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Returning 35 results for 'band burning divinity current resolve'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Blood-Soaked Resolve. While Bloodied, the cultist has Advantage on saving throws.Multiattack. The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of
adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired wicked cults that
Aid
Legacy
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Spells
Basic Rules (2014)
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.
At
Monsters
Icewind Dale: Rime of the Frostmaiden
":"cold"} cold damage.Some humanoids who died from extreme cold but whose spirits languish in the mortal world become coldlight walkers, burning with frigid fury at the meaninglessness of life. Their
winter create coldlight walkers as embodiments of winter's wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile
Magic Items
Tyranny of Dragons
saving throw, you can choose to succeed instead.
Dragon Fire (Red Dragon Mask Only). If you deal fire damage to a creature or flammable object, it starts burning. At the start of each of its turns, a
creature burning in this way takes 1d6 fire damage. A creature that can reach the burning target can use an action to extinguish the fire.
Lingering Shock (Blue Dragon Mask Only). If you deal lightning
Monsters
The Book of Many Things
leader, a masked archmage called the Eye of Aurnozci.
Aurnozci’s followers believe the demon lord’s imprisonment is coming to an end, and soon the Caged Worm will shed its current form and
intruders in sight with reckless abandon.
Cultists of Aurnozci
Aurnozci grants its cultists the following trait:
Burning Corpse. When the creature dies, its body is reduced to a pile of smoldering
Backgrounds
Baldur’s Gate: Descent into Avernus
Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest echelons
of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life &mdash
Magic Items
Quests from the Infinite Staircase
burn 100 gp of fuel after each year passes, keeping the lantern burning for another year. If no fuel is available, the lantern’s flame goes out. You can add more fuel to the lantern as part of a
more of its current gem lenses, as noted in the Lenses table. The spell’s target or point of origin must be in the lantern’s area of bright light. If there isn’t enough fuel left to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Aid 2nd-level abjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose
up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Aid 2nd-level abjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose
up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
leader of a band of warforged pilgrims. Mercy was separated from their best friend, the warforged Filch, after the two were separated after the Day of Mourning. They feel guilty that they haven’t searched
for Filch. Characters can learn Mercy’s secret in the “Warforged Pilgrims” section later in this chapter. Kalyth’s Secret. Kalyth, the leader of a band of veterans, lost valuable magic items and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Creating a Gnoll War Band To include a gnoll war band in your campaign, or if you need to generate one quickly for use in an encounter, use the tables in this section. Roll on each one in turn to
determine the war band’s name, components, and unique traits. The War Band Name table is set up to create two-word names. Some war bands become infamous enough to earn an epithet from their enemies, but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Channel Divinity: Destructive Wrath
Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bandit Attack Bandits watch for an opportunity to waylay caravans. When the characters stop for their first night, a large gang of outlaws closes in to try its luck. The band is made up of sixteen
. Haeler and his guards are preoccupied by the burning wagon, because they need to focus on removing the coin coffers. If no one from the encampment rushes to find who fired on them, the bandits return
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
years ago. Though the wyverns never returned, other creatures lair here from time to time. Wyvern Tor’s current squatters include a band of orcs and their ogre ally. The orcs are scouts of the Many
vicinity of Conyberry catch glimpses of Wyvern Tor to the south as they go. The tor was formerly the home of a large and dangerous nest of wyverns, but a band of bold adventurers dealt with the monsters
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
uses when you finish a long rest. Channel Divinity: Radiance of the Dawn Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that uses either of those skills. Channel Divinity: Knowledge of the Ages Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one
skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool. Channel Divinity: Read Thoughts At 6th level, you can use your Channel Divinity to read a creature’s thoughts. You can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
into a pyroclastic ash cloud and caught fire. The burning ship drifted for days before the current bore it to High Horn. There it sank. The burnt nub that was once the mast is the only part of the ship
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Control Weather Level 8 Transmutation (Cleric, Druid, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (burning incense)
Duration: Concentration, up to 8 hours
You take
control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Control Weather Level 8 Transmutation (Cleric, Druid, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (burning incense)
Duration: Concentration, up to 8 hours
You take
control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Control Weather 8th-level transmutation Casting Time: 10 minutes Range: Self (5-mile radius) Components: V, S, M (burning incense and bits of earth and wood mixed in water) Duration: Concentration
spell early. When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Channel Divinity: Balm of Peace 2nd-level Peace Domain feature You can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Control Weather 8th-level transmutation Casting Time: 10 minutes Range: Self (5-mile radius) Components: V, S, M (burning incense and bits of earth and wood mixed in water) Duration: Concentration
spell early. When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setup While traveling through the area, the characters discover the burning homestead of the Anderil Farm. Orcs attacked, taking a few farmers prisoner and setting the place ablaze. From there, the
messenger spell, the delegation sent a message, saying, “We’re trapped at Dellmon Ranch and besieged by an orc war band. Safe for now, but we dare not leave. Send aid. Make sure they’re tough.”
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
that they resolve with special rules. Mage Tower Cheer Squad Skills: Perception, Persuasion Member: Zanther Bowen With their coordinated cheers, outfits, and school spirit, these cheerleaders inspire
Gorunn These bodybuilders support each other in developing strong muscles and even stronger friendships. Strixhaven Show Band Association Skills: Sleight of Hand, Performance Member: Aurora Luna
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haunted Keeps In the southwestern Sumber Hills stand four ruined keeps built centuries ago by a band of adventurers, the Knights of the Silver Horn. According to most locals, these crumbling stone
of a stone keep and gatehouse linked by a curtain wall to a river tower and dock. Rivergard is home to a mercenary band led by “Lord of the Castle” Jolliver Grimjaw (see chapter 7). The band is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
what he needed: information on the ring’s current wearer, Artus Cimber, and a drop of Cimber’s blood (which the Black Network had in its possession). Nilraun is now waiting for the frost giants to
toward the town of Bryn Shander in Icewind Dale, where one of Artus’s children dwells (see chapter 2). The jarl has sent a band of frost giants there to find Artus Cimber and obtain the ring. The Ring
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guild. Aurelia, the current angelic guildmaster, is the third to hold that title. A PROUD MARTIAL TRADITION
Minotaurs have a reputation for being both fierce warriors and clever strategists. Thick of
muscle, stout of heart, and possessing a burning love of justice and the battlefield, they have become the steel spine of the Boros Legion. Generations of minotaurs of the Ordruun family line have served with honor and distinction, claiming more than fifteen generals to their lineage.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Samurai The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices: yield
. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of temporary
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore
to restore Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
rush into the corridor, hopefully burning the idiot who made the hole for 2 (1d4) fire damage). Thereafter, any creature that enters the space with this stream of scalding water or that starts its turn
, which increase its challenge rating to 8 (3,900 XP): It has 161 (14d12 + 70) hit points. Its Strength and Constitution are 20 (+5). On one of its claws it wears a rune-covered copper band that makes it
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
do more exciting work elsewhere. They might offer to kill the current leader and put the workers in charge, or they might come up with a totally different plan. Whatever the party’s tactics allow the
roleplaying to carry the encounter until it’s time to resolve the situation. If the adventurers make a compelling offer to the cultists, they might do what the party wants with no check. If the outcome
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
make mortal existence worthwhile? A Nyxborn is like a fragment of divinity, an idea or a dream that is incarnate. You embody an idea—like the way leaves turn toward the sun or the feeling of ocean
Quirk
1 Whenever my weapon strikes something, the weapon gives off a shower of starry sparks.
2 My hair moves as if in a perpetual breeze.
3 My anger smells like burning autumn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
listed for your Druid level and lower prepared. Arid Land Druid Level Circle Spells 3 Blur, Burning Hands, Fire Bolt 5 Fireball 7 Blight 9 Wall of Stone Polar Land Druid Level Circle Spells 3
with your current land choice in the Circle Spells feature, as shown in the Nature’s Ward table. Nature’s Ward Land Type Resistance Arid Fire Polar Cold Temperate Lightning Tropical Poison Level
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Events column that corresponds to how old you are. Otherwise, you can roll dice to determine your current age and number of life events randomly. After you know the number of life events your character
character’s life events, you can arrange them in any chronological order you see fit. Life Events by Age d100 Current Age Life Events 01–20 20 years or younger 1 21–59 21–30 years 1d4 60–69 31–40 years
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
the ceiling all along this area. The webs are flammable. Burning them up drops the dead spiders entangled within them. Entangled Spiders. Characters who inspect the ceiling can make a DC 12 Wisdom
restores 2d4 + 2 Hit Points to the character. These Hit Points are added to the character’s current Hit Points. A character’s Hit Point value cannot be higher than their Hit Point Maximum. Advantage and






