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Returning 35 results for 'barely battle diffusing colors returner'.
Monsters
Mordenkainen's Fiendish Folio Volume 1
can come in tiny packages. Their tiny, foot-tall forms can barely contain the cruelty and malevolence that courses through them. Deep in the Underdark, the jermlaine lurk among the tunnels, dungeons
overwhelming waves. In the heat of battle, individual jermlaine gladly throw themselves on their enemies' weapons to clear the way for their allies' attacks.
Hidden Threat. The jermlaine's skin is rough
Monsters
Mordenkainen Presents: Monsters of the Multiverse
warrior typically leads a group of grung and other warriors into battle and is often accompanied by a grung wildling.
Grungs
Grungs are frog-like folk found in rain forests and tropical jungles
of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and gold. All grungs
Orc
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races
Volo's Guide to Monsters
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
Hobgoblin
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races
Volo's Guide to Monsters
greatest respect is reserved for those who earn their glory in battle. In theory, the fortunes of war can elevate the lowest-ranking banner in a legion to the highest status. In practice, warlords are
Glorious Action. Hobgoblins never deny advancement in status to a banner that has earned it, nor do they withhold higher rank from a deserving individual. If a banner attains great glory in battle
Magic Items
Acquisitions Incorporated
As a rank 2 hoardsperson, you are granted the use of a living loot satchel, which is an uncommon magic item. It functions as a bag of holding and is available in a variety of colors and styles
, organic, locally sourced woven fibers
Fighter
A thick, battle-scarred iron lockbox
Paladin
A metal case with fine engraving and scrollwork
Ranger
A fur-lined bindle
Rogue
A
Lizardfolk
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races
Volo's Guide to Monsters
in the other humanoids and makes them less helpful in battle.
Utility and Survival
The lizardfolk mindset might seem unnecessarily cruel, but it helps them survive in a hostile environment. The
pity. Born into the world lacking stout scales and sharp teeth, it’s a wonder they have managed to survive for so long. The typical human would barely make it through a day in the swamps.
Still
Halfling
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races
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(or its death throes) triggers a cave-in, allowing defeated characters to barely escape. Juiblex then turns its attention to feeding on Araumycos and is one of the demon lords drawn into battle by Vizeran’s ritual in chapter 17.
Escaping Defeat If the characters lose their battle against Juiblex, their best hope lies in Vizeran DeVir’s ritual. In the worst-case scenario where one or more heroes fall in the fight against the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(or its death throes) triggers a cave-in, allowing defeated characters to barely escape. Juiblex then turns its attention to feeding on Araumycos and is one of the demon lords drawn into battle by Vizeran’s ritual in chapter 17.
Escaping Defeat If the characters lose their battle against Juiblex, their best hope lies in Vizeran DeVir’s ritual. In the worst-case scenario where one or more heroes fall in the fight against the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(or its death throes) triggers a cave-in, allowing defeated characters to barely escape. Juiblex then turns its attention to feeding on Araumycos and is one of the demon lords drawn into battle by Vizeran’s ritual in chapter 17.
Escaping Defeat If the characters lose their battle against Juiblex, their best hope lies in Vizeran DeVir’s ritual. In the worst-case scenario where one or more heroes fall in the fight against the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Retreat! If the adventurers retreat from the sounds of battle, they barely escape from a partial collapse of their local section of Araumycos’s cavern complex. They race ahead of a small horde of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Retreat! If the adventurers retreat from the sounds of battle, they barely escape from a partial collapse of their local section of Araumycos’s cavern complex. They race ahead of a small horde of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Retreat! If the adventurers retreat from the sounds of battle, they barely escape from a partial collapse of their local section of Araumycos’s cavern complex. They race ahead of a small horde of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
in profile, holding hatchet-headed polearms and facing the western doors. These figures are painted with vivid, lifelike colors: red, black, white, green, and yellow.
Pressure Plate. Near the
it is in contact. A paralyzed creature takes the damage again at the start of each of its turns. There is barely enough room for a Medium humanoid to crawl under the crossed polearms and between the statues. Doing so without touching the blades requires a successful DC 10 Dexterity check.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
in profile, holding hatchet-headed polearms and facing the western doors. These figures are painted with vivid, lifelike colors: red, black, white, green, and yellow.
Pressure Plate. Near the
it is in contact. A paralyzed creature takes the damage again at the start of each of its turns. There is barely enough room for a Medium humanoid to crawl under the crossed polearms and between the statues. Doing so without touching the blades requires a successful DC 10 Dexterity check.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
in profile, holding hatchet-headed polearms and facing the western doors. These figures are painted with vivid, lifelike colors: red, black, white, green, and yellow.
Pressure Plate. Near the
it is in contact. A paralyzed creature takes the damage again at the start of each of its turns. There is barely enough room for a Medium humanoid to crawl under the crossed polearms and between the statues. Doing so without touching the blades requires a successful DC 10 Dexterity check.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
17. Old Streambed The stream flowing from area 10 to area 18 used to continue through this low passage, eventually emptying out into area 16. This passageway is barely four feet high and is
smelter. Then the earthquakes that rocked Wave Echo Cave during the final spell battle of the orc invasion collapsed the floor in area 18, diverting the stream once again. The old streambed remains as
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
17. Old Streambed The stream flowing from area 10 to area 18 used to continue through this low passage, eventually emptying out into area 16. This passageway is barely four feet high and is
smelter. Then the earthquakes that rocked Wave Echo Cave during the final spell battle of the orc invasion collapsed the floor in area 18, diverting the stream once again. The old streambed remains as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle of Kalaman After a brief lull in the initial attacks on Kalaman, the Red Dragon Army unleashes its wrath on the city. If the characters rested after the events of the previous section, their
rapid percussion, their deadly bolts barely keeping the dragonnels wheeling overhead at bay. Beyond the dragonnel riders, the flying citadel looms like a thunderhead, drifting slowly but relentlessly closer.
At this point, there has been no word from Clystran or the dragonnels he went to track down.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
17. Old Streambed The stream flowing from area 10 to area 18 used to continue through this low passage, eventually emptying out into area 16. This passageway is barely four feet high and is
smelter. Then the earthquakes that rocked Wave Echo Cave during the final spell battle of the orc invasion collapsed the floor in area 18, diverting the stream once again. The old streambed remains as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle of Kalaman After a brief lull in the initial attacks on Kalaman, the Red Dragon Army unleashes its wrath on the city. If the characters rested after the events of the previous section, their
rapid percussion, their deadly bolts barely keeping the dragonnels wheeling overhead at bay. Beyond the dragonnel riders, the flying citadel looms like a thunderhead, drifting slowly but relentlessly closer.
At this point, there has been no word from Clystran or the dragonnels he went to track down.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle of Kalaman After a brief lull in the initial attacks on Kalaman, the Red Dragon Army unleashes its wrath on the city. If the characters rested after the events of the previous section, their
rapid percussion, their deadly bolts barely keeping the dragonnels wheeling overhead at bay. Beyond the dragonnel riders, the flying citadel looms like a thunderhead, drifting slowly but relentlessly closer.
At this point, there has been no word from Clystran or the dragonnels he went to track down.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Back in Session Once the characters have chosen their colleges and cemented their other second-year decisions, it’s time to kick off this adventure.
The academic year has barely dawned when
the characters wrap up a day of their new courses and head toward Bow’s End Tavern on the central campus for some socializing.
In this scene, the characters learn about the Battle of Strixhaven, a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Back in Session Once the characters have chosen their colleges and cemented their other second-year decisions, it’s time to kick off this adventure.
The academic year has barely dawned when
the characters wrap up a day of their new courses and head toward Bow’s End Tavern on the central campus for some socializing.
In this scene, the characters learn about the Battle of Strixhaven, a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Back in Session Once the characters have chosen their colleges and cemented their other second-year decisions, it’s time to kick off this adventure.
The academic year has barely dawned when
the characters wrap up a day of their new courses and head toward Bow’s End Tavern on the central campus for some socializing.
In this scene, the characters learn about the Battle of Strixhaven, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hobgoblins War horns sound, stones fly from catapults, and the thunder of a thousand booted feet echoes across the land as hobgoblins march to battle. Across the borderlands of civilization
symbolizes virility and power among goblinkin. Hobgoblins can live as long as humans, though their love of warfare and battle means that few do. Goblinoids. Hobgoblins belong to a family of creatures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hobgoblins War horns sound, stones fly from catapults, and the thunder of a thousand booted feet echoes across the land as hobgoblins march to battle. Across the borderlands of civilization
symbolizes virility and power among goblinkin. Hobgoblins can live as long as humans, though their love of warfare and battle means that few do. Goblinoids. Hobgoblins belong to a family of creatures
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, a Ragegore minotaur seems to feel no pain and barely notices wounds that would kill a human. Some Ragegores have been known to fall dead immediately at the cessation of battle, their life sustained
rites among the Felhide minotaurs involve devouring those who fell in battle, to remove their shame from memory and fuel the survivors’ revenge. Should another scavenger reach a fallen Felhide before the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, a Ragegore minotaur seems to feel no pain and barely notices wounds that would kill a human. Some Ragegores have been known to fall dead immediately at the cessation of battle, their life sustained
rites among the Felhide minotaurs involve devouring those who fell in battle, to remove their shame from memory and fuel the survivors’ revenge. Should another scavenger reach a fallen Felhide before the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hobgoblins War horns sound, stones fly from catapults, and the thunder of a thousand booted feet echoes across the land as hobgoblins march to battle. Across the borderlands of civilization
symbolizes virility and power among goblinkin. Hobgoblins can live as long as humans, though their love of warfare and battle means that few do. Goblinoids. Hobgoblins belong to a family of creatures
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, a Ragegore minotaur seems to feel no pain and barely notices wounds that would kill a human. Some Ragegores have been known to fall dead immediately at the cessation of battle, their life sustained
rites among the Felhide minotaurs involve devouring those who fell in battle, to remove their shame from memory and fuel the survivors’ revenge. Should another scavenger reach a fallen Felhide before the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
expected the pirates to rebel, confident in their undead defenses even if they did. Unfortunately for the clerics, the pirates had enough numbers to barely make it through the skeleton horde. After
for the cellars being buried by the burning debris. After the battle, the pirates gathered what loot they could and abandoned the ruins, unaware that they were leaving survivors behind. When the smoldering wreckage cooled, the survivors made their way out through the rubble.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mistake, and fully expects you to fail at every mission you undertake 2 A battle-scarred officer who experienced terrible horrors during the Last War and is barely capable of giving you orders through a
Aarakocra
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Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
letting the thermals hold them aloft. In battle, they prove dynamic and acrobatic fliers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and flying
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dangers—a land shaped by hundreds of riverines who were indifferent to the newcomers and their fates. Then the elven leader Kubjhatika killed a giant mollusk that attacked her people. After the battle
Trials to ensure it would circulate fairly. But since people who could barely survive in this unstable land couldn’t put on such a spectacular event, Kubjhatika persuaded the riverines to each create a






