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Returning 35 results for 'bards better deities causes roblox'.
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Magic Items
Dungeon Masterâs Guide
some fell goal.
The wand is topped with a skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the grip of its user. All Holy Water
guarded.
Bathing the wand in positive energy (such as that which permeates the Positive Plane) causes it to crack and explode, but unless the above conditions are met, the wand instantly re-forms on Orcusâs layer of the Abyss.
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
action to cause one of the following effects; he canât use the same effect two rounds in a row:
Orcusâs voice booms throughout the lair. His utterance causes one creature of his choice to
be subjected to power word kill. Orcus neednât see the creature, but he must be aware that the individual is in the lair.
Orcus causes up to six corpses within the lair to rise as skeleton
Monsters
Vecna: Eve of Ruin
.
Rotten Fate. Vecna causes necrotic magic to engulf one creature he can see within 120 feet of himself. The target must make a DC 22 Constitution saving throw, taking 96 (8d8 + 60);{"diceNotation":"8d8
scribe. He spent the better part of his childhood secretly educating himself in his mastersâ arts. Once Vecna learned all he could, he massacred the wizards. He then recorded his every foul thought
Monsters
Icewind Dale: Rime of the Frostmaiden
Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8
damage from swirling ice, and nonmagical, open flames in that area are extinguished.
Splinter (Costs 3 Actions). Auril uses Create Ice Mephit or causes one to ice mephit she can see within 60 feet of
Instrument of the Bards
Legacy
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Magic Items
Dungeon Masterâs Guide (2014)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The
ât be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its
Minotaur
Legacy
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Species
Guildmastersâ Guide to Ravnica
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes.
They combine a burning fury in battle with keen
, are much better known and respected. Boros minotaurs choose the precision of the legion over the fury of the pack.
Minotaurs tend to vent their outrage through violence, but they arenât
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
.
Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the
imprisoned the heroâs soul and keeps it hidden and well guarded.
Bathing the wand in positive energy causes it to crack and explode, but unless the above conditions are met, the wand instantly reforms on Orcusâs layer of the Abyss.
Deep Dragon Wyrmling
Legacy
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monsters
Fizban's Treasury of Dragons
; black-and-gray hide is smooth like a salamanderâs, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their
"}
Ideal
1
Understanding. True power comes from the ability to discern other creaturesâ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
instill fear and scar the mind.
Deep dragonsâ black-and-gray hide is smooth like a salamanderâs, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Understanding. True power comes from the ability to discern other creaturesâ motivations better than they can discern yours
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Instrument of the Bards (p. 176) The final paragraph is replaced with the following: âYou can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Other Elements Replace any mention of deities specific to the Forgotten Realms setting with appropriate Greyhawk deities. For example, the knights based in Summit Hall should be followers of
Heironeous instead of Helm or Tyr. (They could be followers of Saint Cuthbert, but that would mean that one of the player character factions has an important stronghold in the region; better if they are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
The Gods of Two Peoples There are no half-elven gods, so half-elves follow elven or human deities of their choosing â although just as many religious half-elves believe that their gods choose them
for rangers, Milil or Corellon for poets and bards, and so forth. Many half-elves worship Sune or Hanali Celanil in appreciation for the love their parents felt for one another, and the two goddesses
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Instrument of the Bards Wondrous item, rarity varies (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way
DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if
Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
-and-gray hide is smooth like a salamanderâs, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their wings are
1
Understanding. True power comes from the ability to discern other creaturesâ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another
Backgrounds
Sword Coast Adventurer's Guide
pilgrimage to understand the gods that others worship, so that you might better appreciate your own deities.
The Underdark. Though your home is physically closer to the Sword Coast than the other
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
-gray hide is smooth like a salamanderâs, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their wings are
1
Understanding. True power comes from the ability to discern other creaturesâ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
influence of the deities who founded Godsbreath is captured in the Covenant talesâverses of the Awakening Song that tell stories of the godsâ past exploits and share signs of their current influence
Proclaimers of the Covenant are the acolytes of Godsbreathâs deities, tasked with promoting worship of the Covenant and maintaining the Awakening Song as a living history of this land. They take turns
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
with other art forms, which produces the complex dance of the bladesingers as well as the enchanting music of their bards and the meticulous craftwork of their artisans. Sun elf adventurers often bring
a feeling of noblesse oblige to their profession: they venture out into the world to challenge its dangers because someone must, and who could be better suited?
Backgrounds
Guildmastersâ Guide to Ravnica
against the schemes and ambitions of the other guilds, so much the better.
Skill Proficiencies: Arcana, Medicine
Languages: Two of your choice
Equipment: A Simic insignia, a set of
ability, enlarge/reduce
3rd
gaseous form, water breathing, wind wall
4th
freedom of movement, polymorph
5th
creation
When your magic causes physical
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
then have left little more than a few partially collapsed walls and archways to mark the fallen city aboveground, though its underground ruins are better preserved. If you have not yet staged a follow
ruins of Delimbiyran. Previously undiscovered trapdoors might conceal staircases leading down to long-forgotten cellars, crypts, armories, workshops, shrines dedicated to dwarven deities, prisons, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
relationships with other deities of the natural world are more complex. Silvanus is sometimes thought of as her father and Eldath is considered her sister, but Mielikki walks her own path through the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Yuan-ti The detached, intellectual nature of the yuan-ti doesnât lend itself to fervent or devout worship in the manner that others revere their deities. Nonetheless, they acknowledge a
wide range of supernatural and divine entities. Some of these are true deities, some are primordial spirits as powerful as gods, and some are creatures of questionable origin. In addition to the three
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
works and spread tales that belittle the other gods. When other deities retaliate against his chosen, Purphoros reacts with rage, taking vengeance on other godsâ temples and priests across Theros
1 Enraged at Heliodâs latest insult, Purphoros causes Mount Velus to erupt. The volcanoâs rage doesnât cease, though, threatening the region.
2 Insulted that the other gods donât
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
it, requires you to travel to Delphi Mansion and retrieve The Celestial Codex. May you fare better than the last group. Good luck, operatives.â
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisition as a Holy Chore Faerûn is full of pantheons and deities, some of more relevance and power than others. All those deities and their servants can be found in an Acquisitions Incorporated
fundamental urge for survival. If gold is power and power is life, then the more gold you accumulate, the better and longer your life will be. Why is it that people who have money and power are admired
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
modify existing classes to better serve your gameâs needs. Changing Proficiencies Changing a classâs proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Planes are best known as the homes of deities. When discussing anything to do with deities, the language used must be highly metaphorical. Their actual homes arenât literally places at all, but
Material Plane. But the landscape can change at a whim of the powerful forces that dwell on these planes, which can remake them completely, effectively erasing and rebuilding existence to better fulfill
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
refer to the Outer Planes as divine planes, spiritual planes, or godly planes, for the Outer Planes are best known as the homes of deities. When discussing anything to do with deities, the language used
Outer Planes. The desires of the mighty forces that dwell on these planes can remake them completely, effectively erasing and rebuilding existence itself to better fulfill their own needs. Distance is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deities. Most leonin understand that people arenât their culture, though, and individuals who prove themselves trustworthy might find gradual acceptance among the prides. Even so, leonin prides accept
the grasslands for countless generations. They know the way of Oreskosâs beasts and seasons better than any. Both mystical and knowledgeable, the Sun Guides read the messages in plant growth and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Kubazan receive advice when entering this area: Fickle Iâjin urges her host to pull the lever. What harm could it do? Fearless Kubazan insists that his host jump to the platforms, even if others are better
creature that falls from a platform to the pit floor takes 21 (6d6) bludgeoning damage. Casting dispel magic on a platform causes it to fall. Wailing Winds If the lever on the west balcony is pulled, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
forever. After 50 feet, the creature passes an imperceptible threshold. Crossing that point causes the creature to leave the tunnel and appear in the tunnelâs corresponding unreality. The link is one-way
character proficient in the Religion skill recognizes these deities. Characters who cross the threshold appear in the unreality described in the âDead Godsâ section.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, royalty and their servants, inventors and their creations, or other bonds. Empyreansâ existences are fundamentally influenced by their patrons and their connection to the heavenly deities of the
Upper Planes or the fiendish deities of the Lower Planes. Nevertheless, empyreans have free will. Celestial empyreans are typically noble beings who quest to prove themselves worthy of their divine
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Broken Silence For hundreds of years, the world of Krynn has been bereft of those who call upon the favor of the gods. Legends say deities turned away from the world after the Cataclysm, and the
divine calling to learn about their deityâs goals and become one of their chosen. You may alter any of this preludeâs elements to better match individual godsâ virtues and identities. Before you begin
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesnât like a rousing shanty now and then? But standing in a crowded tavern playing for
copper pieces tossed by commoners isnât for everyone â and it certainly isnât for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Life in the Styes In better days, the fact that the Styes was sheltered from offshore winds was one of its more desirable qualities. Now, the Alchemistsâ Quarter spews a permanent miasma of acrid
common. The best taverns in the Styes would be considered dives in most cities â and its inns are no better. Visitors are advised to bring their own bedding to avoid bugs, and to move the bed in front






