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Returning 29 results for 'bare both down courage rely'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
(Perception) checks that rely on sight.Multiattack. The duergar makes two Shortsword or Javelin attacks.
Shortsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction
Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes two War Pick attacks.
War Pick. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"War
and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky and stark, and the weapons they forge are blatantly tools of violence. While others
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes two Iron Fist
and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky and stark, and the weapons they forge are blatantly tools of violence. While others
Monsters
Mordenkainen Presents: Monsters of the Multiverse
howler. Even at a distance, listeners’ minds cringe at the sound and fill with horror at the realization that the noise is drawing closer. When howlers go on the prowl, courage isn’t
hesitation. Howler packs course over the battlefields of the Blood War and also serve evil mortals powerful and vicious enough to command their loyalty.
Howlers rely on speed, numbers, and their mind
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Soulblade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Soulblade"} to hit
the Underdark, all must cooperate to survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Fire Lance. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Fire Lance"} to hit
survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors
Monsters
Mordenkainen's Fiendish Folio Volume 1
unable to use the Dash action, cannot climb, or cast spells other than cantrips until the start of its next turn.
Keen Hearing. The dire corby has advantage on Wisdom (Perception) checks that rely on
predictable patterns of movement like migrating birds. They strip a region bare of the lichens, fungus, and vermin that comprise their diet before moving on to a fresh feeding ground. Underdark
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes two Mind-Poison Dagger attacks. It can replace one attack with a use of Mind Mastery
, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes three Psychic-Attuned Hammer or Javelin attacks and uses Call to Attack.
Psychic-Attuned
, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky and stark, and the weapons they forge are blatantly tools of violence. While others may decry
Barbarian
Legacy
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Classes
Basic Rules (2014)
the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to the last six rivals.
Frothing at the mouth, a dwarf slams his helmet into the face
fraught with peril: rival tribes, deadly weather, and terrifying monsters. Barbarians charge headlong into that danger so that their people don’t have to.
Their courage in the face of danger makes
Backgrounds
Guildmasters’ Guide to Ravnica
siblings or ancestors.]
Flaws
d6
Flaw
1
If you question my courage, I will never back down.
2
HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one
manipulated by people I find attractive.
6
I’m not actually all that angry.
Contacts
The members of the Gruul Clans rely on each other even as they vie for territory and glory. Their
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and smooth roads and sturdy construction. No one needs to go hungry in Ravnica, because the Golgari Swarm provides a bare minimum of sustenance to anyone who can’t afford better food, though it is best
offering portable meals, and bakeries that sell a wide variety of breads and pastries. Travelers can stay in luxury hotels or simple hostels, or they can rely on their personal or guild-related
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaign begins, the characters could find themselves on a field of battle, either as mercenaries or sworn soldiers for a polis. Their courage at arms and the honor they demonstrate in battle impress Iroas
with her bare hands. As the games commenced, the rumors continued, and athletic victories seemed hollow so long as the so-called best was not there to compete.
When Kelephne did arrive, she was
Monsters
Fizban's Treasury of Dragons
creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one
cliffs, 50 feet above the sandy beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
go on the prowl, courage isn’t enough to stand up against them. These nightmare creatures are native to Pandemonium, but they can be found on most of the Lower Planes, where they are trained as war
follows its leader without hesitation. Howler packs course over the battlefields of the Blood War and also serve evil mortals powerful and vicious enough to command their loyalty. Howlers rely on speed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Weeping Paths When the characters leave the Final Steps of Courage for the Weeping Paths, read the following: Beyond the camp, the ash-heavy air closes in. Decay and ruin are everywhere, from the
, causing creatures to have disadvantage on Wisdom (Perception) checks that rely on sight. Threats lurk amid the wilds. For every 3 miles the party travels, roll on the Weeping Paths Encounters table
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the prowl, courage isn’t enough to stand up against them, and even one’s sanity is at risk. Prowlers from Pandemonium. These nightmare creatures, native to Pandemonium, can also be found on most of
evil mortals who have the power and the savagery to command their loyalty. Brutal Hunters. Howlers rely on speed, numbers, and their mind-numbing howl to corner prey before they tear it apart. The howl
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
overwhelms their prey. Flocks of Doom. Dire corbies wander the Underdark in vast flocks, following predictable patterns of movement like migrating birds. They strip a region bare of the lichens, fungus
. The dire corby has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Multiattack. The dire corby makes two claw attacks.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Monsters
Fizban's Treasury of Dragons
’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one of the
beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot where the dragon can bask
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky and stark, and the weapons they forge are blatantly tools of violence. While others may
decry their creations as cold and bare of ornamentation to the point of austerity, duergar see them as honoring the materials used and honest about their purpose. Duergar Despot Duergar despots replace
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments. d8 Personality Trait 1 My friends know they can rely on me, no
if I think they’re wrong. 2 I’ll say anything to avoid having to do extra work. 3 Once someone questions my courage, I never back down no matter how dangerous the situation. 4 Once I start drinking
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
shield made out of cast-off dragon scales. Uncommon Courage. A dragonshield knows that it has a place of honor in the tribe, but — being kobolds at heart — most of them feel unworthy of their status
rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The kobold makes two melee attacks.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and I knew it could never be sated. Yet I felt driven to feed my lord. I killed and devoured a goat while linked to the gnoll’s mind. I had set aside a knife for the deed but killed it with my bare
gnolls rely on are the blood trails and spatters left behind after making a meal of an intelligent humanoid. They attach significance to a number of other phenomena as well, including the sight of arrows
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Jungle in the far south, emerge from below from time to time. Despite all these actual and potential dangers, several realms rely on the sea for waterborne trade. By tracing a route in and through the
have the magic, cunning, and courage needed to loot them. (The sites are not marked on the map, giving you the flexibility to place them where you want and change any of their particulars.) Sinker
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lectern stands bare in the middle of the room. At the foot of the lectern sits an adamantine chest with spider-shaped handles.
Treasure. The cape hanging by the door is a splendid garment worth 250 gp
manacles in this room.)
Both prisoners have been strung up to face the wall, their bare backs covered in blood from the cuts inflicted by Erelal Freth’s scourge. One of the prisoners is Hatchrin Alet’taz
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
carcasses hang from four of the hooks, while the remaining two hooks are bare. V24. Dining Room The cultists dine here, though none are present when the characters first arrive. Two wooden trestle
her by Zariel, her infernal patron. Any intrusion is greeted with hostility, and the duke is not squeamish about smashing foes with her bare hands if she finds herself in melee. Don’t forget her
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
scare off the characters. The ettercaps lack the courage to fight anything bigger than a pixie, but they defend themselves if attacked. An ettercap reduced to 22 hit points or fewer tries to flee by
. The pricking of the needles isn’t severe enough to deal damage, but a character can’t grasp the crown with bare hands for longer than 1 minute before the discomfort becomes unbearable. A character who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
before entering it. A bronze torch glowing with a magical light lies next to the corpse of a bare-chested man with a shield in the shape of a crab shell and a broken shark-toothed sword. Several
are resourceful and have great courage. We can use you. Swear allegiance to me, and I shall show you power such as you have never dreamed of.” Sacrifice. If the characters accept the prophet’s offer
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
or rely on darkvision to see in the dungeon.) The 5-foot-wide corridors throughout the dungeon have 8-foot-high ceilings. Rooms have 9-foot-high ceilings, often braced with wooden beams. Each beam is a
, unarmored brute with a greatclub and a scarred face — towers above his opponent but is gravely wounded. The smaller figure is muscular and bare-chested. He clutches a bloody dagger in one hand and a






