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Returning 35 results for 'band burned diffusing class restrained'.
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bards burns diffusing class restrained
bard burns diffusing class restrained
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Monsters
Candlekeep Mysteries
","rollAction":"Sand Breath","rollDamageType":"slashing"} slashing damage on a failed save, or half as much damage on a successful one.Ogruhl has been trapped here for millennia, restrained by magic chains
. Ogruhl was the prisoner of a cruel Netherese wizard. When the city around the tortoise was abandoned, Ogruhl was left to die. A band of chwinga;chwingas found the tortoise and brought it food and
Monsters
Dragonlance: Shadow of the Dragon Queen
action. He otherwise uses the possessed target’s statistics but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until the body
Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with undeath. Being duplicitous and cowardly
Couatl
Legacy
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Monsters
Basic Rules (2014)
). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.
Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating
statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksRadiant
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the first time on a turn or ends its turn there, that creature must make the same save.
The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away
saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.
A restrained creature is stuck as long
Monsters
The Book of Many Things
creature wearing nonmagical armor, the armor takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an Armor Class of 10 is destroyed.
Web (Recharge 5–6);{"diceNotation
the restrained condition. As an action, a restrained target can make a DC 13 Strength check, bursting the webbing on a successful check. The webbing can also be destroyed (AC 10; 5 hit points
Juiblex
Legacy
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Monsters
Out of the Abyss
lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must succeed on a DC 21 Strength
saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save. A restrained creature is stuck as long as it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} slashing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw, or it begins to turn to stone and is restrained until the end of its next turn, when it must
that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit
Monsters
Bigby Presents: Glory of the Giants
take 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Mud to Stone", "rollDamageType":"bludgeoning"} bludgeoning damage and have the restrained condition as the mud begins to turn to
can transform even a pinch of mud or gravel into a boulder suitable for hurling, and the thrown stone grows in flight to knock its target flat on impact.
Fensirs
Long ago, a band of frost giants
Ancient Copper Dragon
Legacy
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Monsters
Basic Rules (2014)
statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options
restrained. A creature can take an action to attempt a DC 15 Strength check, freeing itself or another creature within its reach and ending the restrained condition on a success. Moving 1 foot in the mud costs
Monsters
The Book of Many Things
", "rollDamageType":"slashing"} slashing damage, and the target has the restrained condition for 1 minute. The restrained target can make a DC 20 Strength saving throw at the end of each of its turns, ending the
effect on itself on a success. Only one creature can be restrained by the whip at a time.
Mezzoloth Vortex (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mezzoloth Vortex
Imprisonment
Legacy
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Spells
Basic Rules (2014)
chains, firmly rooted in the ground, hold the target in place. The target is restrained until the spell ends, and it can't move or be moved by any means until then.
The special component for this
a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end
Ranger
Legacy
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Classes
Basic Rules (2014)
druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a band of orcs attacks, a ranger might be the first—and possibly the last—line of
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Paladin
Legacy
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background Over the past three months, the evil clerics of Abbey Isle have quarreled violently with a large band of local pirates. Their struggle seems to have left the island uninhabited. The
pirates burned the abbey to the ground, but they suffered so many casualties that they were destroyed in turn by the local mariners’ guild. Unknown to the mariners’ guild, a small number of evil clerics and
monsters
"} Bludgeoning damage. The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).
Venomous Centipedes
next turn deals 1 Fire damage to the creature and kills the rot grubs, ending the effect. After this time, the rot grubs are too far under the skin to be burned.
Discordant Cicadas. Wisdom Saving
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background Over the past three months, the evil clerics of Abbey Isle have quarreled violently with a large band of local pirates. Their struggle seems to have left the island uninhabited. The
pirates burned the abbey to the ground, but they suffered so many casualties that they were destroyed in turn by the local mariners’ guild. Unknown to the mariners’ guild, a small number of evil clerics and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background Over the past three months, the evil clerics of Abbey Isle have quarreled violently with a large band of local pirates. Their struggle seems to have left the island uninhabited. The
pirates burned the abbey to the ground, but they suffered so many casualties that they were destroyed in turn by the local mariners’ guild. Unknown to the mariners’ guild, a small number of evil clerics and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fill Flourforge Fill Flourforge, a retired dwarf brigand, loves to bake. Fill’s criminal career came to a halt when a gold dragon burned the rest of his band of thieves to a crisp during their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ground it can see within the lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must
succeed on a DC 21 Strength saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.
A restrained
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
1 Light rain falls for an hour, and distant lightning is visible over the Dargaard Mountains. 2 A band of 2d4 bandits heads northwest, paying the characters no mind. The bandits have no interest in
fighting; they’re following rumors of well-paying mercenary work. 3 The characters see a small, burned farmhouse. A character who investigates and succeeds on a DC 14 Wisdom (Survival) check finds no
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
1 Light rain falls for an hour, and distant lightning is visible over the Dargaard Mountains. 2 A band of 2d4 bandits heads northwest, paying the characters no mind. The bandits have no interest in
fighting; they’re following rumors of well-paying mercenary work. 3 The characters see a small, burned farmhouse. A character who investigates and succeeds on a DC 14 Wisdom (Survival) check finds no
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ground it can see within the lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must
succeed on a DC 21 Strength saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.
A restrained
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ground it can see within the lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must
succeed on a DC 21 Strength saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.
A restrained
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fill Flourforge Fill Flourforge, a retired dwarf brigand, loves to bake. Fill’s criminal career came to a halt when a gold dragon burned the rest of his band of thieves to a crisp during their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
1 Light rain falls for an hour, and distant lightning is visible over the Dargaard Mountains. 2 A band of 2d4 bandits heads northwest, paying the characters no mind. The bandits have no interest in
fighting; they’re following rumors of well-paying mercenary work. 3 The characters see a small, burned farmhouse. A character who investigates and succeeds on a DC 14 Wisdom (Survival) check finds no
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fill Flourforge Fill Flourforge, a retired dwarf brigand, loves to bake. Fill’s criminal career came to a halt when a gold dragon burned the rest of his band of thieves to a crisp during their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ground it can see within the lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must
succeed on a DC 21 Strength saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.
A restrained
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ground it can see within the lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must
succeed on a DC 21 Strength saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.
A restrained
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
delivering presentations in class. When she orates, one can almost imagine a hardened general marshaling her bloodied and exhausted troops for a final push against a far superior foe.
Rubina is part
of the Strixhaven Show Band Association and has moved from playing to conducting. No previous student conductor has demanded and received such unwavering respect as Rubina. With merely a look and a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ground it can see within the lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must
succeed on a DC 21 Strength saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.
A restrained
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
delivering presentations in class. When she orates, one can almost imagine a hardened general marshaling her bloodied and exhausted troops for a final push against a far superior foe.
Rubina is part
of the Strixhaven Show Band Association and has moved from playing to conducting. No previous student conductor has demanded and received such unwavering respect as Rubina. With merely a look and a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
delivering presentations in class. When she orates, one can almost imagine a hardened general marshaling her bloodied and exhausted troops for a final push against a far superior foe.
Rubina is part
of the Strixhaven Show Band Association and has moved from playing to conducting. No previous student conductor has demanded and received such unwavering respect as Rubina. With merely a look and a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
end of the host creature’s next turn deals 1 fire damage to the host and kills the infesting rot grub. After this time, the rot grub is too far under the host creature’s skin to be burned. If a
. Burning a body kills any rot grubs infesting it. Swarm of Rot Grubs
Medium swarm of Tiny beasts, unaligned
Armor Class 8
Hit Points 22 (5d8)
Speed 5 ft., climb 5 ft.
STR
2 (-4)
DEX
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
end of the host creature’s next turn deals 1 fire damage to the host and kills the infesting rot grub. After this time, the rot grub is too far under the host creature’s skin to be burned. If a
. Burning a body kills any rot grubs infesting it. Swarm of Rot Grubs
Medium swarm of Tiny beasts, unaligned
Armor Class 8
Hit Points 22 (5d8)
Speed 5 ft., climb 5 ft.
STR
2 (-4)
DEX
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, needle-like spire — a forty-foot-tall pine tree ravaged by fire long ago, its limbs burned off. Tied to the dead tree near its base are several ghastly dolls made of twigs bound with black hair. Ten
(2d4) bludgeoning damage and be restrained. The creature takes this damage again at the start of each of its turns until it escapes. A creature can use an action to free itself or another creature






