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Returning 35 results for 'band become diffusing channel ram'.
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Magic Items
Dungeon Master’s Guide
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it
feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
97–00
Portable Ram
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"piercing"} piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, the target is also paralyzed. The target can repeat
Yeenoghu;fang of Yeenoghu; see the Monster Manual). A shoosuva manifests shortly after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it
Robe of Useful Items
Legacy
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Magic Items
Basic Rules (2014)
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it
feet deep), which you can place on a vertical surface you can reach
97-00
Ram, Portable;Portable ram
Monsters
Mordenkainen Presents: Monsters of the Multiverse
machine can psychically channel pain into power when attacked.
These machines are deployed to assist with construction projects and war. Some duergar bravely volunteer to become hybrids, while other
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that can be fused with a duergar. Such a duergar-machine hybrid is fueled by the duergar’s psionic energy, and the duergar inside the machine can psychically channel pain into power when attacked
.
These machines are deployed to assist with construction projects and war. Some duergar bravely volunteer to become hybrids, while other duergar are forced into the fusion by Underdark tyrants
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
banish evil forces from the lands of Krynn, Verminaard was tempted by Takhisis and her promises of glory. Corrupted by the Dragon Queen, Verminaard rose to become one of her champions, claiming
command of the fiercest among the Dragon Armies.
Verminaard’s extreme devotion to Takhisis allows him to channel her unholy power on the battlefield, bolstering those under his command while raining
Monsters
Icewind Dale: Rime of the Frostmaiden
a roll of 1, the character must succeed on a DC 13 Charisma saving throw or become an evil NPC under the DM’s control, unless the character is evil already. This alignment change can be undone
to believe that its weapons are conduits through which it can speak to a demon lord or other dark power, as well as channel its rage. If the berserker’s madness is cured using magic that removes
Mummy Lord
Legacy
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Monsters
Basic Rules (2014)
of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the
be stunned until the end of the mummy lord's next turn.
Channel Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord
classes
Player’s Handbook
Channel Cosmic Forces of Order
The cosmic force of order has suffused you with magic. That power arises from Mechanus or a realm like it—a plane of existence shaped entirely by clockwork
efficiency. You or someone from your lineage might have become entangled in the machinations of modrons, the orderly beings who inhabit Mechanus. Perhaps your ancestor even took part in the Great Modron
Monsters
Mythic Odysseys of Theros
artistic depictions represent chimeras as an amalgam of lion, ram, and dragon, these beasts appear with nearly endless variations.
The Akroans tell a tale of the first chimera’s origin, wherein
the god Keranos sought to test Nylea’s favorite champion, Renata of Setessa, by creating a beast so deadly that even she would balk at trying to hunt it. When Renata slayed this lion-ram-dragon
Monsters
Tyranny of Dragons
can see Diderius, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of Diderius’s next turn. If the target fails the saving throw by 5 or more
-undead creature within 10 feet of him that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of his next turn.
Channel Negative Energy
Monsters
Candlekeep Mysteries
Wisdom saving throw against this magic or become frightened until the end of Valin’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target
magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of Valin’s next turn.
Channel Negative Energy (Costs 2 Actions). Valin magically unleashes negative
Monsters
Mordenkainen Presents: Monsters of the Multiverse
parcel out lore only when doing so advances their plans.
Sibriexes can channel the power of the Abyss to create new demons from other creatures. Some demons petition sibriexes for physical gifts, for
;25
The target’s eyes become beacons, filling a 15-foot cone with dim light when they are open.
26–30
A pair of wings, either feathered or leathery, sprout from the target’s
Monsters
Waterdeep: Dungeon of the Mad Mage
feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the
its damage dice with its Rotting Fist attack, and makes Strength checks and Strength saving throws with advantage. If the mummy lord lacks the room to become Large, it attains the maximum size
Monsters
Candlekeep Mysteries
fungal servant targets one creature it can see within 60 feet of it. If the target can see the fungal servant, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until
fungal servant that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the fungal servant’s next turn.
Channel Negative Energy (Costs
classes
Tasha’s Cauldron of Everything
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
gith, a githzerai is encouraged to become a Soulknife when stealth is required against the githyanki foe.
As a Soulknife, your psionic abilities might have haunted you since you were a child, only
Aasimar
Legacy
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races
Volo's Guide to Monsters
once, twice, three times. The devils’ heads hit the ground, one after another. And thus we learned that an aasimar traveled in our ragtag band.
— Geldon Parl, Of the Tyranny of
aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing.
Evil aasimar make
Magic Items
Storm King's Thunder
energy when the throne’s powers are activated.
After the fall of Shanatar, the Wyrmskull Throne fell into the clutches of less honorable creatures. A band of adventurers wrested the throne from
of the Wyrmskull Throne, which has become the centerpiece of King Hekaton’s throne room in the undersea citadel of Maelstrom. Fear of the throne’s power has helped prevent evil giants
Backgrounds
Guildmasters’ Guide to Ravnica
The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild’s endeavors channel wealth from Ravnican society into the ranks of the Orzhov — and
become as rich as the oligarchs. (Evil)
3
Power. One day, I will be the one giving orders. (Evil)
4
Prestige. I want to be admired, respected, feared, or even hated for my position
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
determine the war band’s name, components, and unique traits. The War Band Name table is set up to create two-word names. Some war bands become infamous enough to earn an epithet from their enemies, but
Creating a Gnoll War Band To include a gnoll war band in your campaign, or if you need to generate one quickly for use in an encounter, use the tables in this section. Roll on each one in turn to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
determine the war band’s name, components, and unique traits. The War Band Name table is set up to create two-word names. Some war bands become infamous enough to earn an epithet from their enemies, but
Creating a Gnoll War Band To include a gnoll war band in your campaign, or if you need to generate one quickly for use in an encounter, use the tables in this section. Roll on each one in turn to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
determine the war band’s name, components, and unique traits. The War Band Name table is set up to create two-word names. Some war bands become infamous enough to earn an epithet from their enemies, but
Creating a Gnoll War Band To include a gnoll war band in your campaign, or if you need to generate one quickly for use in an encounter, use the tables in this section. Roll on each one in turn to
Orc
Legacy
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races
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
, and no orc will leave an elf alive. Orcs become so frenzied in combat against elves that they forget all about taking loot and valuables back to the tribe — the only trophies of any worth are
Magic Items
Tomb of Annihilation
Artus Cimber has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit snugly on the finger of its wearer. A thin layer of frost coats
guidelines in chapter 8 of the Dungeon Master’s Guide to determine the hit points of an inanimate object if they become necessary.
Other Properties. The Ring of Winter is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
, and the flesh gnawers, which rely on natural savagery rather than weapons to tear apart their foes. A pack of hyenas is always part of the band, and sometimes these beasts are as numerous as the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
, and the flesh gnawers, which rely on natural savagery rather than weapons to tear apart their foes. A pack of hyenas is always part of the band, and sometimes these beasts are as numerous as the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
, and the flesh gnawers, which rely on natural savagery rather than weapons to tear apart their foes. A pack of hyenas is always part of the band, and sometimes these beasts are as numerous as the
Monsters
Fizban's Treasury of Dragons
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
become the fabric of their homes.
Crystal Dragon Lair Features
The crystal dragon lair shown in map 5.7 is the home of a dragon who has spent considerable time shaping the pinnacle of the tallest
Monsters
Fizban's Treasury of Dragons
light, or channel positive energy for healing and nurturing.
Creating a Crystal Dragon
Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of
certain areas. In this way, crystal dragons’ hoards literally become the fabric of their homes.
Crystal Dragon Lair Features
The crystal dragon lair shown in map 5.7 is the home of a dragon who
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or until you use this feature again. Channel Divinity: Invoke Duplicity Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create
on attack rolls against that creature, given how distracting the illusion is to the target. Channel Divinity: Cloak of Shadows Starting at 6th level, you can use your Channel Divinity to vanish. As an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or until you use this feature again. Channel Divinity: Invoke Duplicity Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create
on attack rolls against that creature, given how distracting the illusion is to the target. Channel Divinity: Cloak of Shadows Starting at 6th level, you can use your Channel Divinity to vanish. As an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or until you use this feature again. Channel Divinity: Invoke Duplicity Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create
on attack rolls against that creature, given how distracting the illusion is to the target. Channel Divinity: Cloak of Shadows Starting at 6th level, you can use your Channel Divinity to vanish. As an
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
The Adventure Begins The adventure begins as the characters, a stalwart band of locathah, seek answers to the disturbance of wind and wave so close to their homes. What they discover is a new risen
node of elemental evil, pulsing with a power harvested by Gar Shatterkeel, an interloping surface-dweller who has become a prophet of Umberlee, the Queen of the Depths herself. It’s up to these
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
The Adventure Begins The adventure begins as the characters, a stalwart band of locathah, seek answers to the disturbance of wind and wave so close to their homes. What they discover is a new risen
node of elemental evil, pulsing with a power harvested by Gar Shatterkeel, an interloping surface-dweller who has become a prophet of Umberlee, the Queen of the Depths herself. It’s up to these
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
The Adventure Begins The adventure begins as the characters, a stalwart band of locathah, seek answers to the disturbance of wind and wave so close to their homes. What they discover is a new risen
node of elemental evil, pulsing with a power harvested by Gar Shatterkeel, an interloping surface-dweller who has become a prophet of Umberlee, the Queen of the Depths herself. It’s up to these






