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Returning 35 results for 'bards better deep class roblox'.
Magic Items
Dungeon Masterâs Guide
some fell goal.
The wand is topped with a skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the grip of its user. All Holy Water
Armor Class while holding the wand.
Spells. The wand has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the wand, you can cast one of the spells on the following table
Magic Items
Dungeon Masterâs Guide
Dexterity increases by 2, to a maximum of 20, while this deep-red sphere orbits your head.
Ioun Stone of Awareness;Awareness (Rare). While this dark-blue rhomboid orbits your head, you have Advantage on
Stone of Protection;Protection (Rare). You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
Ioun Stone of Regeneration;Regeneration (Legendary). You regain 15 Hit Points at
Monsters
Guildmastersâ Guide to Ravnica
":"Claws","rollDamageType":"slashing"} slashing damage.In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific
(1d12);{"diceNotation":"1d12","rollType":"damage","rollAction":"Acidic Skin","damageType":"acid"} acid damage (category 3).
2
Armored Hide. The krasis has better natural armor afforded by a shell or
Monsters
Guildmastersâ Guide to Ravnica
"} slashing damage.
In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific method to create novel life
","rollType":"damage","rollAction":"Acidic Skin","damageType":"acid"} acid damage (category 3).
2
Armored Hide. The krasis has better natural armor afforded by a shell or thick scales, increasing
Monsters
Guildmastersâ Guide to Ravnica
succeed on a DC 19 Strength saving throw or be knocked prone.In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific
(1d12);{"diceNotation":"1d12","rollType":"damage","rollAction":"Acidic Skin","damageType":"acid"} acid damage (category 3).
2
Armored Hide. The krasis has better natural armor afforded by a shell
Monsters
Mordenkainen Presents: Monsters of the Multiverse
manifestations of animalistic rage, bulezaus embody the violence of nature. Across the Abyss, these demons lurk in deep canyons and lofty crags, and many find a place in the ranks of demon lords&rsquo
; entourages. When not being corralled by larger and tougher demons, bulezaus gather into scrabbling mobs, wrestling and fighting among themselves until a better target comes along or until a stronger
Magic Items
Out of the Abyss
A spell gem can contain one spell from any classâs spell list. You become aware of the spell when you learn the gemâs properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your classâs spell list. Doing so doesnât require any components and doesnât require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any classâs spell list. You become aware of the spell when you learn the gemâs properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your classâs spell list. Doing so doesnât require any components and doesnât require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any classâs spell list. You become aware of the spell when you learn the gemâs properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your classâs spell list. Doing so doesnât require any components and doesnât require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any classâs spell list. You become aware of the spell when you learn the gemâs properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your classâs spell list. Doing so doesnât require any components and doesnât require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any classâs spell list. You become aware of the spell when you learn the gemâs properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your classâs spell list. Doing so doesnât require any components and doesnât require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any classâs spell list. You become aware of the spell when you learn the gemâs properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your classâs spell list. Doing so doesnât require any components and doesnât require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any classâs spell list. You become aware of the spell when you learn the gemâs properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your classâs spell list. Doing so doesnât require any components and doesnât require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any classâs spell list. You become aware of the spell when you learn the gemâs properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your classâs spell list. Doing so doesnât require any components and doesnât require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any classâs spell list. You become aware of the spell when you learn the gemâs properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your classâs spell list. Doing so doesnât require any components and doesnât require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any classâs spell list. You become aware of the spell when you learn the gemâs properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your classâs spell list. Doing so doesnât require any components and doesnât require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any classâs spell list. You become aware of the spell when you learn the gemâs properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your classâs spell list. Doing so doesnât require any components and doesnât require attunement. The spell then disappears from
Monsters
Eberron: Rising from the Last War
. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points
. Hashalaq quori have studied their mortal prey for centuries. Inhabiting human bodies as Inspired (Hashalaq variant);Inspired has granted the hashalaq a deep understanding of the hedonistic urges of
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
diameter and 10 feet deep. As before, you can place any appropriately sized object into the portable-hole-sized chest, even if it wouldnât normally fit into your satchel.
That Expensive Thing You
Monsters
Fizban's Treasury of Dragons
bards and philosophers to partake in âthe Great Dialogueâ in the dragonâs mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
university, but the students must travel to the dragonâs mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
Monsters
Fizban's Treasury of Dragons
illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk
Monsters
Fizban's Treasury of Dragons
, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your
avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk of the world
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Making their lairs in the depths of the Underdark, deep dragons are
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons&rsquo
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
in the depths of the Underdark, deep dragons are nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that
instill fear and scar the mind.
Deep dragonsâ black-and-gray hide is smooth like a salamanderâs, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Making their lairs in the depths of the Underdark, deep dragons are
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragonsâ black
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Making their lairs in the depths of the Underdark, deep dragons are nightmarish
cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragonsâ black-and
Ancient Copper Dragon
Legacy
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Monsters
Basic Rules (2014)
statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options
. The ground in that area turns into 3-foot-deep mud. Each creature on the ground in that area when the mud appears must succeed on a DC 15 Dexterity saving throw or sink into the mud and become
Species
Eberron: Rising from the Last War
espionage in the lands west of the Mournland, while Thuranni operates in the eastern lands. As a rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. Thuranni and Phiarlan
maintain a peaceful relationship, but rivalries run deep.
Baron Elar dâThuranni is said to be responsible for the Shadow Schism. Ruling the house from an enclave in Regalport, he is always
Species
Mordenkainen Presents: Monsters of the Multiverse
Deep gnomes, or svirfneblin, are natives of the Underdark and are suffused with that subterranean realmâs magic. They can supernaturally camouflage themselves, and their svirfneblin magic
renders them difficult to locate. These abilities have enabled them to survive for generations among the perils of the Underdark.
Like other gnomes, deep gnomes can live for centuries, up to 500 years
Summon Aberration
Legacy
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Spells
Tashaâs Cauldron of Everything
, use the higher level wherever the spellâs level appears in the stat block.
Aberrant Spirit
Medium aberration
Armor Class 11 + the level of the spell (natural armor)
Hit Points 40 + 10 for
Immunities psychic
Senses darkvision 60 ft., passive Perception 10
Languages Deep Speech, understands the languages you speak
Challenge â Proficiency Bonus equals your bonus
Regeneration (Slaad Only
Charlatan
Legacy
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Backgrounds
Playerâs Handbook (2014)
world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.
d8
Personality Trait
1
I fall in and out of love easily, and am
there, I have a child who doesnât know me. Iâm making the world better for him or her.
4
I come from a noble family, and one day Iâll reclaim my lands and title from those who
Wand of Orcus
Legacy
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Magic Items
Dungeon Masterâs Guide (2014)
.
Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the
while the wand is attuned to Orcus himself.
Protection. You gain a +3 bonus to Armor Class while holding the wand.
Spells. The wand has 7 charges. While holding it, you can use an action and expend 1
Species
Mordenkainen Presents: Monsters of the Multiverse
; oceans, protecting the surface from terrors in the deep. Over time, triton have extended their stewardship over the sea floor to the oceanâs surface.
Tritons have webbed hands and feet, small
â section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20
Species
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Bards Bards hold a special place of responsibility and respect in the Forgotten Realms. They are bearers of news, gossip, and messages in their travels from place to place, in addition to being
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion






