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Returning 35 results for 'baron both decide continue recently'.
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Species
Eberron: Rising from the Last War
, Karrnath)
The Healer’s Guild provides a vital service to Khorvaire, and the Last War ensured there was great need for healers. The leader of the guild, Baron Ulara d’Jorasco, is much
prosperity of the house, so they can continue to help future generations.
While the public face of Jorasco is that of the healer, there are rumors that the house engaged in disturbing experiments
Spells
Xanathar's Guide to Everything
Threads of dark power leap from your fingers to pierce up to five Small or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a
use a bonus action to mentally command the creatures you make with this spell, issuing the same command to all of them. To receive the command, a creature must be within 60 feet of you. You decide
Species
Eberron: Rising from the Last War
night at bay. Smith, carpenter, alchemist—the best all carry my seal.
—Baron Merrix d’Cannith
The Mark of Making guides its bearer through any act of creation. The bearer of the
whether one of these leaders will unite the house, or if it will shatter under the strain. If you’re an heir of House Cannith, you should decide which of these barons you serve or if you have other ideas about the house’s future.
Backgrounds
Guildmasters’ Guide to Ravnica
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
.
4
Roll an additional Golgari contact; you can decide if the contact is an ally or a rival.
5
I joined the Gruul in a battle against the Boros once, and the chief of that small clan thanks
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
healers. The leader of the guild, Baron Ulara d’Jorasco, is much beloved in northwestern Khorvaire for her instrumental role in combating an epidemic in that region a decade ago, and Jorasco medics
greed; it’s about ensuring the prosperity of the house, so they can continue to help future generations. While the public face of Jorasco is that of the healer, there are rumors that the house engaged
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
whom she shares an unwavering devotion to Sekolah. Baron Kepmak The baron (spouse of the baroness) is a young and ambitious sahuagin who has worked to increase his reputation in sahuagin society. He is
Thadrah Through the high priestess, Sekolah’s will is done in the fortress. She is a tested disciple who recently performed the great ritual that lowered the seabed under the fortress. She and her
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
these NPCs know what they know, the adventurers must question the key characters. These conversations should suggest several ways to begin the search for the delegation from Mirabar. Continue with the “Early Investigations” encounters in chapter 3 when the adventurers decide which lead to follow.
the Mirabarans passed through Beliard. A caravan guard in the Helm at Highsun (area 3) says the Mirabarans passed through Beliard. Endrith Vallivoe (area 22) recently came by a beautiful book in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
to further adventures. The characters can continue to use the town as a base of operations. Other developments depend on what got them here and how they leave. Follow the Map While the characters are
some land far away, or an as-yet-unknown location rumored to hide a fabulous treasure. Track the Broken Blade If the characters were sent to retrieve weapons for Baron Althon, they can bring him the +1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Noncombat Challenges You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade
agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
As a starting point, use the rules for building combat encounters in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventurers complete a tense negotiation with a baron, forge a trade agreement with a guild of surly smiths, or safely navigate the Chasm of Doom, you might decide the characters deserve XP. As a starting
NPCs made the challenge easier. (See also “Nonplayer Characters” in chapter 3.) Noncombat Challenges You decide whether to award XP to characters for overcoming challenges outside combat. If the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and recently established as a medical doctor, Rudolph ran afoul of the Radanaviches, a family using Vistani traditions as a cover for brigandage. When the doctor refused to treat one of the family’s
mortally ill members, the group’s leader, Irena Radanavich, ordered her band to kidnap Rudolph’s son and then sold the young man to the vampire Baron Metus. Rudolph pursued the Radanaviches, shattered
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are a few examples of characters who carry the Mark of Healing. Noble Cleric. You are one of the heirs of Baron Ulara, the matriarch of House Jorasco. Your mark is
your parents must have been tied to Jorasco, but you found a different family: the Boromar Clan, a criminal guild run by halflings. You’ve learned how to heal and how to hurt people. Now you need to decide which path you want to follow.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
What Caused the Mourning? There will never be an official answer to the cause of the Mourning. As a DM in Eberron, we want you to decide the cause of this tragedy… or if you prefer, to leave it as a
mystery that will never be solved. With that said, people in Eberron itself have many theories about the cause of the Mourning; it’s up to you to decide if any of them are correct. The Mourning was
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
First Session: Character Creation Dungeons & Dragons is a game that requires several hours to play, but you can stop the game at any time and continue it later. The first session should focus on
let the player decide if they want the character to have a sidekick (see “Running for One Player” below).
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a zombie or a skeleton (the statistics for zombies and skeletons are in the
, issuing the same command to all of them. To receive the command, a creature must be within 60 feet of you. You decide what action the creatures will take and where they will move during their next
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Character Advancement Ideally, the characters are 9th level when they first arrive at Ythryn. You decide how quickly they advance in level. Treat the following as suggestions: The characters gain a
above, the characters could be as high as 12th level by the adventure’s conclusion—an important consideration if you intend to continue the campaign beyond this adventure.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
on the front doors, a maid (LG female human commoner) lets them in, escorts them to the den (area N3e), and leaves to fetch the baron. Map 5.3: Burgomaster’s Mansion (Area N3)View Player Version
Roleplaying the Vallakovich Family Use the following information to roleplay the burgomaster and his family. The Baron. The burgomaster, Baron Vargas Vallakovich (NE male human noble), is a ruthless heel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
should strive to keep the character alive and use resources wisely. Run the character yourself. It’s an extra burden for you, but it can work. Decide the character isn’t there. Invent a good reason for
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stone shell with a precarious staircase winding up its interior wall. The tower recently became the base of a githyanki delegation: three githyanki warriors and their leader, Azima, a githyanki knight
and has given the group permission to visit him and continue negotiating. Azima and her warriors are indifferent to the characters at first, but she is desperate to earn Mekkalath’s goodwill. If the
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
another society and wish to be part of it.
3
I respect my superiors and obey them without question. My fate is theirs to decide.
4
I have an interest in an unsuitable mate, which I can&rsquo
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalin” adventure hook, any character who approaches the scene identifies the horses as belonging to Gundren Rockseeker and Sildar Hallwinter. It’s up to the players to decide whether to bring the
can continue to Phandalin, buy new gear at Barthen’s Provisions, return to the ambush site, and find the goblins’ trail, should they wish. The characters might capture one or more goblins by knocking
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
have experienced both glorious successes and dismal failures.
Recently, the waters in a nearby area have grown swift and angry, and the skies above show no blue or beautiful bright light. Many ships
sahuagin deep divers, and a giant shark are circling this area, giving the characters a wide berth. These creatures, which have darkvision, can see quite well into the “darkening.” While their baron
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Westbridge (80 miles) Travel southeast along the Stone Trail from Westbridge to the Stone Bridge, then continue east to Beliard (80 miles) Follow the Dessarin Road south from Beliard for about forty
a shorter route, Gargosh agrees to follow their lead. Check for random encounters (see chapter 2) regardless of the route the characters decide to take. Drannin’s Route. Drannin and his crew take a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
are great warriors come to destroy the Cult of the Dragon, and that now is the time to make their move against the bullywugs. You can either decide for yourself how the guards react to that, or make
won’t interfere with the characters, either. If the result is 5 or lower, these guards decide Snapjaw’s talk of an uprising is dangerously rash, and they attack him. If the characters have done nothing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
loyalty, though, and Nar’l has become increasingly worried about his future. If forced to decide between himself and Bregan D’aerthe, he’ll choose the former and betray his drow allies to save his own skin
. Xanathar is aware that something is off with Nar’l, and recently assigned him a grell bodyguard. The grell has instructions to dispose of Nar’l at the first sign of disloyalty. Game Statistics Nar’l
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
are great warriors come to destroy the Cult of the Dragon, and that now is the time to make their move against the bullywugs. You can either decide for yourself how the guards react to that, or make
won’t interfere with the characters, either. If the result is 5 or lower, these guards decide Snapjaw’s talk of an uprising is dangerously rash, and they attack him. If the characters have done nothing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
confrontation with the Redbrands becomes inevitable. This can happen in several different ways: Confront the Redbrands. After speaking with a few NPCs in town, the characters decide to confront the
Redbrands at the Sleeping Giant. Investigate Tresendar Manor. The characters decide to investigate Tresendar Manor. Skip the encounter below and go straight to “Redbrands’ Hideout.” Redbrand Confrontation
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
about their preference, or decide on your own what happens next: Gartokkar Xundorn intervenes on behalf of the Keepers of the Flame, which can lead to a meeting with Themberchaud (see “Themberchaud’s
Lair”). The characters can continue to Overlake Hold and meet with Captain Errde Blackskull (see “Overlake Hold”). The drow scout Xalith approaches the Stone Guards, claiming the characters as escaped
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
within a tenday the frogfolk have repaired any damage to the crab pens and are back in business. The benevolent yuan-ti, once they recover from their wounds, might decide to continue digging out the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
grumpy around goats, the ogres decide to attack. Assuming some of the characters are sleeping for the night, anyone on guard duty can attempt a DC 15 Wisdom (Animal Handling) or Wisdom (Insight
PHANDALIN
Since this adventure and the ones that follow were designed to continue the story of Dragon of Icespire Peak, there’s a good chance your players have already interacted with the NPCs in the town
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
where they want their characters to go and continue with “Beliard,” “Shallow Graves,” or “Womford Rats,” as appropriate. Controlling Information. To find a Haunted Keep, the party must develop a lead by
Spire if the characters ask about the place. It’s a well-known site. It’s fine if the characters decide to follow up on one of these leads instead of investigating the missing delegation.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into existence as the result of divine action, as the expression of abstract ideals, or as manifestations of the strength of shared belief. As mortals continue to tell their tales of creatures that
break the power of the gods. You can use the Nyxborn Monster Origin table to help you decide what brought a Nyxborn creature into existence. Nyxborn Monster Origin d6 Origin
1 A god created
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
questions the characters might ask and Keliphron’s answers: Who Are You? “I’m a Bag of Holding imbued with sentience. Rescue me and I’m yours!” Where Are You? “If you continue on your present course, you
describe them.) If the characters decide not to rescue Keliphron, it reestablishes telepathic contact one last time and urges them to reconsider. It then describes other treasures in the dragon’s hoard
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
owlbear. In recent years, he has also researched the prolonging of life—namely his own. Thessalar hopes that by becoming a lich, his research and experiments can continue indefinitely. Over time
his tomb. More recently, Moghadam ordered a group of thieves to assault the temple and steal the gemstone eyes from its great statue of Moloch. Thessalar captured the thieves and put the gemsmith
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
one of the monastery’s best giant wrestlers. She still considers herself an adventurer, though, and has recently begun to feel the itch of wanderlust. The characters’ quest to rid the Star Forge of evil
giants might just be the impetus Diasma needs to leave the monastery and continue her adventuring career. Diasma’s Challenge Diasma questions whether the characters have what it takes to compete with






