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Returning 35 results for 'banners build diffusing clashing respect'.
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Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts.
These trappings of civil society do
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sun sets, the newly hatched young emerge from the lair to eat the captives alive.
These predators see themselves as great hunters, and respect others with such skills. If a tlincalli encounters a more
powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or fight to the death to remove it as competition.
Tlincallis rarely build cities, make
monsters
peace between people and beasts. But as ages passed, her children grew restless in the shade of her leaves. Her eldest son came to her and said, “Mother, I dream of war! I want to build a fortress
next day the eldest daughter came before the Queen. “Mother, I dream of magic! I want to build a tower and conjure fire!” The Queen replied, “Then leave the wood, but do not cast your
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
communities are threatened.
Pastoral Pleasantries
Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
history of shared traditions, recorded and retold to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts
. Hobgoblins don’t build temples to their gods, lest they displease Maglubiyet, but the few priests among them do tend small shrines and interpret the body of legends about their gods. Nomog-Geaya’s priests
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
history of shared traditions, recorded and retold to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts
. Hobgoblins don’t build temples to their gods, lest they displease Maglubiyet, but the few priests among them do tend small shrines and interpret the body of legends about their gods. Nomog-Geaya’s priests
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
history of shared traditions, recorded and retold to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts
. Hobgoblins don’t build temples to their gods, lest they displease Maglubiyet, but the few priests among them do tend small shrines and interpret the body of legends about their gods. Nomog-Geaya’s priests
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Brelish crown in dealing with matters beyond the capabilities of local law enforcement. 6 As emissaries of Darguun’s Lhesh Haruuc, work to build respect for Darguun as a nation. 7 As agents of the
trade pacts with the nations of Khorvaire. 2–3 As agents of Queen Aurala, help her build Aundair’s strength in preparation for the next war, without alerting other nations to her ambitions. 4–5 Assist the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Brelish crown in dealing with matters beyond the capabilities of local law enforcement. 6 As emissaries of Darguun’s Lhesh Haruuc, work to build respect for Darguun as a nation. 7 As agents of the
trade pacts with the nations of Khorvaire. 2–3 As agents of Queen Aurala, help her build Aundair’s strength in preparation for the next war, without alerting other nations to her ambitions. 4–5 Assist the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Brelish crown in dealing with matters beyond the capabilities of local law enforcement. 6 As emissaries of Darguun’s Lhesh Haruuc, work to build respect for Darguun as a nation. 7 As agents of the
trade pacts with the nations of Khorvaire. 2–3 As agents of Queen Aurala, help her build Aundair’s strength in preparation for the next war, without alerting other nations to her ambitions. 4–5 Assist the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Darklake To move their expeditionary force across the Darklake, the characters must build rafts or coracles from Underdark materials, or seek out duergar or kuo-toa ferries for hire. Each ferry
factions of the kuo-toa show him respect. Shuushar mediates disputes between the kuo-toa and supervises the allocation of their dwindling resources. Even so, the kuo-toa monk isn’t sure how long he can sustain his people and keep them from destruction.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Darklake To move their expeditionary force across the Darklake, the characters must build rafts or coracles from Underdark materials, or seek out duergar or kuo-toa ferries for hire. Each ferry
factions of the kuo-toa show him respect. Shuushar mediates disputes between the kuo-toa and supervises the allocation of their dwindling resources. Even so, the kuo-toa monk isn’t sure how long he can sustain his people and keep them from destruction.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Darklake To move their expeditionary force across the Darklake, the characters must build rafts or coracles from Underdark materials, or seek out duergar or kuo-toa ferries for hire. Each ferry
factions of the kuo-toa show him respect. Shuushar mediates disputes between the kuo-toa and supervises the allocation of their dwindling resources. Even so, the kuo-toa monk isn’t sure how long he can sustain his people and keep them from destruction.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s delight in the world’s natural cycles. Purphoros’s willingness to build and demolish appeases Klothys—as well as the fact that he despises Heliod as much as she does. Klothys’s
opportunity. Even so, Erebos and Klothys maintain a level of mutual respect. Until recently, Klothys and Athreos were unflappable allies. But now her emergence from the Underworld has blurred the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s delight in the world’s natural cycles. Purphoros’s willingness to build and demolish appeases Klothys—as well as the fact that he despises Heliod as much as she does. Klothys’s
opportunity. Even so, Erebos and Klothys maintain a level of mutual respect. Until recently, Klothys and Athreos were unflappable allies. But now her emergence from the Underworld has blurred the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s delight in the world’s natural cycles. Purphoros’s willingness to build and demolish appeases Klothys—as well as the fact that he despises Heliod as much as she does. Klothys’s
opportunity. Even so, Erebos and Klothys maintain a level of mutual respect. Until recently, Klothys and Athreos were unflappable allies. But now her emergence from the Underworld has blurred the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, crucial to the empire’s prosperity. Those who work with the riches of the earth number among the land’s most respect artisans and have few peers. To support its members, the Aurum Guild allows miners
and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight when they could talk instead and build on this ecosystem of wondrous cultures and fascinating traditions.
7 I owe the short-lived mortals I become friends with the responsibility of
watching over their progeny.
8 People must earn my respect—and they’re failing badly.
Silver Dragon Ideals d6 Ideal
1 Sensualism. I savor the world and consume its myriad delights
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, crucial to the empire’s prosperity. Those who work with the riches of the earth number among the land’s most respect artisans and have few peers. To support its members, the Aurum Guild allows miners
and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight when they could talk instead and build on this ecosystem of wondrous cultures and fascinating traditions.
7 I owe the short-lived mortals I become friends with the responsibility of
watching over their progeny.
8 People must earn my respect—and they’re failing badly.
Silver Dragon Ideals d6 Ideal
1 Sensualism. I savor the world and consume its myriad delights
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight when they could talk instead and build on this ecosystem of wondrous cultures and fascinating traditions.
7 I owe the short-lived mortals I become friends with the responsibility of
watching over their progeny.
8 People must earn my respect—and they’re failing badly.
Silver Dragon Ideals d6 Ideal
1 Sensualism. I savor the world and consume its myriad delights
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, crucial to the empire’s prosperity. Those who work with the riches of the earth number among the land’s most respect artisans and have few peers. To support its members, the Aurum Guild allows miners
and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
great hunters, and respect others with such skills. If a tlincalli encounters a more powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or
fight to the death to remove it as competition. Tlincallis rarely build cities, make clothing, or mine metals. Instead, they scavenge much of what they need or want. They do, however, melt down scavenged
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
great hunters, and respect others with such skills. If a tlincalli encounters a more powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or
fight to the death to remove it as competition. Tlincallis rarely build cities, make clothing, or mine metals. Instead, they scavenge much of what they need or want. They do, however, melt down scavenged
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
great hunters, and respect others with such skills. If a tlincalli encounters a more powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or
fight to the death to remove it as competition. Tlincallis rarely build cities, make clothing, or mine metals. Instead, they scavenge much of what they need or want. They do, however, melt down scavenged
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Anything might strike a githyanki’s fancy, from a jewel taken from the pommel of a fallen opponent’s sword to colorful banners taken from a plundered castle that, preserved by the timeless nature of the
with Tiamat, the githyanki are forbidden from using psionics or magic to compel their dragon allies’ actions or read their minds. A dragon remains a loyal ally as long as its riders and handlers treat it with respect and it gets plenty of opportunities to pillage.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Anything might strike a githyanki’s fancy, from a jewel taken from the pommel of a fallen opponent’s sword to colorful banners taken from a plundered castle that, preserved by the timeless nature of the
with Tiamat, the githyanki are forbidden from using psionics or magic to compel their dragon allies’ actions or read their minds. A dragon remains a loyal ally as long as its riders and handlers treat it with respect and it gets plenty of opportunities to pillage.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Anything might strike a githyanki’s fancy, from a jewel taken from the pommel of a fallen opponent’s sword to colorful banners taken from a plundered castle that, preserved by the timeless nature of the
with Tiamat, the githyanki are forbidden from using psionics or magic to compel their dragon allies’ actions or read their minds. A dragon remains a loyal ally as long as its riders and handlers treat it with respect and it gets plenty of opportunities to pillage.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
sewer tunnels, paying them with food and tools the kobolds wouldn’t have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ancient dragons threatening nations and clashing with each other in devastating battles. The campaign might end with Tiamat herself appearing in the Flanaess—perhaps emerging from the Riftcanyon (see
elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ancient dragons threatening nations and clashing with each other in devastating battles. The campaign might end with Tiamat herself appearing in the Flanaess—perhaps emerging from the Riftcanyon (see
elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ancient dragons threatening nations and clashing with each other in devastating battles. The campaign might end with Tiamat herself appearing in the Flanaess—perhaps emerging from the Riftcanyon (see
elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stacked rings festooned with banners of war. Advanced siege weapons are anchored to their angular battlements. Soldiers rise at the crack of dawn to the punctual call of brass horns, filling the gate
the victors, however, who don’t always respect their enemies, no matter how brave or honorable those foes might have been. The Final Procession is also a place of ceremony. Generals frequently award
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stacked rings festooned with banners of war. Advanced siege weapons are anchored to their angular battlements. Soldiers rise at the crack of dawn to the punctual call of brass horns, filling the gate
the victors, however, who don’t always respect their enemies, no matter how brave or honorable those foes might have been. The Final Procession is also a place of ceremony. Generals frequently award
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stacked rings festooned with banners of war. Advanced siege weapons are anchored to their angular battlements. Soldiers rise at the crack of dawn to the punctual call of brass horns, filling the gate
the victors, however, who don’t always respect their enemies, no matter how brave or honorable those foes might have been. The Final Procession is also a place of ceremony. Generals frequently award






