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Returning 35 results for 'baron before diffusing conquer retreat'.
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Yuan-ti Pureblood
Legacy
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races
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
of purebloods and slaves are thrown at opposing forces in the hope of allowing the malisons and abominations time to escape.
Survival First
Yuan-ti are likely to retreat or flee from conflict if
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
how long the party has spent in the fortress, Baron Kepmak and his honor guard join the fray. Begin the following encounter. The Baron’s Counterattack Incensed by his forces’ slaughter, Baron Kepmak
, leader of the sahuagin forces, takes the field. This is your chance to add a dramatic finale to the assault, as the baron leads eight sahuagin champions into battle. The baron roars as he launches
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
how long the party has spent in the fortress, Baron Kepmak and his honor guard join the fray. Begin the following encounter. The Baron’s Counterattack Incensed by his forces’ slaughter, Baron Kepmak
, leader of the sahuagin forces, takes the field. This is your chance to add a dramatic finale to the assault, as the baron leads eight sahuagin champions into battle. The baron roars as he launches
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
how long the party has spent in the fortress, Baron Kepmak and his honor guard join the fray. Begin the following encounter. The Baron’s Counterattack Incensed by his forces’ slaughter, Baron Kepmak
, leader of the sahuagin forces, takes the field. This is your chance to add a dramatic finale to the assault, as the baron leads eight sahuagin champions into battle. The baron roars as he launches
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
scope of the destruction. Victory Points Defender Point Value Sahuagin 1 Sahuagin champion 3 Sahuagin coral smasher 5 Blademaster Makaht 10 Opening the gate at area 1 15 Baron Kepmak 25 Raising no
victory points meets or exceeds 75, “The Baron’s Counterattack” occurs (see below). The party has unlimited time to face Baron Kepmak, but at the end of this encounter, the characters’ allies appear and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
scope of the destruction. Victory Points Defender Point Value Sahuagin 1 Sahuagin champion 3 Sahuagin coral smasher 5 Blademaster Makaht 10 Opening the gate at area 1 15 Baron Kepmak 25 Raising no
victory points meets or exceeds 75, “The Baron’s Counterattack” occurs (see below). The party has unlimited time to face Baron Kepmak, but at the end of this encounter, the characters’ allies appear and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
scope of the destruction. Victory Points Defender Point Value Sahuagin 1 Sahuagin champion 3 Sahuagin coral smasher 5 Blademaster Makaht 10 Opening the gate at area 1 15 Baron Kepmak 25 Raising no
victory points meets or exceeds 75, “The Baron’s Counterattack” occurs (see below). The party has unlimited time to face Baron Kepmak, but at the end of this encounter, the characters’ allies appear and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Infighting and treachery brought the skull lords into existence. The first of them appeared in the aftermath of Vecna’s bid to conquer the world of Greyhawk, after the vampire Kas betrayed Vecna and took
, poison spray, ray of frost, shocking grasp
1st level (4 slots): magic missile, expeditious retreat, thunderwave
2nd level (3 slots): mirror image, scorching ray
3rd level (3 slots): fear, haste
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Infighting and treachery brought the skull lords into existence. The first of them appeared in the aftermath of Vecna’s bid to conquer the world of Greyhawk, after the vampire Kas betrayed Vecna and took
, poison spray, ray of frost, shocking grasp
1st level (4 slots): magic missile, expeditious retreat, thunderwave
2nd level (3 slots): mirror image, scorching ray
3rd level (3 slots): fear, haste
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and a sahuagin baron, wait until late at night to slip aboard the ship by swimming alongside and climbing to reach the deck. They try to slay the crew and passengers using stealth, hoping to avoid
characters are divided between two cabins on the lower deck.
The sahuagin fight until six or more of their group are slain. When that occurs, the survivors retreat to the water and flee.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and a sahuagin baron, wait until late at night to slip aboard the ship by swimming alongside and climbing to reach the deck. They try to slay the crew and passengers using stealth, hoping to avoid
characters are divided between two cabins on the lower deck.
The sahuagin fight until six or more of their group are slain. When that occurs, the survivors retreat to the water and flee.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and a sahuagin baron, wait until late at night to slip aboard the ship by swimming alongside and climbing to reach the deck. They try to slay the crew and passengers using stealth, hoping to avoid
characters are divided between two cabins on the lower deck.
The sahuagin fight until six or more of their group are slain. When that occurs, the survivors retreat to the water and flee.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
that attempt succeeds or fails, the star moth beats a hasty retreat. The star priest, Altura, remains aboard the Dark Star and uses a sending spell to relay what has happened to Helix, an astral elf on
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
that attempt succeeds or fails, the star moth beats a hasty retreat. The star priest, Altura, remains aboard the Dark Star and uses a sending spell to relay what has happened to Helix, an astral elf on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Infighting and treachery brought the skull lords into existence. The first of them appeared in the aftermath of Vecna’s bid to conquer the world of Greyhawk, after the vampire Kas betrayed Vecna and took
, poison spray, ray of frost, shocking grasp
1st level (4 slots): magic missile, expeditious retreat, thunderwave
2nd level (3 slots): mirror image, scorching ray
3rd level (3 slots): fear, haste
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
that attempt succeeds or fails, the star moth beats a hasty retreat. The star priest, Altura, remains aboard the Dark Star and uses a sending spell to relay what has happened to Helix, an astral elf on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Kingdom of the Schnai, the Queen Ingrid of the Schnai (human) Strongest and most populated of the North Kingdoms Ratik, the Barony of Baron Lexnol Haarkof (human) Former province of the Great Kingdom
Horned Society and the Shield Lands in the Central Flanaess, and the Duchy of Tenh in the east. No single bandit lord is powerful enough to conquer the whole territory, and the combined strength of all
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
First Yuan-ti are likely to retreat or flee from conflict if they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality — yuan-ti value their
own lives much too highly to risk them when the odds aren’t in their favor. A short retreat might be just the thing to reach a better tactical position, find allies, or to allow the yuan-ti the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
First Yuan-ti are likely to retreat or flee from conflict if they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality — yuan-ti value their
own lives much too highly to risk them when the odds aren’t in their favor. A short retreat might be just the thing to reach a better tactical position, find allies, or to allow the yuan-ti the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
First Yuan-ti are likely to retreat or flee from conflict if they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality — yuan-ti value their
own lives much too highly to risk them when the odds aren’t in their favor. A short retreat might be just the thing to reach a better tactical position, find allies, or to allow the yuan-ti the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Kingdom of the Schnai, the Queen Ingrid of the Schnai (human) Strongest and most populated of the North Kingdoms Ratik, the Barony of Baron Lexnol Haarkof (human) Former province of the Great Kingdom
Horned Society and the Shield Lands in the Central Flanaess, and the Duchy of Tenh in the east. No single bandit lord is powerful enough to conquer the whole territory, and the combined strength of all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Kingdom of the Schnai, the Queen Ingrid of the Schnai (human) Strongest and most populated of the North Kingdoms Ratik, the Barony of Baron Lexnol Haarkof (human) Former province of the Great Kingdom
Horned Society and the Shield Lands in the Central Flanaess, and the Duchy of Tenh in the east. No single bandit lord is powerful enough to conquer the whole territory, and the combined strength of all
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
city. Becoming a vengeful warlord, Ras Nsi attempted to conquer Mezro with an undead army but was defeated. Rather than seek redemption, he sought revenge and was stripped of his god-given powers
retreat, false life, magic missile, shield
2nd level (3 slots): blindness/deafness, hold person, misty step
3rd level (3 slots): animate dead, counterspell, fireball
4th level (3 slots): blight
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Agents from the Blue Dragon Army are gathering other floating pieces of the City of Lost Names. One way or another, the Dragon Armies will conquer the skies. Kansaldi will show the characters mercy for
terrain. Fray. The 15-foot-wide area marked by the design at the edge of the map represents dozens of Dragon Army troops trying to retreat. This area and the battlefield beyond the map are difficult
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Agents from the Blue Dragon Army are gathering other floating pieces of the City of Lost Names. One way or another, the Dragon Armies will conquer the skies. Kansaldi will show the characters mercy for
terrain. Fray. The 15-foot-wide area marked by the design at the edge of the map represents dozens of Dragon Army troops trying to retreat. This area and the battlefield beyond the map are difficult
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
city. Becoming a vengeful warlord, Ras Nsi attempted to conquer Mezro with an undead army but was defeated. Rather than seek redemption, he sought revenge and was stripped of his god-given powers
retreat, false life, magic missile, shield
2nd level (3 slots): blindness/deafness, hold person, misty step
3rd level (3 slots): animate dead, counterspell, fireball
4th level (3 slots): blight
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
city. Becoming a vengeful warlord, Ras Nsi attempted to conquer Mezro with an undead army but was defeated. Rather than seek redemption, he sought revenge and was stripped of his god-given powers
retreat, false life, magic missile, shield
2nd level (3 slots): blindness/deafness, hold person, misty step
3rd level (3 slots): animate dead, counterspell, fireball
4th level (3 slots): blight
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Agents from the Blue Dragon Army are gathering other floating pieces of the City of Lost Names. One way or another, the Dragon Armies will conquer the skies. Kansaldi will show the characters mercy for
terrain. Fray. The 15-foot-wide area marked by the design at the edge of the map represents dozens of Dragon Army troops trying to retreat. This area and the battlefield beyond the map are difficult
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
fourth round of combat and retreat to draw characters into the spawn pits in area 81. White Gate. A white gate stands in the corridor that leads north to the Warrior Pools. 81. Spawn Hall Relief
, while a sahuagin baron and two hunter sharks swim deeper down. Enmity between the baron and the priestess (area 84) means that these sahuagin make no attempt to call for aid. The sahuagin know the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
released, the orcs attack intruders. 25 30 goblins The goblins retreat to area 31 if they spot intruders. 26B Cinderhild (young fire giant), 2 hobgoblins Cinderhild and the hobgoblins remain here. 28
them. To conquer the village, the adventurers must defeat all adult yakfolk that live here. If the adventurers approach the village in a nonthreatening manner, Chief Kartha-Kaya welcomes them with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
released, the orcs attack intruders. 25 30 goblins The goblins retreat to area 31 if they spot intruders. 26B Cinderhild (young fire giant), 2 hobgoblins Cinderhild and the hobgoblins remain here. 28
them. To conquer the village, the adventurers must defeat all adult yakfolk that live here. If the adventurers approach the village in a nonthreatening manner, Chief Kartha-Kaya welcomes them with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
fourth round of combat and retreat to draw characters into the spawn pits in area 81. White Gate. A white gate stands in the corridor that leads north to the Warrior Pools. 81. Spawn Hall Relief
, while a sahuagin baron and two hunter sharks swim deeper down. Enmity between the baron and the priestess (area 84) means that these sahuagin make no attempt to call for aid. The sahuagin know the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
fourth round of combat and retreat to draw characters into the spawn pits in area 81. White Gate. A white gate stands in the corridor that leads north to the Warrior Pools. 81. Spawn Hall Relief
, while a sahuagin baron and two hunter sharks swim deeper down. Enmity between the baron and the priestess (area 84) means that these sahuagin make no attempt to call for aid. The sahuagin know the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
released, the orcs attack intruders. 25 30 goblins The goblins retreat to area 31 if they spot intruders. 26B Cinderhild (young fire giant), 2 hobgoblins Cinderhild and the hobgoblins remain here. 28
them. To conquer the village, the adventurers must defeat all adult yakfolk that live here. If the adventurers approach the village in a nonthreatening manner, Chief Kartha-Kaya welcomes them with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
one day emerge to conquer the surrounding area. Sahuagin Fortress This rocky outcropping sits atop a submerged fortress occupied by the fearsome sahuagin. This place is fully detailed in The Final
thirty sahuagin, a sahuagin priestess, and a sahuagin baron lair here. Seaton The folk of Saltmarsh point to Seaton as an example of the fate they want to avoid. For years, Seaton was about twice as






