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Returning 35 results for 'bard build diffusing command require'.
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bards build diffusing common required
bards build diffusing common requires
bards build diffusing commands required
bards build diffusing commands requires
bards build diffusing command required
spells
addition, creatures have Advantage on saving throws against effects that require them to hear a sound from the other side of the Emanation, such as the Command spell.
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, making a bargain for a musical gift in addition to your life and freedom, but at what cost? QUICK BUILD You can make a bard quickly by following these suggestions. First, Charisma should be your
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
Monsters
Dragonlance: Shadow of the Dragon Queen
Spider Climb. The drone can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Unusual Nature. The drone doesn’t require air, food, drink
inlaid with crystals that flash with sparks of electricity. Created to build the fantastic structures that once marked the glory of Istar, these drones resemble short, stout mantises. They have four
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
.
Unusual Nature. The horror doesn’t require air, food, drink, or sleep.Multiattack. The horror makes one Bite attack and two Rotating Saw attacks, or it makes two Lightning Jolt attacks.
Bite
precious metal. They roam Wildspace in commandeered spelljamming ships, gathering the precious metals and crystals they need to build more of their kind. Clockwork horrors have no goal beyond replication
Monsters
Candlekeep Mysteries
. The skitterwidget doesn’t require air, food, drink, or sleep.Multiattack. The skitterwidget makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +6
or not. If it receives a command from its master that would endanger the life of one or more kiddywidgets in its care, a skitterwidget can make a DC 5 Charisma saving throw, ignoring the command and all other commands from its master for 1 minute on a success.Lightning, Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to command and create more chitines on its own. These choldriths soon led the chitines to rebel and abandon their creators, founding free colonies elsewhere in the Underdark. On occasion, though
with duties related to that rank, and all are expected to sacrifice themselves to protect the colony’s choldriths. Every chitine has spinnerets and slowly produces webbing that is used to build
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
an object.
Unusual Nature. The foresworn doesn’t require air, food, drink, or sleep.Multiattack. The foresworn makes three Spectral Polearm attacks.
Spectral Polearm. Melee Weapon Attack: +8
save DC 15):
2/day each: command, detect evil and good
1/day: wall of forceForesworn are the spirits of fallen Solamnic knights who attend to their duty long after death. Armed with spectral armor and
Monsters
Icewind Dale: Rime of the Frostmaiden
that drive them, and are susceptible only to weapons imbued with magic or the strength of adamantine.
Blind Obedience. When its creator or possessor is on hand to command it, a golem performs flawlessly
grasp of language beyond that understanding, and can't be reasoned with or tricked with words.
Constructed Nature. A golem doesn't require air, food, drink, or sleep.Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
Monsters
Dragonlance: Shadow of the Dragon Queen
Unusual Nature. The dragon doesn’t require air, food, drink, or sleep.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9
dragon’s turn. Absent any other command, the zombie tries to kill any non-Undead creature it encounters.Most death dragons are pale imitations of their former selves. They remember flashes and
Species
Spelljammer: Adventures in Space
.
Although thri-kreen don’t sleep, they do require periods of inactivity to revitalize themselves. During these periods, they are fully aware of what’s happening around them.
Thri-kreen
regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to
Monsters
Dragonlance: Shadow of the Dragon Queen
Undead. Unless Soth is incapacitated, he and Undead creatures of his choice within 60 feet of him are immune to features that turn Undead.
Unusual Nature. Soth doesn’t require air, food, drink
acts on Soth’s initiative but immediately after his turn. Absent any other command, the skeleton tries to kill any non-Undead creature it encounters.
Spellcasting. Soth casts one of the following
Monsters
Eberron: Rising from the Last War
rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn't be destroyed, the couatl sacrificed their lives to build a prison of celestial light: a
powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also can't die permanently. Upon its death, it reforms
Monsters
Eberron: Rising from the Last War
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
Monk
Legacy
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Classes
Basic Rules (2014)
serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power. The majority of monks don’t shun their neighbors, making frequent visits to
lawful in alignment. QUICK BUILD You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background
Monsters
Spelljammer: Adventures in Space
’t require sleep.Multiattack. The elf makes two Longsword or Longbow attacks.
Longsword. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Longsword"} to
spellcasting ability:
2/day: teleportAn astral elf commander leads warriors into battle and usually has one or more spelljamming ships under their command. A commander channels the radiant energy of
Monsters
Dragonlance: Shadow of the Dragon Queen
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Unusual Nature. The dragon doesn’t require air, food, drink, or sleep.Multiattack. The
’s control. The zombie acts on the dragon’s initiative but immediately after the dragon’s turn. Absent any other command, the zombie tries to kill any non-Undead creature it
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
made to interact with non-evil creatures.
Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You
the book.
Dark Magic. Several spells of horrific evil of the DM’s design and choosing could be in the book. Spells could impose dreadful curses, disfigure others, require human sacrifice, afflict creatures with crippling pain, spread vile plagues, and so on.
Tortle
Legacy
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Species
The Tortle Package
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
our homes on our backs.” The shells they carry around provide all the shelter they require. Consequently, tortles don’t feel the need to root themselves in one place for too long. A tortle
Orcus
Legacy
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Monsters
Out of the Abyss
Wand of Orcus. The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. While holding it, Orcus can use an action to cast animate dead, blight, or speak
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3;{"diceNotation":"1d4 + 3", "rollType":"roll", "rollAction":"Charges regained"} charges daily at dawn:
At
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
monsters
fuses the swarms under its command, forming a Carrion Crawler in an unoccupied space they can see within 90 feet of themself. The Carrion Crawler takes its turn immediately after Valaara on the same
hive behavior. Valaara exerts its dominance over animals in its domain. All Beasts within 1 mile of the passage have the Charmed condition while in that area.
These regional effects build over time. If
Monsters
Fizban's Treasury of Dragons
each: command, divination, hypnotic pattern, lesser restorationThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing, and enhancing the beauty of their lairs.
Crystal dragons&rsquo
Monsters
Fizban's Treasury of Dragons
: command, divination, greater restoration, hypnotic pattern, invisibilityThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
allows him to command the scaladar. He has put the constructs to work building a device he calls the Simulacrux. This device will, in theory, create a simulacrum of any scaladar that passes through
it. Zox’s intentions are not malevolent; he simply needs more scaladar in order to build all the things he has it in his head to build.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
allows him to command the scaladar. He has put the constructs to work building a device he calls the Simulacrux. This device will, in theory, create a simulacrum of any scaladar that passes through
it. Zox’s intentions are not malevolent; he simply needs more scaladar in order to build all the things he has it in his head to build.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
allows him to command the scaladar. He has put the constructs to work building a device he calls the Simulacrux. This device will, in theory, create a simulacrum of any scaladar that passes through
it. Zox’s intentions are not malevolent; he simply needs more scaladar in order to build all the things he has it in his head to build.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
: magic items of immense power, but so large that they cannot be moved. Eldritch machines always require rare components but creating an eldritch machine could require one or more planes to be
coterminous or it might only be possible to build it in a manifest zone. Ultimately, eldritch machines are plot devices. Their powers are far beyond the standard level of what is possible in Eberron, but such
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
: magic items of immense power, but so large that they cannot be moved. Eldritch machines always require rare components but creating an eldritch machine could require one or more planes to be
coterminous or it might only be possible to build it in a manifest zone. Ultimately, eldritch machines are plot devices. Their powers are far beyond the standard level of what is possible in Eberron, but such
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
? Perhaps your homeland was befouled by evil, and you took up an adventuring life in hopes of finding a new home or purpose.
QUICK BUILD
You can make a druid quickly by following these suggestions
communicate with and command these spirits. Different druidic sects, though, hold different philosophies about the proper relationship of these spirits to each other and to the forces of civilization. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Additional Bard Spells 1st-level bard feature The spells in the following list expand the bard spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a
offers more spells. 1st Level
Color spray
Command
2nd Level
Aid
Enlarge/reduce
Mirror image
3rd Level
Intellect fortress *
Mass healing word
Slow
4th Level
Phantasmal killer
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
: magic items of immense power, but so large that they cannot be moved. Eldritch machines always require rare components but creating an eldritch machine could require one or more planes to be
coterminous or it might only be possible to build it in a manifest zone. Ultimately, eldritch machines are plot devices. Their powers are far beyond the standard level of what is possible in Eberron, but such
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Additional Bard Spells 1st-level bard feature The spells in the following list expand the bard spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a
offers more spells. 1st Level
Color spray
Command
2nd Level
Aid
Enlarge/reduce
Mirror image
3rd Level
Intellect fortress *
Mass healing word
Slow
4th Level
Phantasmal killer
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Command Level 1 Enchantment (Bard, Cleric, Paladin) Casting Time: Action
Range: 60 feet
Components: V
Duration: Instantaneous
You speak a one-word command to a creature you can see within
range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options: Approach. The target moves toward you by the shortest and most
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Command Level 1 Enchantment (Bard, Cleric, Paladin) Casting Time: Action
Range: 60 feet
Components: V
Duration: Instantaneous
You speak a one-word command to a creature you can see within
range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options: Approach. The target moves toward you by the shortest and most






