player’s Handbook
One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration. The spell can levitate an object that weighs up
a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move
Piercer
Legacy
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Monsters
Monster Manual (2014)
False Appearance. While the piercer remains motionless on the ceiling, it is indistinguishable from a normal stalactite.
Spider Climb. The piercer can climb difficult surfaces, including upside down
Trapper
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
False Appearance. While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature
Monsters
Mordenkainen Presents: Monsters of the Multiverse
False Appearance. If the trapper is motionless on a floor, wall, or ceiling at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the trapper
move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the trapper isn’t part of the floor, wall, or ceiling.
Spider Climb. The trapper can climb
Monsters
Icewind Dale: Rime of the Frostmaiden
False Appearance. While the ice piercer remains motionless on the ceiling, it is indistinguishable from a normal stalactite.
Spider Climb. The ice piercer can climb difficult surfaces, including
that misses its chance to kill must make its slow way back to the ceiling. A fallen piercer excretes a foul-smelling slime when attacked, making most predators think twice about eating it.
Piercers
Reverse Gravity
Legacy
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Spells
Basic Rules (2014)
ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking
anything, it remains there, oscillating slightly, for the duration.
At the end of the duration, affected objects and creatures fall back down.
Levitate
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up
as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up
Web
Legacy
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Spells
Basic Rules (2014)
their area.
If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the
. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
A creature restrained by the webs can use its action to make a Strength check against your
Equipment
.
Activating the Belt. As a bonus action, you can expend any number of the belt’s charges to activate it; the belt remains active for 1 minute per charge expended. You can use a bonus action to deactivate
the belt early, but doing so doesn’t recover any expended charges.
When you activate the belt, and as a bonus action while it remains active, you can rise or descend vertically up to 20 feet
Astral Dreadnought
Legacy
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Monsters
Mordenkainen’s Tome of Foes
resembles a stone cave roughly 1,000 feet in diameter with a ceiling 100 feet high. Like a stomach, it contains the remains of the dreadnought's past meals. The dreadnought can't be harmed from within
Monsters
Mordenkainen Presents: Monsters of the Multiverse
diameter with a ceiling 100 feet high. Like a stomach, it contains the remains of past meals. The dreadnought can’t be harmed from within the demiplane. If the dreadnought dies, the demiplane
a unique demiplane—an enclosed space that contains eons worth of detritus, as well as the remains of travelers. The place has gravity and breathable air, and organic matter decays there. When
Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
contradictions, fills your hours.
4
You tend to some part of the city’s forgotten history: the unmarked graves in Cliffside Cemetery, the crumbling remains of dead patriar families’ manors, or
spells
Elemental Evil Player's Companion
sort in the area becomes an equal volume of thick, flowing mud that remains for the spell’s duration.
The ground in the spell’s area becomes muddy enough that creatures can sink into it
restrained condition on itself by pulling itself free of the mud.
If you cast the spell on a ceiling, the mud falls. Any creature under the mud when it falls must make a Dexterity saving throw. A creature
Monsters
Princes of the Apocalypse
— bad weather, strong tides, and increasing aggression from dangerous sea life.
Violent downpours become frequent within 10 miles of the lair. A downpour occurs once every 2d12;{"diceNotation
attempts to leave the area, remaining frightened while within it. On a failure, the creature becomes highly aggressive and remains in the area for 24 hours. While in this state, the creature gains advantage
Monsters
Princes of the Apocalypse
tremors"} rounds. At first, damage is minor — broken windows, cracked plaster, items toppled off shelves. The longer Ogrémoch remains, the stronger the tremors become. After 5 days, the
tremors are strong enough to destroy flimsy structures. After 10 days, they are strong enough to destroy ordinary wooden buildings. After 20 days, they can seriously damage or destroy reinforced or
Backgrounds
Guildmasters’ Guide to Ravnica
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
public argument with an Izzet chemister, and neither of us is allowed back into that restaurant.
7
I paid off my debt to the Orzhov Syndicate, but my good friend was not so lucky and remains
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of the following lair actions; it can’t take the same lair action two rounds in a row:
Green Slime. A green slime (see the Dungeon Master’s Guide) appears on a spot on the ceiling that
as it remains in the slimy area or until it breaks free. The restrained creature, or another creature that can reach it, can use its action to try to break free and must succeed on a DC 21 Strength
Monsters
Fizban's Treasury of Dragons
the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, into which a flight of stairs has been cut. Passages lead out of this area to the north, south, and west.
The damaged buildings are described in areas 14 and area 15. Minerals in the ceiling are
13. Starry Cavern The structural damage and the skeletal remains in this area are evidence of the destructive spell battle fought here centuries ago when the orcs and their mercenary wizards stormed
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, into which a flight of stairs has been cut. Passages lead out of this area to the north, south, and west.
The damaged buildings are described in areas 14 and area 15. Minerals in the ceiling are
13. Starry Cavern The structural damage and the skeletal remains in this area are evidence of the destructive spell battle fought here centuries ago when the orcs and their mercenary wizards stormed
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, into which a flight of stairs has been cut. Passages lead out of this area to the north, south, and west.
The damaged buildings are described in areas 14 and area 15. Minerals in the ceiling are
13. Starry Cavern The structural damage and the skeletal remains in this area are evidence of the destructive spell battle fought here centuries ago when the orcs and their mercenary wizards stormed
Monsters
Fizban's Treasury of Dragons
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of amethysts remains, but new crystals and geodes form at a normal rate.Force, PsychicChange Shape. The dragon
Backgrounds
Guildmasters’ Guide to Ravnica
and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Urban Infrastructure
The popular
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Juiblex
Legacy
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Monsters
Out of the Abyss
remains in the slimy area or until it breaks free. The restrained creature, or another creature who can reach it, can use its action to try to break free and must succeed on a DC 21 Strength check
Guide) appears on a spot on the ceiling that Juiblex chooses within the lair. The slime disintegrates after 1 hour.
Regional Effects
The region containing Juiblex’s lair is warped by its
Monsters
The Book of Many Things
martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead god’s petrified body, and reunite them on the altar in the
a surface such as a ceiling with no way to remain there (for example, sufficient handholds), it falls at the end of this movement.
Regional Effects
The region containing a medusa’s lair is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Cavern This 30-foot-high cavern contains part of the ancient settlement of Stromkuhldur. Crumbling, single-story buildings stand empty, their roofs caved in and their insides picked clean. Sections of the cavern ceiling show signs of collapse, with rocks scattered across the floor.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Cavern This 30-foot-high cavern contains part of the ancient settlement of Stromkuhldur. Crumbling, single-story buildings stand empty, their roofs caved in and their insides picked clean. Sections of the cavern ceiling show signs of collapse, with rocks scattered across the floor.
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Cavern This 30-foot-high cavern contains part of the ancient settlement of Stromkuhldur. Crumbling, single-story buildings stand empty, their roofs caved in and their insides picked clean. Sections of the cavern ceiling show signs of collapse, with rocks scattered across the floor.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
either ruined or intact, as shown on the map. Ruined buildings are empty shells with stone walls 5 to 8 feet high. Their roofs are gone, leaving piles of debris inside the walls. The debris is difficult
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
either ruined or intact, as shown on the map. Ruined buildings are empty shells with stone walls 5 to 8 feet high. Their roofs are gone, leaving piles of debris inside the walls. The debris is difficult
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, and nature threatens to swallow what remains. Buildings A building in Thundertree is either
ruined or intact, as shown on map 3.2. Ruined buildings are empty shells with stone walls 5 to 8 feet high. Their roofs are gone, leaving piles of debris inside the walls. The debris is difficult
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, and nature threatens to swallow what remains. Buildings A building in Thundertree is either
ruined or intact, as shown on map 3.2. Ruined buildings are empty shells with stone walls 5 to 8 feet high. Their roofs are gone, leaving piles of debris inside the walls. The debris is difficult
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
either ruined or intact, as shown on the map. Ruined buildings are empty shells with stone walls 5 to 8 feet high. Their roofs are gone, leaving piles of debris inside the walls. The debris is difficult
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, and nature threatens to swallow what remains. Buildings A building in Thundertree is either
ruined or intact, as shown on map 3.2. Ruined buildings are empty shells with stone walls 5 to 8 feet high. Their roofs are gone, leaving piles of debris inside the walls. The debris is difficult






