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Returning 35 results for 'bargain build diffusing calm rewards'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
him win back his title.
Rumors suggest that he can often be found in Sigil, where he bargains with yugoloths to build yet another army with which he might invade Malbolge and wrest the throne from
Glasya. Bereft as he is, he has little to offer in exchange, so he might bargain with mortals to gain their aid in acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells
races
Guildmasters’ Guide to Ravnica
The humanoid elephants called loxodons are often oases of calm in the busy streets of Ravnica. They hum or chant in sonorous tones and move slowly or sit in perfect stillness. If provoked to action
ingrained that they are often at a loss when they try to impart that knowledge to others. Among the Selesnya, it primarily falls to loxodons to build the guild’s magnificent, cathedral-like arboretum
Monsters
Fizban's Treasury of Dragons
components and using Charisma as the spellcasting ability (spell save DC 15):
1/day each: calm emotions, faerie fireAncient legends suggest that when the gods came to the First World and tried to
1
A young moonstone dragon on the cusp of adulthood refuses to settle down and build a lair. To protect the local populace from the dragon’s chaotic activities, a minor deity sends a deva
classes
Basic Rules (2014)
left behind. There are greater risks, perhaps, but also much greater rewards—few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example.
Creating a
Fighter
As you build your fighter, think about two related elements of your character’s background: Where did you get your combat training, and what set you apart from the mundane warriors
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
communities are threatened.
Pastoral Pleasantries
Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much
despite the rise and fall of empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Pastoral Pleasantries Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet
empires. Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Pastoral Pleasantries Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet
empires. Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Pastoral Pleasantries Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet
empires. Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
journey you expect to last at least as many days as you have players. You can improvise encounters, other challenges, and rewards based on cards as they’re revealed, or you can build a small deck in
advance with fewer cards, then prepare notes on possible encounters and rewards based on your chosen cards. For each day of the journey, lay out two cards face down, one overlapping the other, to form a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
journey you expect to last at least as many days as you have players. You can improvise encounters, other challenges, and rewards based on cards as they’re revealed, or you can build a small deck in
advance with fewer cards, then prepare notes on possible encounters and rewards based on your chosen cards. For each day of the journey, lay out two cards face down, one overlapping the other, to form a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
journey you expect to last at least as many days as you have players. You can improvise encounters, other challenges, and rewards based on cards as they’re revealed, or you can build a small deck in
advance with fewer cards, then prepare notes on possible encounters and rewards based on your chosen cards. For each day of the journey, lay out two cards face down, one overlapping the other, to form a
classes
Basic Rules (2014)
an angry thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal?
What
.
QUICK BUILD
You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight when they could talk instead and build on this ecosystem of wondrous cultures and fascinating traditions.
7 I owe the short-lived mortals I become friends with the responsibility of
Dragon Spellcasting Age Spell Save DC Spells Known
Young 16 beacon of hope, calm emotions, hold person, zone of truth
Adult 18 beacon of hope, calm emotions, hold person, polymorph
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight when they could talk instead and build on this ecosystem of wondrous cultures and fascinating traditions.
7 I owe the short-lived mortals I become friends with the responsibility of
Dragon Spellcasting Age Spell Save DC Spells Known
Young 16 beacon of hope, calm emotions, hold person, zone of truth
Adult 18 beacon of hope, calm emotions, hold person, polymorph
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight when they could talk instead and build on this ecosystem of wondrous cultures and fascinating traditions.
7 I owe the short-lived mortals I become friends with the responsibility of
Dragon Spellcasting Age Spell Save DC Spells Known
Young 16 beacon of hope, calm emotions, hold person, zone of truth
Adult 18 beacon of hope, calm emotions, hold person, polymorph
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde’s foremost inventors, they are trying to dream up an invention that will cure King Korboz’s madness. Fibblestib’s proposal is a “sanity ray.” Dabbledob thinks that’s dumb, and wants to build
. They focus on Korboz and Gnerkli to the exclusion of all else, promising magical rewards in exchange for aid (see “Gnome-Made Magic Items”). The workshop is cluttered with half-completed gnomish
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
own rewards, in the form of additional encounters and side treks that can help build a fun story. This episode provides one side trek that sees the characters stop in Neverwinter on their way to the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Orcs The characters come across 2d6 + 2 orcs. There is a 75 percent chance that the orcs are friendly and looking for a suitable place to build a homestead. Otherwise, the orcs are hostile and have
stick. Treasure. If the characters escort the Woodhews back to their torched homestead, the halflings are reunited with the members of their family who avoided capture. One of them rewards the party
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A character who receives a parcel of land is free to build on it and is expected to safeguard it. He or she may yield the land as part of an inheritance, but can’t sell or trade it without permission
from the local ruler or ruling body. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or some kind of personal investment in the region where the land is located.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
own rewards, in the form of additional encounters and side treks that can help build a fun story. This episode provides one side trek that sees the characters stop in Neverwinter on their way to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
parcel of land are free to build on it and are expected to safeguard it. They may yield the land as part of an inheritance, but they can’t sell or trade it without permission from the local ruler or
ruling body. If a character already has a Bastion (see chapter 8), the parcel of land might surround the Bastion or be close to it. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or a personal investment in the region where the land is located.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to the characters in cloying terms like “dearie” or “my sweets.” There’s a calm, collected wickedness behind her smile. Price A character who wishes to buy a doll or a glass object must trade Granny
Goosefinger three days’ worth of good dreams. She seals this bargain by having the character prick their finger with one of her sewing needles. A character who pays this price is plagued with nightmares
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Orcs The characters come across 2d6 + 2 orcs. There is a 75 percent chance that the orcs are friendly and looking for a suitable place to build a homestead. Otherwise, the orcs are hostile and have
stick. Treasure. If the characters escort the Woodhews back to their torched homestead, the halflings are reunited with the members of their family who avoided capture. One of them rewards the party
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Orcs The characters come across 2d6 + 2 orcs. There is a 75 percent chance that the orcs are friendly and looking for a suitable place to build a homestead. Otherwise, the orcs are hostile and have
stick. Treasure. If the characters escort the Woodhews back to their torched homestead, the halflings are reunited with the members of their family who avoided capture. One of them rewards the party
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde’s foremost inventors, they are trying to dream up an invention that will cure King Korboz’s madness. Fibblestib’s proposal is a “sanity ray.” Dabbledob thinks that’s dumb, and wants to build
. They focus on Korboz and Gnerkli to the exclusion of all else, promising magical rewards in exchange for aid (see “Gnome-Made Magic Items”). The workshop is cluttered with half-completed gnomish
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
own rewards, in the form of additional encounters and side treks that can help build a fun story. This episode provides one side trek that sees the characters stop in Neverwinter on their way to the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to the characters in cloying terms like “dearie” or “my sweets.” There’s a calm, collected wickedness behind her smile. Price A character who wishes to buy a doll or a glass object must trade Granny
Goosefinger three days’ worth of good dreams. She seals this bargain by having the character prick their finger with one of her sewing needles. A character who pays this price is plagued with nightmares
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to the characters in cloying terms like “dearie” or “my sweets.” There’s a calm, collected wickedness behind her smile. Price A character who wishes to buy a doll or a glass object must trade Granny
Goosefinger three days’ worth of good dreams. She seals this bargain by having the character prick their finger with one of her sewing needles. A character who pays this price is plagued with nightmares
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde’s foremost inventors, they are trying to dream up an invention that will cure King Korboz’s madness. Fibblestib’s proposal is a “sanity ray.” Dabbledob thinks that’s dumb, and wants to build
. They focus on Korboz and Gnerkli to the exclusion of all else, promising magical rewards in exchange for aid (see “Gnome-Made Magic Items”). The workshop is cluttered with half-completed gnomish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
parcel of land are free to build on it and are expected to safeguard it. They may yield the land as part of an inheritance, but they can’t sell or trade it without permission from the local ruler or
ruling body. If a character already has a Bastion (see chapter 8), the parcel of land might surround the Bastion or be close to it. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or a personal investment in the region where the land is located.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
parcel of land are free to build on it and are expected to safeguard it. They may yield the land as part of an inheritance, but they can’t sell or trade it without permission from the local ruler or
ruling body. If a character already has a Bastion (see chapter 8), the parcel of land might surround the Bastion or be close to it. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or a personal investment in the region where the land is located.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A character who receives a parcel of land is free to build on it and is expected to safeguard it. He or she may yield the land as part of an inheritance, but can’t sell or trade it without permission
from the local ruler or ruling body. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or some kind of personal investment in the region where the land is located.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A character who receives a parcel of land is free to build on it and is expected to safeguard it. He or she may yield the land as part of an inheritance, but can’t sell or trade it without permission
from the local ruler or ruling body. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or some kind of personal investment in the region where the land is located.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Darklake To move their expeditionary force across the Darklake, the characters must build rafts or coracles from Underdark materials, or seek out duergar or kuo-toa ferries for hire. Each ferry
chapter 1) was not killed in a previous chapter of the adventure, the characters find him among Sloobludop’s survivors. He is the sole point of calm and reason in the ruined settlement, and the various
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Darklake To move their expeditionary force across the Darklake, the characters must build rafts or coracles from Underdark materials, or seek out duergar or kuo-toa ferries for hire. Each ferry
chapter 1) was not killed in a previous chapter of the adventure, the characters find him among Sloobludop’s survivors. He is the sole point of calm and reason in the ruined settlement, and the various






