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Returning 35 results for 'bannerets barely diffusing curving remote'.
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Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first found the tunnels didn’t reveal their discovery to anyone, and to this day only a handful among the Council of Savants and the Gray Ghosts know about them. The long, gently curving tunnels have
barely 2 feet wide at their widest points. A Tiny creature can move through these tunnels unimpeded, while a Small creature must squeeze to pass through them. Medium and larger creatures can’t fit
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first found the tunnels didn’t reveal their discovery to anyone, and to this day only a handful among the Council of Savants and the Gray Ghosts know about them. The long, gently curving tunnels have
barely 2 feet wide at their widest points. A Tiny creature can move through these tunnels unimpeded, while a Small creature must squeeze to pass through them. Medium and larger creatures can’t fit
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first found the tunnels didn’t reveal their discovery to anyone, and to this day only a handful among the Council of Savants and the Gray Ghosts know about them. The long, gently curving tunnels have
barely 2 feet wide at their widest points. A Tiny creature can move through these tunnels unimpeded, while a Small creature must squeeze to pass through them. Medium and larger creatures can’t fit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
best interest to keep their citadels safe from discovery. Menyar-Ag prefers to plant them in desolate and rarely frequented places such as barren deserts or remote locations in the Underdark. The primary
audience chamber was so intense that I could barely think. Did that pressure come from Menyar-Ag-Gith, or from the dozens of followers that surrounded his body? Alas, I left with that thought, and my
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
best interest to keep their citadels safe from discovery. Menyar-Ag prefers to plant them in desolate and rarely frequented places such as barren deserts or remote locations in the Underdark. The primary
audience chamber was so intense that I could barely think. Did that pressure come from Menyar-Ag-Gith, or from the dozens of followers that surrounded his body? Alas, I left with that thought, and my
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
best interest to keep their citadels safe from discovery. Menyar-Ag prefers to plant them in desolate and rarely frequented places such as barren deserts or remote locations in the Underdark. The primary
audience chamber was so intense that I could barely think. Did that pressure come from Menyar-Ag-Gith, or from the dozens of followers that surrounded his body? Alas, I left with that thought, and my
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
own movement. The remote device also grants the creature a sensory awareness of the area around it. This allows the appendage to be used normally, so that the creature can undertake any activity
. Prisoners of the Monastery Some thirty humanoid prisoners (commoners) are held in the monastery. All have had their faces flayed to make them barely distinguishable from the monks. Most work in the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
around them. 3 Hired to guard a caravan heading to a remote mountain town, adventurers find the pass blocked with rockslides caused by stone giants at play. 4 A group of giants (perhaps members of the
finances an expedition to a remote ruin to retrieve giant-made art and artifacts. 4 The characters’ research suggests the last known location of the Axe of the Dwarvish Lords (or some other artifact
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
around them. 3 Hired to guard a caravan heading to a remote mountain town, adventurers find the pass blocked with rockslides caused by stone giants at play. 4 A group of giants (perhaps members of the
finances an expedition to a remote ruin to retrieve giant-made art and artifacts. 4 The characters’ research suggests the last known location of the Axe of the Dwarvish Lords (or some other artifact
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
own movement. The remote device also grants the creature a sensory awareness of the area around it. This allows the appendage to be used normally, so that the creature can undertake any activity
. Prisoners of the Monastery Some thirty humanoid prisoners (commoners) are held in the monastery. All have had their faces flayed to make them barely distinguishable from the monks. Most work in the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
own movement. The remote device also grants the creature a sensory awareness of the area around it. This allows the appendage to be used normally, so that the creature can undertake any activity
. Prisoners of the Monastery Some thirty humanoid prisoners (commoners) are held in the monastery. All have had their faces flayed to make them barely distinguishable from the monks. Most work in the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
around them. 3 Hired to guard a caravan heading to a remote mountain town, adventurers find the pass blocked with rockslides caused by stone giants at play. 4 A group of giants (perhaps members of the
finances an expedition to a remote ruin to retrieve giant-made art and artifacts. 4 The characters’ research suggests the last known location of the Axe of the Dwarvish Lords (or some other artifact
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, siege engines, or other weapons of war. Their earliest efforts, which lumbered onto Cyran battlefields in the late 930s YK, were barely more than golems with limited sentience, difficult to command
. Construction began on enormous new creation foundries, hundreds of feet tall, carved into the sides of mountains or secretly nestled within remote canyons. The project succeeded beyond Cyre’s wildest dreams
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
underground, or to even more dangerous and remote places. The cartographer selects the method and route of travel for a franchise, and creates and maintains maps of the journey. As the characters travel
supply of colored inks. It’s a Rental At rank 1, at the start of any mission, you can requisition a second-hand draft horse and cart (barely functional), riding horses and ponies (typically well aged
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
underground, or to even more dangerous and remote places. The cartographer selects the method and route of travel for a franchise, and creates and maintains maps of the journey. As the characters travel
supply of colored inks. It’s a Rental At rank 1, at the start of any mission, you can requisition a second-hand draft horse and cart (barely functional), riding horses and ponies (typically well aged
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
underground, or to even more dangerous and remote places. The cartographer selects the method and route of travel for a franchise, and creates and maintains maps of the journey. As the characters travel
supply of colored inks. It’s a Rental At rank 1, at the start of any mission, you can requisition a second-hand draft horse and cart (barely functional), riding horses and ponies (typically well aged
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, siege engines, or other weapons of war. Their earliest efforts, which lumbered onto Cyran battlefields in the late 930s YK, were barely more than golems with limited sentience, difficult to command
. Construction began on enormous new creation foundries, hundreds of feet tall, carved into the sides of mountains or secretly nestled within remote canyons. The project succeeded beyond Cyre’s wildest dreams
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, siege engines, or other weapons of war. Their earliest efforts, which lumbered onto Cyran battlefields in the late 930s YK, were barely more than golems with limited sentience, difficult to command
. Construction began on enormous new creation foundries, hundreds of feet tall, carved into the sides of mountains or secretly nestled within remote canyons. The project succeeded beyond Cyre’s wildest dreams
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
scale the trap for higher levels by increasing each dart’s Poison damage as follows: 7 (2d6) at levels 5–10, 14 (4d6) at levels 11–16, or 24 (7d6) at levels 17–20. Linda Lithen Bobby and Hank barely
a wall or similar barrier. It can’t go around corners, but creative dungeon builders incorporate curving turns into nearby passages that allow the stone to keep moving. Detect and Disarm. As a Study
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
scale the trap for higher levels by increasing each dart’s Poison damage as follows: 7 (2d6) at levels 5–10, 14 (4d6) at levels 11–16, or 24 (7d6) at levels 17–20. Linda Lithen Bobby and Hank barely
a wall or similar barrier. It can’t go around corners, but creative dungeon builders incorporate curving turns into nearby passages that allow the stone to keep moving. Detect and Disarm. As a Study
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
scale the trap for higher levels by increasing each dart’s Poison damage as follows: 7 (2d6) at levels 5–10, 14 (4d6) at levels 11–16, or 24 (7d6) at levels 17–20. Linda Lithen Bobby and Hank barely
a wall or similar barrier. It can’t go around corners, but creative dungeon builders incorporate curving turns into nearby passages that allow the stone to keep moving. Detect and Disarm. As a Study
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
DC 15 Wisdom (Perception) check notices that the curving wall just west of the southern entrance is less smooth than the other walls, holding stair-like footholds. They go about four feet up the side
are barely visible. The room holds a scene of chaos: a river cascades through a bottomless abyss, suddenly transforming into a ribbon of iron. A nearby boulder blooms into fire as lightning scatters
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
DC 15 Wisdom (Perception) check notices that the curving wall just west of the southern entrance is less smooth than the other walls, holding stair-like footholds. They go about four feet up the side
are barely visible. The room holds a scene of chaos: a river cascades through a bottomless abyss, suddenly transforming into a ribbon of iron. A nearby boulder blooms into fire as lightning scatters
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
DC 15 Wisdom (Perception) check notices that the curving wall just west of the southern entrance is less smooth than the other walls, holding stair-like footholds. They go about four feet up the side
are barely visible. The room holds a scene of chaos: a river cascades through a bottomless abyss, suddenly transforming into a ribbon of iron. A nearby boulder blooms into fire as lightning scatters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Without the steps, climbing the inward-curving wall requires a climbing kit and a successful DC 15 Strength (Athletics) check. The message, scrawled in Old Omuan, states, “True love, faithful general
-Taya. When Zalkoré is reduced to 63 hit points or fewer, she calls out to her dead lover for protection. The spirit of Thiru-Taya answers the call, appearing as a barely visible 10-foot-tall apparition
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Without the steps, climbing the inward-curving wall requires a climbing kit and a successful DC 15 Strength (Athletics) check. The message, scrawled in Old Omuan, states, “True love, faithful general
-Taya. When Zalkoré is reduced to 63 hit points or fewer, she calls out to her dead lover for protection. The spirit of Thiru-Taya answers the call, appearing as a barely visible 10-foot-tall apparition
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Without the steps, climbing the inward-curving wall requires a climbing kit and a successful DC 15 Strength (Athletics) check. The message, scrawled in Old Omuan, states, “True love, faithful general
-Taya. When Zalkoré is reduced to 63 hit points or fewer, she calls out to her dead lover for protection. The spirit of Thiru-Taya answers the call, appearing as a barely visible 10-foot-tall apparition
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lined with limed-over corpses. A circle of barely distinguishable bodies composes the lower tier, while a fresher ring of calcified corpses stands on the heads and shoulders of those beneath
to the ceiling down to the floor. Tracks have worn smooth paths from ledge to ledge across the curving floor.
The thunderous griding of stone echoes throughout the cave, as three boulders roll along






