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Returning 35 results for 'banner born diffusing constantly really'.
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Monsters
Baldur’s Gate: Descent into Avernus
has an unnerving smile — hence his name.
A more apt name for this eladrin would be Smiler the Beguiler, as he’s constantly trying to intoxicate others with his relentless optimism and
can bend the multiverse to his whims if he tries hard enough. He’s really quite insane.
One of Smiler’s favorite antics is to use a hallucinatory terrain spell to create a little bit of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their own worst enemies; each is a combined being born from three hateful individuals, and they constantly plot against themselves.
Infighting and treachery brought skull lords into existence. The
Satyr
Legacy
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Species
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
importantly—it feels really good. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads.
Very Odd Indeed
Satyrs are known for their
races
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to
flowers, or can you only eat living things?
5
Living Tattoos. You appear to have exotic tattoos across your body. They slowly and constantly change, and you have no control over the design. Do
Halfling
Legacy
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Species
Basic Rules (2014)
nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home
;s going on behind their smiling faces—surely more than they ever let on.”
Humans. “Humans are a lot like us, really. At least some of them are. Step out of the castles and keeps
Monsters
Fizban's Treasury of Dragons
… or than any of your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics, anything is
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility
Genasi
Legacy
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Species
Elemental Evil Player's Companion
ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting
a planar convergence. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.
Heirs to Elemental Power
Warforged
Legacy
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Species
Eberron: Rising from the Last War
.
7
You are obsessed with your appearance and constantly polish and buff yourself.
8
War is the only thing that makes sense to you, and you’re always looking for a fight
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Charity. I distribute the money I acquire to the people who really need it. (Good)
4
Creativity. I never run the same con twice. (Chaotic)
5
Friendship. Material goods come and go. Bonds of
Monsters
Fizban's Treasury of Dragons
. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of your selves do, really.
7
It is not my place
, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and power gives one a responsibility to those who have less
Backgrounds
Guildmasters’ Guide to Ravnica
; did I mention focus?
2
I get really excited about my ideas and I can’t wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how
exciting it all is!
3
It’s not magic — or anything, really — if you do it only halfway. Whatever I do, I give it all I’ve got.
4
I do what my gut tells me.
5
Backgrounds
Guildmasters’ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
are gifts of the angels.
8
I pace when standing and fidget incessantly when forced to sit.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any
Backgrounds
Guildmasters’ Guide to Ravnica
.]
Ideals
d6
Ideal
1
Clan. My clan is all that really matters. (Any)
2
Anarchy. No person or law or custom can tell another what to do. (Chaotic)
3
Nature.
;We weren’t born tame or domesticated, so we shouldn’t have to live that way. (Neutral)
4
Might. The strongest are meant to dominate the weak. (Evil)
5
Rage.
Monsters
Fizban's Treasury of Dragons
your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics, anything is possible—including
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
Backgrounds
Baldur’s Gate: Descent into Avernus
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
. (Lawful)
3
Charity. I distribute the money I acquire to the people who really need it. (Good)
4
Creativity. I never run the same con twice. (Chaotic)
5
Friendship. Material goods
Monsters
Fizban's Treasury of Dragons
you do … or than any of your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Backgrounds
Guildmasters’ Guide to Ravnica
.
8
I never change my mind once it’s made up.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Order. The law is meant to ensure
successfully prevented a murder, and the would-be perpetrator wants me dead.
5
One of my parents was prominent in the guild, and I resent constantly being compared to that standard.
6
I’ve
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
The keep seems old and worn, but new timbers and shingles suggest that repairs are underway. A white banner with a blue gauntlet flies over the keep.
The front gate is closed.
What happens next
the characters to find out who they really are. Aggressive Approach Grimjaw and his cutthroats aren’t expecting an attack. Characters who sneak in are challenged by anyone they meet inside. It’s up to you whether fast-talking characters can stave off conflict at such a meeting.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
The keep seems old and worn, but new timbers and shingles suggest that repairs are underway. A white banner with a blue gauntlet flies over the keep.
The front gate is closed.
What happens next
the characters to find out who they really are. Aggressive Approach Grimjaw and his cutthroats aren’t expecting an attack. Characters who sneak in are challenged by anyone they meet inside. It’s up to you whether fast-talking characters can stave off conflict at such a meeting.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
liaison within the religious order. Order Contact d8 Contact 1 A cloistered priest with little worldly experience who doesn’t really understand what you do but seems to approve of it anyway 2 A
cynical priest who thinks nothing you do makes any difference in the grand scheme of things 3 A zealous priest who is constantly urging you to do more and do it better 4 An ambitious priest who views you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
liaison within the religious order. Order Contact d8 Contact 1 A cloistered priest with little worldly experience who doesn’t really understand what you do but seems to approve of it anyway 2 A
cynical priest who thinks nothing you do makes any difference in the grand scheme of things 3 A zealous priest who is constantly urging you to do more and do it better 4 An ambitious priest who views you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
liaison within the religious order. Order Contact d8 Contact 1 A cloistered priest with little worldly experience who doesn’t really understand what you do but seems to approve of it anyway 2 A
cynical priest who thinks nothing you do makes any difference in the grand scheme of things 3 A zealous priest who is constantly urging you to do more and do it better 4 An ambitious priest who views you
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
The keep seems old and worn, but new timbers and shingles suggest that repairs are underway. A white banner with a blue gauntlet flies over the keep.
The front gate is closed.
What happens next
the characters to find out who they really are. Aggressive Approach Grimjaw and his cutthroats aren’t expecting an attack. Characters who sneak in are challenged by anyone they meet inside. It’s up to you whether fast-talking characters can stave off conflict at such a meeting.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Things, complete with magical effects created by the constellations as well as a zodiac that might influence the destiny of those born under its signs.
The latter part of the chapter, intended for the
might inspire your character’s backstory, starting from the moment that character was born. If you’re a DM, this zodiac can inspire countless adventures themed around prophecy and fate, or it could be a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Things, complete with magical effects created by the constellations as well as a zodiac that might influence the destiny of those born under its signs.
The latter part of the chapter, intended for the
might inspire your character’s backstory, starting from the moment that character was born. If you’re a DM, this zodiac can inspire countless adventures themed around prophecy and fate, or it could be a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. BLOODY BLUE NOSES
Hobgoblins are sometimes born with bright red or blue noses. This attribute is thought to be a sign of potency and potential. Blue- and red-nosed hobgoblins receive preferential
legion is organized into units called banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
more kaleidoscopic reality than you do … or than any of your selves do, really.
7 It is not my place to interfere. I merely seek to observe, learn, and understand.
8 With a true
-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4 Responsibility. Having knowledge and power gives one a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
more kaleidoscopic reality than you do … or than any of your selves do, really.
7 It is not my place to interfere. I merely seek to observe, learn, and understand.
8 With a true
-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4 Responsibility. Having knowledge and power gives one a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Things, complete with magical effects created by the constellations as well as a zodiac that might influence the destiny of those born under its signs.
The latter part of the chapter, intended for the
might inspire your character’s backstory, starting from the moment that character was born. If you’re a DM, this zodiac can inspire countless adventures themed around prophecy and fate, or it could be a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. BLOODY BLUE NOSES
Hobgoblins are sometimes born with bright red or blue noses. This attribute is thought to be a sign of potency and potential. Blue- and red-nosed hobgoblins receive preferential
legion is organized into units called banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. BLOODY BLUE NOSES
Hobgoblins are sometimes born with bright red or blue noses. This attribute is thought to be a sign of potency and potential. Blue- and red-nosed hobgoblins receive preferential
legion is organized into units called banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
more kaleidoscopic reality than you do … or than any of your selves do, really.
7 It is not my place to interfere. I merely seek to observe, learn, and understand.
8 With a true
-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4 Responsibility. Having knowledge and power gives one a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
keep a brain alive long after a creature’s death. 46–50 Kwalish never really existed. The inventor who went by that name was really a construct, created by Ioun to walk among mortals and study our
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
keep a brain alive long after a creature’s death. 46–50 Kwalish never really existed. The inventor who went by that name was really a construct, created by Ioun to walk among mortals and study our
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
keep a brain alive long after a creature’s death. 46–50 Kwalish never really existed. The inventor who went by that name was really a construct, created by Ioun to walk among mortals and study our






