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Species
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the
Species
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine
Species
Mordenkainen Presents: Monsters of the Multiverse
on the spur of the moment, with no depth or history—is called a mask. A mask can be used to express a mood or to serve a specific purpose and then might never be used again. However, many
description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. The Flagon and the Dragon This wood and stone tavern is a step up from the Black Tankard (area 15). Tending bar is the proprietor, a female half-drow named Cal’al Claddani. She always introduces
herself by asking, “What’s your poison?” Cal’al took over the tavern after its previous owners fled. She sells two local beverages: a sherry called Amberjack (8 sp per glass) and Goat’s Head Ale (4 sp
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
groups called flocks. A flock is led by the oldest and most experienced kenku with the widest store of knowledge to draw on, often called Master.
Although kenku can’t create new things, they have
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
Species
Spelljammer: Adventures in Space
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace
of the race in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Chug Champion The tavern’s signature game is a nightly contest called chug champion. Playing the Game To play chug champion, participants—called “chuggers”—line up at the bar and pay 5 GP
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Pulquería The front wall of Rufina’s tavern—called a pulquería, as it specializes in a local beverage called pulque—is plastered with portraits of missing persons and requests for help. When the
the bar includes a painted portrait of an elderly woman, which is surrounded by yellow marigolds and offerings of drinks and cactus fruits.
Two dwarves seated at one of the three tables in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
electrum pieces are harmarks (commonly called “blue eyes”), and five-sided gold pieces are nobles. Sembia doesn’t mint platinum coins. All coinage is accepted in Sembia, including copper and platinum
pieces from abroad. In Waterdeep, the bustling cosmopolitan center of trade, coppers are called nibs, silvers are shards, electrum pieces are moons, gold pieces are dragons, and platinum coins are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, worth 15 gp. Creature. Lifting the lamp will open a hidden door in the floor, releasing a wight called Ayocuan from the compartment in which he has been trapped. Ayocuan wears another amulet of
shut with a pitted copper bar so that it can’t be opened from the outside. From inside this room, one has merely to remove the bar.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Using This Book This book is a gateway to adventures across the multiverse, with a focus on two thresholds to the planes: Sigil, also called the City of Doors, and the Outlands, which acts as the hub
Planes—and other incredible realms. Mike Pape Angels, devils, and all manner of planar creatures relax in the Smoldering Corpse Bar in Sigil
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common
forcing the tribe’s survivors to flee into the foothills and forests. Enraged by the death of their war chief, the orcs have called upon ancient allies — evil, shapechanging, half-orc spellcasters who
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
shattered remains of trees, roads, and whole mountain ranges dot the barren landscape. In the distance, a lone castle is silhouetted against the crimson horizon. Two hulking figures wander around the
ruined structure in the distance is all that remains of a castle Kas once called home and is the unreality’s only noteworthy structure. The sun hangs along the horizon. The unreality distorts
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Warm Welcome The door of Fortune’s Wheel opens into the Dragon Bar. When the party enters, a polite, snappily dressed tiefling bellhop (commoner) named Valek delivers a letter to them that reads as
follows: Honored guests,
Welcome! I’ve been expecting you. Don’t fret; you’re safe here. Our city’s so-called “peacekeepers” hold no sway in my establishment.
I’ve prepared accommodations for each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
warmth of compassion, and the flame of desire. A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to
desert — remnants of forgotten civilizations. A great range of volcanic mountains called the Fountains of Creation is home to azers. These rocky peaks curl from the edge of the Plane of Earth around
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, several kegs of a locally brewed mushroom beer called Rubbleclub Classic (named for its brewer, the svirfneblin Glyphy Rubbleclub), and several more kegs of an oaky whiskey called Oofenklanger’s Finest
(named after the family that originally distilled it). Taproom. The taproom contains seating areas, including a row of stools next to a low bar made of carved basalt. Hanging above the bar are two soot
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tavern Locations The following area descriptions are keyed to map 1.2. E1. Taproom Alan Alyth tends bar while two young men (human commoners) named Falten and Yimiur take orders, deliver drinks and
food to tables, and joke with the clientele. Flanking the entrance are two bouncers: a suit of animated armor called Klank and a gruff female half-ogre named Skoona. Both are here to protect the other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Key Descriptions The keys listed in the Vault Keys table are further described below, in alphabetical order. Adamantine Bar The characters can purchase a 10-pound adamantine bar for 1,000 gp. The
from a Queen Laeral Silverhand, the Open Lord of Waterdeep, was once the queen of an ancient kingdom called Stornanter. The characters can recall this fact with a successful DC 20 Intelligence (History
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Fire A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to deep red at midnight, so
Fountains of Creation toward the Para-elemental Plane of Ash and pools into a great expanse of lava called the Sea of Fire, traversed by efreeti and azer sailors in great brass ships. Islands of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bulette A bulette is a massive predator that terrorizes any lands it inhabits. Also called a “land shark,” it lives only to feed. Irascible and rapacious, bulettes fear no other creature, and they
. Wandering Monster. A bulette ranges across temperate lands, feeding on any animals and humanoids it comes across. These creatures dislike dwarf and elf flesh, although they often kill them before realizing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Version F1: Dragon Bar The Dragon Bar is an extravagant reception area where gamblers gather before hitting the casino proper. When the characters enter, the ghost of a washed-up stage magician known
as the Great Stephen Amber is performing sleight-of-hand tricks for an audience of a few dozen low-stakes noble gamblers and three gnoll hecklers. At the southeast corner of the bar is a simple door
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
when one will do. He has a dark sense of humor and spares no pity on those who take the risk of entering Undermountain. He keeps Grimvault, his magic greatsword, within reach under the bar, and can
(5,000 XP)
Special Equipment. Durnan wields a sword of sharpness (greatsword) called Grimvault. He wears boots of striding and springing, elven chain, and a ring of spell turning.
Indomitable
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
further than any of his predecessors. He was paranoid of grave robbers, believing that if his tomb were plundered, it would bar his passage to paradise. To safeguard his treasures, Amun Sa commissioned a
fulfill your curse, for you have called it down with power in my name. But I also curse you, Amun Sa, that you shall not voyage into the beyond until some mortal soul does as you so feared, removing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hartsvale I have been to Hartsvale only once, and found it surpassingly beautiful each time. Its wonders are wild and untamed, with even the so-called civilization of the place exuding a kind of
fealty to him. Peace has reigned for many years in Hartsvale. Grauman, called the Good King by his people, sits the Alabaster Throne, though his years are advanced. His eldest son and heir, Taumarik, is a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
sat the deep, broad well that was the only known entrance to the dungeon. Around this well he built a tavern and inn that caters to adventurers and those who seek their services, and he called it the
thought him dead. But one night, a voice called up from the well. Few at first believed it could be Durnan, but folk as long-lived as he vouched it so. The Yawning Portal had passed into the hands of his
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
behind the walls of the High City. Elmandar’s Star Charts is run by a retired elf adventurer who once served as the
spelljammer aboard a space galleon called the Eclipse (shown here as a model) The
Astral Menagerie) named Vikka tends bar. Elmandar’s Star Charts Elmandar, a retired elf adventurer, is Bral’s most accomplished astronomer. The star charts that he and his staff of cartographers
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
speak of impenetrable mountains rising amid a dark forest to the north. The Siren Sea is studded with islands large and small. The largest cluster near the mainland, called the Dakra Isles, is poorly
centaurs—the Lagonna and the Pheres—roam the hills and grasslands between the three poleis. The leonin hunt in the valley of Oreskos, nestled between the two mountain ranges. Satyrs dwell in a smaller
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bargra Yefkos (human) Land of the Wolf Nomads—horse riders engaged in war against Iuz Baklunish Nomads The Chakyik and Wegwiur—called Tiger Nomads and Wolf Nomads, respectively, by their neighbors—are
horse riders of Baklunish descent who dwell on the steppes north of the Yatil Mountains and Lake Quag. The climate in the steppes and pine forests ranges from cool to frigid. Both peoples maintain
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
them), or when his deal is refused. The goblin whistles loudly a moment before he teleports away, followed by the heavy footsteps of something enormous and furry approaching from behind the bar. Onyx
Ascendant The cat stepping out from behind the bar looks gigantic from your current height. Onyx walks in nonchalantly, yawns, and drops down on the floor to lick herself. Suddenly, a shimmering portal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, locals are neither friendly nor spiteful—they simply exist. Not surprisingly, they are easily conquered, as was the case when the town’s current ruler, a mysterious Humanoid called High Cardinal
platters of bland food and chalky mugs of watered-down booze. But beneath the bar lies a Sensate speakeasy: a vibrant, elegant chamber filled with a cornucopia of pleasures banned in Hopeless. Far from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has since been replaced by a recently constructed temple to Lady Firehair, called the Heartward Hall. Not far from Heartward lies the town hall, a former inn that has been turned into the council
lies the Venturer’s Rest, a favorite stopping-off point of adventurers in the area, and of the locals who like to sit at the bar and listen to the tales such folk bring with them. The Rest was until
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Object Transformation d100 New Object 01–10 Bag of 20 caltrops (2 lb.) 11–25 Bar of soap (1/4 lb.) 26–35 Clay bowl containing 20 candied plums (1 lb.) 36–50 Dead, rotting fish (2 lb.) 51–60 Full
-foot-radius sphere centered on the statue and lasts for 1 minute. Any creature that starts its turn in the cloud must succeed on a DC 15 Constitution saving throw or contract a disease called
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
all hostile creatures, the situation resets, and another saving throw is called for whenever it again comes within 30 feet of an injured enemy.
Decorative Tiles The walls and floors of rooms
are 4-inch-thick double doors made of dressed stone, 5 feet wide and 10 feet tall. Except where otherwise noted, each door has a handle consisting of a horizontal bronze bar set into the stone on each
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
sidekicks. See the “Scaly Eye Members” sidebar for more information. B5. Bronze Gate Entrance A bronze gate locked from the inside with a heavy bar blocks this entrance tunnel. A creature inside the Bronze
Shrine that can reach the bar, which is 4 feet off the ground, can unlock it as an action. Characters hoping to get through the barred gates from the outside must break the gates down, which takes a






