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Returning 35 results for 'band before depicts continue rebuke'.
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Monsters
Princes of the Apocalypse
, produce flame, thaumaturgy
1st level (4 slots): burning hands, chromatic orb, hellish rebuke, shield
2nd level (3 slots): darkness, detect thoughts, misty step, scorching ray
3rd level (3 slots
action to cast one of her spells, up to 3rd level, without using components or a spell slot. She can’t cast the same spell two rounds in a row, although she can continue to concentrate on a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fill Flourforge Fill Flourforge, a retired dwarf brigand, loves to bake. Fill’s criminal career came to a halt when a gold dragon burned the rest of his band of thieves to a crisp during their
: a gold dragon’s egg. Rather than continue his banditry, Fill used the spoils from this heist to establish a bakery. In time, the egg hatched near the warmth of his oven. Fill named the wyrmling that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fill Flourforge Fill Flourforge, a retired dwarf brigand, loves to bake. Fill’s criminal career came to a halt when a gold dragon burned the rest of his band of thieves to a crisp during their
: a gold dragon’s egg. Rather than continue his banditry, Fill used the spoils from this heist to establish a bakery. In time, the egg hatched near the warmth of his oven. Fill named the wyrmling that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fill Flourforge Fill Flourforge, a retired dwarf brigand, loves to bake. Fill’s criminal career came to a halt when a gold dragon burned the rest of his band of thieves to a crisp during their
: a gold dragon’s egg. Rather than continue his banditry, Fill used the spoils from this heist to establish a bakery. In time, the egg hatched near the warmth of his oven. Fill named the wyrmling that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
where they want their characters to go and continue with “Beliard,” “Shallow Graves,” or “Womford Rats,” as appropriate. Controlling Information. To find a Haunted Keep, the party must develop a lead by
information because of the adventure hooks in chapter 1. Key clues from these hooks include the following: Best Served Cold: The character hears from tavern patrons in Red Larch that a band of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
where they want their characters to go and continue with “Beliard,” “Shallow Graves,” or “Womford Rats,” as appropriate. Controlling Information. To find a Haunted Keep, the party must develop a lead by
information because of the adventure hooks in chapter 1. Key clues from these hooks include the following: Best Served Cold: The character hears from tavern patrons in Red Larch that a band of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
where they want their characters to go and continue with “Beliard,” “Shallow Graves,” or “Womford Rats,” as appropriate. Controlling Information. To find a Haunted Keep, the party must develop a lead by
information because of the adventure hooks in chapter 1. Key clues from these hooks include the following: Best Served Cold: The character hears from tavern patrons in Red Larch that a band of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is killed. If the characters examine the cave walls, they find a strange, scrawled drawing on the northwest wall. The drawing crudely depicts a lanky goblin with a crystal jutting from its skull. The
depict their leader, Ruxithid, who is described more in chapter 5. Treasure. Brughor’s band plundered several homesteads farther north on their way to Wyvern Tor. An unlocked treasure chest in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is killed. If the characters examine the cave walls, they find a strange, scrawled drawing on the northwest wall. The drawing crudely depicts a lanky goblin with a crystal jutting from its skull. The
depict their leader, Ruxithid, who is described more in chapter 5. Treasure. Brughor’s band plundered several homesteads farther north on their way to Wyvern Tor. An unlocked treasure chest in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is killed. If the characters examine the cave walls, they find a strange, scrawled drawing on the northwest wall. The drawing crudely depicts a lanky goblin with a crystal jutting from its skull. The
depict their leader, Ruxithid, who is described more in chapter 5. Treasure. Brughor’s band plundered several homesteads farther north on their way to Wyvern Tor. An unlocked treasure chest in the
Orc
Legacy
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races
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Winged God Adventure for Level 3 Characters Situation. A few weeks ago, a Red Dragon Wyrmling drove a band of kobolds out of their warren to claim the place as its lair. Now some of the kobolds
remaining kobolds try to flee. Any captured kobold explains the situation. Kobold Supplicants. If the characters continue on their way without pursuing the kobolds, twelve Kobold Warriors (including any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
acceptance in the human courts. Today, Valenar forces continue to raid the Talenta Plains and Q’barra on a regular basis, in stark defiance of the Treaty of Thronehold. A Valenar warband is unlikely to
contain members of races other than elves and perhaps half-elves, but such a band could make an interesting military party. Running Your Own. Rather than join an existing force, you might choose to form
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
acceptance in the human courts. Today, Valenar forces continue to raid the Talenta Plains and Q’barra on a regular basis, in stark defiance of the Treaty of Thronehold. A Valenar warband is unlikely to
contain members of races other than elves and perhaps half-elves, but such a band could make an interesting military party. Running Your Own. Rather than join an existing force, you might choose to form
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Winged God Adventure for Level 3 Characters Situation. A few weeks ago, a Red Dragon Wyrmling drove a band of kobolds out of their warren to claim the place as its lair. Now some of the kobolds
remaining kobolds try to flee. Any captured kobold explains the situation. Kobold Supplicants. If the characters continue on their way without pursuing the kobolds, twelve Kobold Warriors (including any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
acceptance in the human courts. Today, Valenar forces continue to raid the Talenta Plains and Q’barra on a regular basis, in stark defiance of the Treaty of Thronehold. A Valenar warband is unlikely to
contain members of races other than elves and perhaps half-elves, but such a band could make an interesting military party. Running Your Own. Rather than join an existing force, you might choose to form
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Winged God Adventure for Level 3 Characters Situation. A few weeks ago, a Red Dragon Wyrmling drove a band of kobolds out of their warren to claim the place as its lair. Now some of the kobolds
remaining kobolds try to flee. Any captured kobold explains the situation. Kobold Supplicants. If the characters continue on their way without pursuing the kobolds, twelve Kobold Warriors (including any
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
be quite sudden—or to give them a way to continue engaging in the quest while their companions attempt to bring them back to life. These interludes can be played as brief scenes where the player of
symbolic or direct examples of their past failings and rebuke their old vices in a final, crystallizing act of growth. Funerary masks help the newly dead resist the erosion of memory and identity in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
be quite sudden—or to give them a way to continue engaging in the quest while their companions attempt to bring them back to life. These interludes can be played as brief scenes where the player of
symbolic or direct examples of their past failings and rebuke their old vices in a final, crystallizing act of growth. Funerary masks help the newly dead resist the erosion of memory and identity in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
be quite sudden—or to give them a way to continue engaging in the quest while their companions attempt to bring them back to life. These interludes can be played as brief scenes where the player of
symbolic or direct examples of their past failings and rebuke their old vices in a final, crystallizing act of growth. Funerary masks help the newly dead resist the erosion of memory and identity in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to pass through it normally. This room contains the following: Tapestry. A blood-spattered tapestry hanging on the west wall depicts scores of demons and devils locked in battle. (A secret door hidden
is reluctant to take on a well-armed band of adventurers, since the outcome is likely to conflict with its goals of survival and escape. If the characters are willing to free it from the confines of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to pass through it normally. This room contains the following: Tapestry. A blood-spattered tapestry hanging on the west wall depicts scores of demons and devils locked in battle. (A secret door hidden
is reluctant to take on a well-armed band of adventurers, since the outcome is likely to conflict with its goals of survival and escape. If the characters are willing to free it from the confines of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to pass through it normally. This room contains the following: Tapestry. A blood-spattered tapestry hanging on the west wall depicts scores of demons and devils locked in battle. (A secret door hidden
is reluctant to take on a well-armed band of adventurers, since the outcome is likely to conflict with its goals of survival and escape. If the characters are willing to free it from the confines of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
coliseum’s wings. Map 8.3 depicts the coliseum’s arena. The three tiers of matches are as follows: Dyson Logos Map 8.3: Scarlet Coliseum View Player Version Tier 1. Barlguras are released into the arena—one
stat block but have iron wings that give them a flying speed of 30 feet. If a participant wins a match but doesn’t wish to continue to the next tier, the participant can pay an exit fee of 15 talons
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
quickly killed by guards or other authorities. A few escape into the wilderness and continue to rampage on their own, perhaps eventually falling in league with a gnoll war band. Trying to talk to a gnoll is the quickest path to its stomach.
— Volo
continue to pursue his horrid, apocalyptic vision of a world transformed into a barren, empty ruin, with only the decaying corpses of the last few surviving gnolls left to mark its passing. As creatures
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
coliseum’s wings. Map 8.3 depicts the coliseum’s arena. The three tiers of matches are as follows: Dyson Logos Map 8.3: Scarlet Coliseum View Player Version Tier 1. Barlguras are released into the arena—one
stat block but have iron wings that give them a flying speed of 30 feet. If a participant wins a match but doesn’t wish to continue to the next tier, the participant can pay an exit fee of 15 talons
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
quickly killed by guards or other authorities. A few escape into the wilderness and continue to rampage on their own, perhaps eventually falling in league with a gnoll war band. Trying to talk to a gnoll is the quickest path to its stomach.
— Volo
continue to pursue his horrid, apocalyptic vision of a world transformed into a barren, empty ruin, with only the decaying corpses of the last few surviving gnolls left to mark its passing. As creatures
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
coliseum’s wings. Map 8.3 depicts the coliseum’s arena. The three tiers of matches are as follows: Dyson Logos Map 8.3: Scarlet Coliseum View Player Version Tier 1. Barlguras are released into the arena—one
stat block but have iron wings that give them a flying speed of 30 feet. If a participant wins a match but doesn’t wish to continue to the next tier, the participant can pay an exit fee of 15 talons
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
quickly killed by guards or other authorities. A few escape into the wilderness and continue to rampage on their own, perhaps eventually falling in league with a gnoll war band. Trying to talk to a gnoll is the quickest path to its stomach.
— Volo
continue to pursue his horrid, apocalyptic vision of a world transformed into a barren, empty ruin, with only the decaying corpses of the last few surviving gnolls left to mark its passing. As creatures
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to spawn more gnolls. In this manner, gnolls replenish their ranks before wandering off in ragged bands to continue their rampage. Kill from a Distance Almost every gnoll carries a bow scavenged from
their jaws. Leave No Survivors A band of gnolls lives in a state of eternal war with everything it encounters, aside from fellow worshipers of Yeenoghu. To keep from being detected between major raids
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to spawn more gnolls. In this manner, gnolls replenish their ranks before wandering off in ragged bands to continue their rampage. Kill from a Distance Almost every gnoll carries a bow scavenged from
their jaws. Leave No Survivors A band of gnolls lives in a state of eternal war with everything it encounters, aside from fellow worshipers of Yeenoghu. To keep from being detected between major raids
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
band of infantry has its leader, even if that person isn’t a officer. The Commander earns that position through some combination of high Charisma and Intelligence—the ability to inspire and the capacity
warforged characters have spent the years since the end of the Last War trying to find a new way of life. For some warforged, the answer is to continue fighting the war one way or another, often as part
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
band of infantry has its leader, even if that person isn’t a officer. The Commander earns that position through some combination of high Charisma and Intelligence—the ability to inspire and the capacity
warforged characters have spent the years since the end of the Last War trying to find a new way of life. For some warforged, the answer is to continue fighting the war one way or another, often as part
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
band of infantry has its leader, even if that person isn’t a officer. The Commander earns that position through some combination of high Charisma and Intelligence—the ability to inspire and the capacity
warforged characters have spent the years since the end of the Last War trying to find a new way of life. For some warforged, the answer is to continue fighting the war one way or another, often as part
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to spawn more gnolls. In this manner, gnolls replenish their ranks before wandering off in ragged bands to continue their rampage. Kill from a Distance Almost every gnoll carries a bow scavenged from
their jaws. Leave No Survivors A band of gnolls lives in a state of eternal war with everything it encounters, aside from fellow worshipers of Yeenoghu. To keep from being detected between major raids






