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Returning 35 results for 'bargains being diffusing chosen rules'.
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races
Astarion's Book of Hungers
others are partially transformed by a vampire’s bite. All manner of macabre bargains and necromantic influences might also give rise to a dhampir. Regardless of their origins, dhampirs exhibit
their vampiric nature in various ways, including increased speed and a life-draining bite.
Dhampir Traits
Creature Type: HumanoidSize: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 35 feet
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Teleport.
Assault (Costs 2 Actions). Titivilus makes one Silver Sword attack, or he uses Frightful Word.Dispater, the gloomy Lord of Dis, rules from his iron palace, seeming to hide behind its
authorizing him to answer and negotiate bargains with mortals who attempt to summon Dispater. Titivilus now represents his master and speaks with his voice, a turn of events that leads some to whisper
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in
rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
collecting souls from the greatest warriors on the Material Plane. She bargains hard, and there is little hope of wriggling out of a pact. However, she expects the best from her servants, so she
itself and up to three allies it can see if it isn’t incapacitated. It can swap the initiative results of the chosen creatures among them.
Necrotic, PoisonCold, Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Species
Van Richten’s Guide to Ravenloft
enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid
might come to accept over the course of centuries. Once a hexblood undergoes this irreversible ritual, they emerge as a hag NPC no longer under the control of the hexblood’s player, unless the DM rules otherwise.
races
Mutations table for ideas, or create your own. These secondary mutations are disturbing, but they don’t change the rules of how that character is played or grant mechanical benefits. For example
: HumanoidSize: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 30 feet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Genies of Earth and Water A dao and a marid live here, having struck bargains with Halaster to rid level 20 of the lich Ezzat. The genies compete with one another. Whichever one obtains the lich’s
phylactery wins its freedom, damning the other to spend the remainder of its existence in Undermountain. By the rules of Halaster’s game, the genies can use adventurers to get the job done, but they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Genies of Earth and Water A dao and a marid live here, having struck bargains with Halaster to rid level 20 of the lich Ezzat. The genies compete with one another. Whichever one obtains the lich’s
phylactery wins its freedom, damning the other to spend the remainder of its existence in Undermountain. By the rules of Halaster’s game, the genies can use adventurers to get the job done, but they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Genies of Earth and Water A dao and a marid live here, having struck bargains with Halaster to rid level 20 of the lich Ezzat. The genies compete with one another. Whichever one obtains the lich’s
phylactery wins its freedom, damning the other to spend the remainder of its existence in Undermountain. By the rules of Halaster’s game, the genies can use adventurers to get the job done, but they
Genasi
Legacy
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races
Elemental Evil Player's Companion
, elemental forces hold greater sway than they do on other worlds. As a people touched by elemental power, genasi are viewed as seers, prophets, and chosen ones. The birth of a genasi, whether a slave, a noble
spellcasters enter into bargains, and genasi can result from such pacts. Those genasi have been sources of great weal and woe in the history of that land.
GENASI BACKGROUNDS
Each genasi subrace has its own
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
its stat block. A monster also has the option to make an Unarmed Strike as an Opportunity Attack, following the normal rules of an Unarmed Strike. An action, such as a breath weapon effect, that doesn’t
include a melee attack roll isn’t eligible to be chosen for an Opportunity Attack. Additionally, a monster can’t use its Multiattack when making an Opportunity Attack, because the use of Multiattack specifically predicates on taking the Attack action, and an Opportunity Attack takes a Reaction.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
its stat block. A monster also has the option to make an Unarmed Strike as an Opportunity Attack, following the normal rules of an Unarmed Strike. An action, such as a breath weapon effect, that doesn’t
include a melee attack roll isn’t eligible to be chosen for an Opportunity Attack. Additionally, a monster can’t use its Multiattack when making an Opportunity Attack, because the use of Multiattack specifically predicates on taking the Attack action, and an Opportunity Attack takes a Reaction.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
its stat block. A monster also has the option to make an Unarmed Strike as an Opportunity Attack, following the normal rules of an Unarmed Strike. An action, such as a breath weapon effect, that doesn’t
include a melee attack roll isn’t eligible to be chosen for an Opportunity Attack. Additionally, a monster can’t use its Multiattack when making an Opportunity Attack, because the use of Multiattack specifically predicates on taking the Attack action, and an Opportunity Attack takes a Reaction.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
comes equipped with six different kinds of Artisan’s Tools, chosen from the following list: Carpenter’s Tools
Cobbler’s Tools
Glassblower’s Tools
Jeweler’s Tools
Leatherworker’s Tools
: Craft: Adventuring Gear. The facility’s hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Rudolph’s wife, Doctor Ingrid van Richten. Despite imaginative bargains and threats, Alcio couldn’t convince Ingrid to reveal anything beyond psychological diagnoses and bemused mockery. Furious, the vampire
betray what she knows. Using Alcio Metus. Alcio is a flashy, passionate, and fantastically violent vampire. As the head of the Kargat and the region’s criminal operations, she rules the Jagged Coast using
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
comes equipped with six different kinds of Artisan’s Tools, chosen from the following list: Carpenter’s Tools
Cobbler’s Tools
Glassblower’s Tools
Jeweler’s Tools
Leatherworker’s Tools
: Craft: Adventuring Gear. The facility’s hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
comes equipped with six different kinds of Artisan’s Tools, chosen from the following list: Carpenter’s Tools
Cobbler’s Tools
Glassblower’s Tools
Jeweler’s Tools
Leatherworker’s Tools
: Craft: Adventuring Gear. The facility’s hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Rudolph’s wife, Doctor Ingrid van Richten. Despite imaginative bargains and threats, Alcio couldn’t convince Ingrid to reveal anything beyond psychological diagnoses and bemused mockery. Furious, the vampire
betray what she knows. Using Alcio Metus. Alcio is a flashy, passionate, and fantastically violent vampire. As the head of the Kargat and the region’s criminal operations, she rules the Jagged Coast using
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Rudolph’s wife, Doctor Ingrid van Richten. Despite imaginative bargains and threats, Alcio couldn’t convince Ingrid to reveal anything beyond psychological diagnoses and bemused mockery. Furious, the vampire
betray what she knows. Using Alcio Metus. Alcio is a flashy, passionate, and fantastically violent vampire. As the head of the Kargat and the region’s criminal operations, she rules the Jagged Coast using
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bargains,” he barks. “Best deals around!”
Secondhand items and other useless trinkets lie neatly arrayed across a giant rug. They belong to Clawson Blink, a blink dog that gained the ability to
glass statuette of a rust monster Price Clawson’s rules are simple: a buyer can take any item from the rug, so long as they replace it with an item of similar value. What counts as “similar value” is up
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bargains,” he barks. “Best deals around!”
Secondhand items and other useless trinkets lie neatly arrayed across a giant rug. They belong to Clawson Blink, a blink dog that gained the ability to
glass statuette of a rust monster Price Clawson’s rules are simple: a buyer can take any item from the rug, so long as they replace it with an item of similar value. What counts as “similar value” is up
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bargains,” he barks. “Best deals around!”
Secondhand items and other useless trinkets lie neatly arrayed across a giant rug. They belong to Clawson Blink, a blink dog that gained the ability to
glass statuette of a rust monster Price Clawson’s rules are simple: a buyer can take any item from the rug, so long as they replace it with an item of similar value. What counts as “similar value” is up
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
, while others are partially transformed by a vampire’s bite. All manner of macabre bargains and necromantic influences might also give rise to a dhampir. Regardless of their origins, dhampirs exhibit
), chosen when you select this species
Speed: 35 feet
As a Dhampir, you have these special traits. Darkvision. You have Darkvision with a range of 60 feet. Spider Climb. You have a Climb Speed equal
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
, while others are partially transformed by a vampire’s bite. All manner of macabre bargains and necromantic influences might also give rise to a dhampir. Regardless of their origins, dhampirs exhibit
), chosen when you select this species
Speed: 35 feet
As a Dhampir, you have these special traits. Darkvision. You have Darkvision with a range of 60 feet. Spider Climb. You have a Climb Speed equal
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
, while others are partially transformed by a vampire’s bite. All manner of macabre bargains and necromantic influences might also give rise to a dhampir. Regardless of their origins, dhampirs exhibit
), chosen when you select this species
Speed: 35 feet
As a Dhampir, you have these special traits. Darkvision. You have Darkvision with a range of 60 feet. Spider Climb. You have a Climb Speed equal
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Mobile Bastions The Bastion rules in the Dungeon Master’s Guide assume that characters establish their Bastions in a fixed location and that their adventures might take them away from their Bastions
ship, a lightning rail cart, or even an airship. The DM decides whether to allow characters to establish a mobile Bastion, which uses the following alterations to the normal Bastion rules. A mobile
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
magewright hirelings who are skilled in creating magic items. Crafting Assistants. If you create a magic item in your Bastion using the rules in the Dungeon Master’s Guide, one or both of this facility’s
an Uncommon magic item chosen by you from the Dungeon Master’s Guide. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
magewright hirelings who are skilled in creating magic items. Crafting Assistants. If you create a magic item in your Bastion using the rules in the Dungeon Master’s Guide, one or both of this facility’s
an Uncommon magic item chosen by you from the Dungeon Master’s Guide. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Mobile Bastions The Bastion rules in the Dungeon Master’s Guide assume that characters establish their Bastions in a fixed location and that their adventures might take them away from their Bastions
ship, a lightning rail cart, or even an airship. The DM decides whether to allow characters to establish a mobile Bastion, which uses the following alterations to the normal Bastion rules. A mobile
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Mobile Bastions The Bastion rules in the Dungeon Master’s Guide assume that characters establish their Bastions in a fixed location and that their adventures might take them away from their Bastions
ship, a lightning rail cart, or even an airship. The DM decides whether to allow characters to establish a mobile Bastion, which uses the following alterations to the normal Bastion rules. A mobile
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, or 6 as a standalone adventure, you should ask each player to choose at least one student to be a Friend, a Beloved, or a Rival, as described in the Relationship rules later in this chapter. The
Starting Relationship Points table lists the number of points a character has at the start with the chosen Friend, Beloved, or Rival. Starting Relationship Points Person Relationship Points Friend 2
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, or 6 as a standalone adventure, you should ask each player to choose at least one student to be a Friend, a Beloved, or a Rival, as described in the Relationship rules later in this chapter. The
Starting Relationship Points table lists the number of points a character has at the start with the chosen Friend, Beloved, or Rival. Starting Relationship Points Person Relationship Points Friend 2
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
magewright hirelings who are skilled in creating magic items. Crafting Assistants. If you create a magic item in your Bastion using the rules in the Dungeon Master’s Guide, one or both of this facility’s
an Uncommon magic item chosen by you from the Dungeon Master’s Guide. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, or 6 as a standalone adventure, you should ask each player to choose at least one student to be a Friend, a Beloved, or a Rival, as described in the Relationship rules later in this chapter. The
Starting Relationship Points table lists the number of points a character has at the start with the chosen Friend, Beloved, or Rival. Starting Relationship Points Person Relationship Points Friend 2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Tools, using the rules in the Player’s Handbook. Craft: Magic Item (Armament). If you are level 9+, can you commission the facility’s hirelings to craft a Common or an Uncommon magic item chosen by






