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Returning 35 results for 'bane bronze diffusing consult region'.
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Monsters
Forgotten Realms: Adventures in Faerûn
patriarch Fzoul Chembryl, House Chembryl and its descendants were scattered across Faerûn. Some members have dutifully continued the family’s dedication to Bane, while others have sought to
free themselves from that god’s malignant shadow. However, none have embraced the Chembryls’ tyrannical legacy more than Karas Chembryl, a ruthless assassin whose devotion to the gods Bane
Adult Bronze Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
damage and be deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon
half its flying speed.A Bronze Dragon’s Lair
A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure
Ancient Bronze Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
damage and be deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon
to half its flying speed.A Bronze Dragon’s Lair
A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure
Monsters
Sleeping Dragon’s Wake
deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon can alter the
"} bludgeoning damage and be knocked prone. Lhammaruntosz can then fly up to half her flying speed.Lhammaruntosz, a bronze dragon with the ability to heal quickly, spent decades defending Leilon and the
Monsters
Waterdeep: Dungeon of the Mad Mage
until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon can alter the weather
speed.A Bronze Dragon’s Lair
A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure vault or nest for its
Monsters
Fizban's Treasury of Dragons
of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
1/day each: antilife shell, bane, control water, create or destroy
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: bane, create or destroy waterDecay and despair are bound up in the nature of topaz dragons, thanks to
squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often come into conflict with bronze dragons when
Backgrounds
Mythic Odysseys of Theros
: Vehicles (land)
Languages: One of your choice
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp
Favored Event
among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent
monsters
Icewind Dale: Rime of the Frostmaiden
, Oyaminartok is not a monster but a force of good in the region, and she passes her curse only to goliaths whose hearts are pure.
Oyaminartok and others of her kind try to help creatures they come across, for
ice floes. These polar werebears attack evil in the wilderness, but they steer clear of camps and settlements. Fire is Oyaminartok’s bane, and thus she and her kind are wary around hearths and open flames.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't SilveredColdFire
Monsters
Fizban's Treasury of Dragons
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
Human
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
races
Mordenkainen Presents: Monsters of the Multiverse
carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during battle.
Thick hair extends down minotaurs’ necks and
height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bronze Dragon Lairs Bronze dragons usually make their homes near or under the sea. The region containing an adult or ancient bronze dragon’s lair is changed by its presence, creating the following
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bronze Dragon Lairs Bronze dragons usually make their homes near or under the sea. The region containing an adult or ancient bronze dragon’s lair is changed by its presence, creating the following
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bronze Dragon Lairs Bronze dragons usually make their homes near or under the sea. The region containing an adult or ancient bronze dragon’s lair is changed by its presence, creating the following
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure As the adventure begins, the characters are traveling to the Sarire sugar mill, most likely coming from Port Panela. If the characters seek to learn more about the region there
, consult the “Atagua Gazetteer” section at the end of this adventure. From the port, the route called the Camino Rojo stretches between flamingo-filled wetlands and grassy plains covered with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure As the adventure begins, the characters are traveling to the Sarire sugar mill, most likely coming from Port Panela. If the characters seek to learn more about the region there
, consult the “Atagua Gazetteer” section at the end of this adventure. From the port, the route called the Camino Rojo stretches between flamingo-filled wetlands and grassy plains covered with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
events continue to rock the region. Consult the “Volcanic Threats” section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
events continue to rock the region. Consult the “Volcanic Threats” section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure As the adventure begins, the characters are traveling to the Sarire sugar mill, most likely coming from Port Panela. If the characters seek to learn more about the region there
, consult the “Atagua Gazetteer” section at the end of this adventure. From the port, the route called the Camino Rojo stretches between flamingo-filled wetlands and grassy plains covered with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
events continue to rock the region. Consult the “Volcanic Threats” section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
! Waterdeep will shudder at the very sound of it!” With that, the vision ends. Treasure The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This
device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Inside the Observatory The interior of Twin Gods Observatory is hollow, with a spiral stone staircase rising to a roof with a commanding view of the region. Carvings along the observatory’s interior
depict volcanic events and smoke formations, which the Watchers consult to inform their predictions. The stairs leading to the top of the tower are shallow and have no railing, winding around an open
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Inside the Observatory The interior of Twin Gods Observatory is hollow, with a spiral stone staircase rising to a roof with a commanding view of the region. Carvings along the observatory’s interior
depict volcanic events and smoke formations, which the Watchers consult to inform their predictions. The stairs leading to the top of the tower are shallow and have no railing, winding around an open
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Inside the Observatory The interior of Twin Gods Observatory is hollow, with a spiral stone staircase rising to a roof with a commanding view of the region. Carvings along the observatory’s interior
depict volcanic events and smoke formations, which the Watchers consult to inform their predictions. The stairs leading to the top of the tower are shallow and have no railing, winding around an open
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
! Waterdeep will shudder at the very sound of it!” With that, the vision ends. Treasure The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This
device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
! Waterdeep will shudder at the very sound of it!” With that, the vision ends. Treasure The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This
device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy
Monsters
Fizban's Treasury of Dragons
neighbors take precedence.
Dragon Turtle Lair Features
The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When
"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant creatures resistance to this damage.
Regional Effects
The region containing a dragon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
overwhelmed when presented with many options. For such a player, consider adding only story-appropriate spells to druid’s list. For example, if the player’s druid is from a coastal region, you could
(transmutation)
Tidal wave
(conjuration)
Wall of water
(evocation)
4th Level Elemental bane
(transmutation)
Watery sphere
(conjuration)
5th Level Control winds
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
overwhelmed when presented with many options. For such a player, consider adding only story-appropriate spells to druid’s list. For example, if the player’s druid is from a coastal region, you could
(transmutation)
Tidal wave
(conjuration)
Wall of water
(evocation)
4th Level Elemental bane
(transmutation)
Watery sphere
(conjuration)
5th Level Control winds
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
overwhelmed when presented with many options. For such a player, consider adding only story-appropriate spells to druid’s list. For example, if the player’s druid is from a coastal region, you could
(transmutation)
Tidal wave
(conjuration)
Wall of water
(evocation)
4th Level Elemental bane
(transmutation)
Watery sphere
(conjuration)
5th Level Control winds
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
stay here, Alion shares a tale from another traveler with them. Roll a d6 and consult the Leilon Tales table to determine which tale Alion knows or pick a tale the characters haven’t heard yet. Leilon
the attacks, see “Iniarv’s Tower” for more information.)
4 “A few hunters came by saying to avoid Kryptgarden Forest, the dead are walking around there!”
5 “Did you hear about the bronze
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
stay here, Alion shares a tale from another traveler with them. Roll a d6 and consult the Leilon Tales table to determine which tale Alion knows or pick a tale the characters haven’t heard yet. Leilon
the attacks, see “Iniarv’s Tower” for more information.)
4 “A few hunters came by saying to avoid Kryptgarden Forest, the dead are walking around there!”
5 “Did you hear about the bronze
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
stay here, Alion shares a tale from another traveler with them. Roll a d6 and consult the Leilon Tales table to determine which tale Alion knows or pick a tale the characters haven’t heard yet. Leilon
the attacks, see “Iniarv’s Tower” for more information.)
4 “A few hunters came by saying to avoid Kryptgarden Forest, the dead are walking around there!”
5 “Did you hear about the bronze
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters in Blingdenstone Once per day while the characters are exploring the deep gnome settlement, roll a d20 and consult the Blingdenstone Encounters table to determine what, if anything
and later animated by Ogrémoch’s Bane (see “Settlers, Squatters, and Invaders” later in this chapter). They have the statistics of animated armor, except they are elementals instead of constructs






