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Returning 35 results for 'bard back diffusing crowd resolve'.
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Cloud Giant Smiling One
Legacy
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Monsters
Volo's Guide to Monsters
(spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The giant has the following bard spells prepared:
Cantrips (at will): minor
has advantage on the attack roll.
Change Shape. The giant magically polymorphs into a beast or humanoid it has seen, or back into its true form. Any equipment the giant is wearing or carrying is
Gladiator
Legacy
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Backgrounds
Player’s Handbook (2014)
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer
I love.
2
Someone stole my precious instrument, and someday I’ll get it back.
3
I want to be famous, whatever it takes.
4
I idolize a hero of the old tales and measure my deeds
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short
style of clothing.
Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.
Blend into the Crowd
Halflings
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
liking to you.
Variant Entertainer: Gladiator
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can
)
d6
Bond
1
My instrument is my most treasured possession, and it reminds me of someone I love.
2
Someone stole my precious instrument, and someday I’ll get it back
Backgrounds
Baldur’s Gate: Descent into Avernus
how toughs gather at the Blushing Mermaid or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an
entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
transfer any amount of your franchise funds back to your satchel with a successful DC 15 Dexterity (Sleight of Hand) check.
Secret Satchel
As a rank 3 hoardsperson, your living loot satchel gets an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
take more than a few hours. While Frody waits, he performs his favorite music to an enrapt crowd outside My Left Boot. If there’s a bard or another musically inclined individual among the player
before returning to the arms of her weeping parents. As the crowd disperses, locals pat you on the back and shoulder and congratulate you on a quest well done.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Embarrassment Almost every bard has suffered at least one bad experience in front of an audience, and chances are you’re no exception. No one becomes famous right away, after all; perhaps you had a
that a performance can go wrong are as varied as the fish in the sea. No matter what sort of disaster might occur, however, a bard has the courage and the confidence to rebound from it — either pressing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the corruptible, the resolve of the truly heroic—the Dark Powers savor these traits. Whether for a night or an eternity, Ravenloft seeks heroes of all sorts and pits them against their greatest
whether the Dark Powers of Ravenloft have exerted their influence upon you, granting you a double-edged supernatural gift. Subclass Options. Consider choosing the College of Spirits bard or the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
characters enter the temple, read: Pushing your way into the temple through the crowd of onlookers, you see an elf priest presiding over the figure of the late emperor, whose body floats in an azure
do not move the crowd, however. When Xeleth then tells of finding her engaged in a conspiracy to overthrow him, the crowd boos Xedalli and calls for Xeleth to be crowned emperor. Xedalli, in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
cries out, “Give it back, you little thief!”
“No, you’re the thief!” replies a youngster with a panicked squeak. An instant later, a frantic kobold bursts from the crowd clutching a sizable bunch of
engaging diplomatically and succeeding on a DC 12 Charisma (Persuasion) check. Less than a minute later—whether or not the characters get involved—Gammon’s mother, Kusa Xungoon, appears from the surrounding crowd.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
and weeping. As you move further into the heart of the village, you notice its elderly leader, Lord Gregorus, standing in the middle of a restless crowd. He wipes his foggy glasses, then reads from a
scrappy note as the crowd hushes."
What should be a time of celebration and gratitude has turned into confusion, as the village’s gifts have all been stolen. The bandit gang responsible flew into
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ghallanda tavern. Inside, the halfling bartender uses prestidigitation to chill and flavor an array of exotic beverages. A Phiarlan bard entertains the crowd with song and a dazzling display of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
young bard three tables over.
Then all the noise is eclipsed by a shout: “Ya pig! Like killin’ me mates, does ya?” Then a seven-foot-tall half-orc is hit by a wild, swinging punch from a male human
before you can see if blood is drawn, a crowd of spectators clusters around the brawl. What do you do?
The human combatants are five members of the Xanathar Guild (CE human bandits). The one with
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Bring forth the zodar!”
The crowd gives out a collective gasp as the guards part ranks to make way for a creature clad head to toe in a suit of obsidian armor. As it floats toward you, you realize the
characters forfeit the match if any of them leaves the temple. Xeleth, Xedalli, and Andavier move to the sidelines for their own safety, protected by royal guards. The audience also moves as far back as they
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-talking! Phase 2. During the second phase, the characters are in the spotlight, and they need to create a killer performance to win back the crowd. At least one character must sing, rap, chant, or otherwise
vocalize lyrics. Doing so in a crowd-pleasing way requires a successful DC 15 Charisma (Performance) check. The other characters can assist the performance. They can use any skill so long as it makes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hit. Using the zombies’ average damage (4 Bludgeoning damage), the Fighter takes 8 Bludgeoning damage. After seeing the Fighter mauled by zombies, the Bard casts Shatter, centering the spell on the
Fighter. (The Bard trusts that the Fighter will succeed on the Constitution saving throw and survive the resulting damage.) The spell affects a 10-foot-radius Sphere, and the Targets in Area of Effect
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
one. Terrified Citizens. A crowd of thirty commoners rushes past the characters, led by a scrappy youngster who shouts, “To the docks! We’ll take one of the ships! It’s our only hope!” An old woman
grabs the arm of a character and moans, “Those vines are everywhere! There’s nowhere safe! We’re all doomed!” Suddenly, a tremor causes a building to collapse, burying half of the crowd and scattering
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the rows of seats. If the characters join them, read: The lights dim and a hush falls over the crowd. A second later, a spotlight illuminates a lithe, elven figure sitting in a silver hoop, suspended
in the chapter). Near the end of the show, Mister Light asks if any guests would like to perform their own acts for the crowd. Any character who accepts the offer can woo spectators with a DC 14
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision
tribes, or inspiring a crowd of townsfolk. Other Charisma Checks The DM might call for a Charisma check when you try to accomplish tasks like the following: Find the best person to talk to for news
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(chaotic good). Audiences crowd the lakeside just to witness her beauty and hear her song. Palasha is no ordinary mermaid. Her singing has the ability to emulate the effects of a control water spell. Once
characters watch Palasha perform. Kettlesteam, the kenku warlock, snakes through the crowd, using disguise self and Mimicry to pose as different hecklers. After three mean-spirited jeers, the mermaid falters
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
set sail: two longships and a galleon. A group of thugs in black leather armor use their clubs on a crowd of screaming commoners, keeping the people away from the ships as they’re loaded with cargo
under the supervision of a sneering man with long red hair.
A woman steps out of the crowd and wipes blood from her chin. “Glad to see you again,” she says with a smile. “I’m Captain Elaina Sartell
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
frogs, shredding their makeshift costumes and furiously lashing out at the crowd! The other students scatter, and it’s up to the characters to subdue the giant frogs. Luckily for any character who has
affecting it with a DC 15 Wisdom (Animal Handling) check. On a success, a frog becomes docile again and stops attacking. After 1 minute, each docile frog reverts back to normal size and appearance. Ending
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision
warring tribes, or inspiring a crowd of townsfolk. Other Charisma Checks. The DM might call for a Charisma check when you try to accomplish tasks like the following: Find the best person to talk to for news
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
”). Inside the coach is Victoro Cassalanter’s valet, Willifort Crowelle, a doppelganger in tiefling form. As the hire-coach flees, a street chase ensues (encounter 3, “Street Chase”). When a crowd cuts off
his escape route, Willifort leaps out of the hire-coach and tries to lose himself in the crowd. In the confusion, street urchins snatch the stone. The characters catch up to the children in their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
silent, heavily armored guards of the Casques Silencieux watch over calm promenades and markets. But a day or a week or a month later, the first telltale cough cracks amid the crowd. As people evacuate
is safe again. How the Casques Silencieux know is a mystery, but their judgment always proves correct. And so the cycle goes, from ruin to relief and back again, with de facto ruler Mademoiselle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hobgoblin general, whose descendants want it back. The ways to resolve these problems aren’t always simple. Certain situations demand straightforward decisions. If Emerald Claw cultists are about to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the confrontation in Wave Echo Cave, read the following aloud: The rumbling of an agitated crowd greets your journey back into town. It takes only a moment to locate the source of this cacophony: the
home of townmaster Harbin Wester. A gaggle of townsfolk has gathered, some shouting for Harbin to come outside and others decrying his leadership. A few individuals in the crowd display minor injuries
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-embrace as you make your presence known. At the back of the stage, musicians stare in shock but continue playing.
The audience area beyond is a profusion of colorful parasols held by people wearing
expensive clothes, all watching the performance with rapt attention.
Sitting on a raised dais in the center of the crowd is the White Jade Emperor, dressed in magnificent yellow and gold robes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
survival—its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
survival—its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells Well, darn. Whatever could have happened to the spells Mordenkainen’s Bountiful Back-Patting, Heward’s Hot Air, and all the rest? I’m sure I submitted the spells they insisted I include herein
Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Zinda’s spirit shepherds, known as daturas—who has returned to the city after years of living alone in the jungle. Kala moves hurriedly through the crowd. Aside from her rudeness, there’s nothing
remarkable about Kala at the moment, but characters who notice her now might recall spotting her later when they hear descriptions of the woman. The milling crowd stymies characters who try to pursue Kala






