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Returning 35 results for 'barrier before deliver constructs revived'.
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Spells
Player’s Handbook
An aura extends from you in a 10-foot Emanation for the duration. The aura prevents creatures other than Constructs and Undead from passing or reaching through it. An affected creature can cast
spells or make attacks with Ranged or Reach weapons through the barrier.
If you move so that an affected creature is forced to pass through the barrier, the spell ends.
Antilife Shell
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the
duration.
The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.
If you move so that an affected creature is forced to pass through the barrier, the spell ends.
Narzugon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
;{"diceNotation":"1d4","rollType":"roll","rollAction":"Hellfire Lance"} hours. If the creature isn't revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature's
original body can restore it to life. Constructs and devils are immune to this effect.
Infernal Command. Each ally of the narzugon within 60 feet of it can't be charmed or frightened until the end of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
be revived except by a wish spell.
Unusual Nature. The nightwalker doesn’t require air, food, drink, or sleep.Multiattack. The nightwalker makes two Enervating Focus attacks, one of which can be
they encounter.
One can reach the Negative Plane from the Shadowfell in places where the barrier between the planes is thin. Stepping onto the Negative Plane is almost always fatal since the plane
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it to life. Constructs and devils are immune
Hellfire Engine
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
1d4;{"diceNotation":"1d4","rollType":"roll"} hours. If the creature isn't revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature's original body can
restore it to life. Constructs and devils are immune to this effect.Fire, PoisonCold, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
patient and pursue several schemes simultaneously, so if one plan goes awry, they can shift their focus to another. Typically, nagpas emerge from the shadows only when they can deliver a finishing blow
":"1d6","rollType":"recharge","rollAction":"Paralysis"}. The nagpa forces each creature within 30 feet of it to make a DC 20 Wisdom saving throw, excluding Undead and Constructs. On a failed save, a
Monsters
Mythic Odysseys of Theros
spellcasting ability is Wisdom (spell save DC 18). The rider can innately cast the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
long rest. If the target's hit point maximum is reduced to 0, its body and everything it is wearing and carrying, except for magic items, are reduced to ash. A creature reduced to ash can't be revived
Monsters
Mordenkainen Presents: Monsters of the Multiverse
kills a creature, the creature’s soul rises from the River Styx as a lemure in Avernus in 1d4;{"diceNotation":"1d4","rollType":"roll"} hours. If the creature isn’t revived before then, only a
wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it to life. Constructs and devils are immune to this effect.Hellfire engines are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration. The barrier prevents an affected creature from
Antilife Shell 5th-level abjuration Casting Time: 1 action Range: Self (10-foot radius) Components: V, S Duration: Concentration, up to 1 hour A shimmering barrier extends out from you in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration. The barrier prevents an affected creature from
Antilife Shell 5th-level abjuration Casting Time: 1 action Range: Self (10-foot radius) Components: V, S Duration: Concentration, up to 1 hour A shimmering barrier extends out from you in a 10-foot
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
duration. The aura prevents creatures other than Constructs and Undead from passing or reaching through it. An affected creature can cast spells or make attacks with Ranged or Reach weapons through the barrier. If you move so that an affected creature is forced to pass through the barrier, the spell ends.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
duration. The aura prevents creatures other than Constructs and Undead from passing or reaching through it. An affected creature can cast spells or make attacks with Ranged or Reach weapons through the barrier. If you move so that an affected creature is forced to pass through the barrier, the spell ends.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it
to life. Constructs and devils are immune to this effect.
Infernal Command. Each ally of the narzugon within 60 feet of it can’t be charmed or frightened until the end of the narzugon’s next turn
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Shadowfell in a place where the barrier between the planes is thin. Stepping into the Negative Plane is tantamount to suicide, since the plane sucks the life and soul from such audacious creatures
reduced to 0 hit points from damage dealt by the nightwalker dies and can’t be revived by any means short of a wish spell.
Actions
Multiattack. The nightwalker uses Enervating Focus twice, or it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with mystical symbols that hedge out the influence of Xoriat and maintain the barrier. The map depicts one such seal, along with the druidic trappings and dwellings surrounding it. Gatekeeper Seal
1 Deliver a specially treated Khyber dragonshard to the Gatekeepers to repair a widening crack in the seal. 2 Petition the keepers of a seal for information on an aberration that has been
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Negative Plane from the Shadowfell in places where the barrier between the planes is thin. Stepping onto the Negative Plane is almost always fatal since the plane sucks the life and soul from creatures
hit points by the nightwalker and can’t be revived except by a wish spell.
Unusual Nature. The nightwalker doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The nightwalker makes
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
a successful one.
If the chosen option kills a creature, the creature’s soul rises from the River Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish
spell or killing the lemure and casting true resurrection on the creature’s original body can restore it to life. Constructs and devils are immune to this effect.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
another. Typically, nagpas emerge from the shadows only when they can deliver a finishing blow. They then revel in the grand devastation their plotting brought about—looting libraries, plundering
Undead and Constructs. On a failed save, a target is paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
rises from the River Styx as a lemure (see the Monster Manual) in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on
the creature’s original body can restore it to life. Constructs and devils are immune to this effect.
Infernal Command. Each ally of the narzugon within 60 feet of it can’t be charmed or frightened
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
so she can use the sapphire to open the vault and steal the Nether Scroll. If the dracolich is defeated, the golem goes to be reunited with its master and complete its mission to deliver Hamukai’s body
make death saving throws, and it can be revived and repaired using healing magic. If it has 0 hit points after being struck by a disintegrate spell or similar magic, the golem is obliterated, but the sapphire is left behind.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
River Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can
restore it to life. Constructs and devils are immune to this effect.
Infernal Command. Each ally of the narzugon within 60 feet of it can’t be charmed or frightened until the end of the narzugon’s next
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it to life. Constructs and devils are immune to this effect.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these changes: The paper birds are Constructs. They have vulnerability to fire damage, immunity to poison and psychic damage, immunity to exhaustion, and immunity to the charmed, frightened, and
succeeds, the magic on the parchment ends, rendering the bird inanimate and easy to unfold. If the cage door is left open, the paper birds fly out after a few seconds and try to deliver their messages
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
staffed by heavily armed thralls, constructs, and other watchers. The inhabitants of these rooms attack strangers on sight and sound an alarm. Any entrance to a lair is always hidden by a secret door, an
illusion, or some other barrier. Illithid Quarters Each member of the colony claims a single room or a small series of chambers at its own and uses the space to conduct its personal research. One
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
focus to another. Typically, nagpas only show their handiwork and emerge from the shadows when they can deliver a finishing blow and then revel in the grand devastation their plotting brought about
throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
deliver unrefined ore to the foundry.
Map 5.2 includes an inset map that shows the foundry’s interior, which is one large, open space. The building has no ceiling, allowing heat and smoke to escape
animated armor named Rack and Pinion serve as her assistants and perform most of the hands-on work. These Constructs attack intruders on sight. The workshop contains a smelter used to fabricate parts and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
Mount. If the ashen rider isn’t mounted, it can use a bonus action
creature reduced to ash can’t be revived by any means short of a wish spell.
Archon Mounts Archons always ride into battle on fearsome winged mounts. Some legends suggest that the mount is actually a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
on the floor. Four mechanical constructs resembling wolf-sized, dog-headed cockroaches march in a circle around the perimeter of the cylinders.
The constructs are four skitterwidgets (see the end of
legs. It turns 180 degrees whenever it hits a barrier, reversing its course. U5. Stonky’s Missing Ring A five-foot-diameter well enclosed by a two-foot-high stone rim stands in the center of this room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
approach too close, however, lest you stumble into the invisible barrier — a “force cage,” I am told — that surrounds the tower. Within that barrier lie additional protective wards, as demonstrated by the
only in times of great peril. Many in the city doubted that such massive, sapient constructs were even real, let alone that they guarded the city invisibly. The Spellplague confirmed their existence for
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Daoine Gloine The city of Daoine Gloine has long been thought of as mere legend — just another strange tale from the already-strange Barrier Peaks. Occasionally, travelers would return from the
, resembling an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light.
Below that strange barrier, the buildings of the city are unnaturally clean
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the items in this room with 1 minute of work. Repair Paste. The steel vat contains magical paste specially formulated for strengthening Constructs. Turning the knob on the attached faucet releases a
magical barrier is active, the view port’s crystal is immune to damage. The ceiling is 30 feet high. Broken Control Helmet. The silver helmet once created a magical link between its wearer and the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leading down to area Y19j. This barrier was created by a wall of force spell and is maintained by the glowing green crystal set above the doorway (see “Green Crystal” below). As long as this crystal
three-mile radius (including those within the spire) are suppressed for 24 hours, and spellcasters are drained of any unexpended spell slots. Living spells, constructs, and other magically created
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however.
Lantern of Tracking d10 Creature Type
1 Aberrations
2 Celestials
3 Constructs
4
blade up to 30 feet to an unoccupied space you can see and then make up to two melee spell attacks with it again.
The blade can harmlessly pass through any barrier, including a wall of force
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
deliver them to the priests of Umberlee at the Queenspire, her temple on the beach by the east entrance to the Great Harbor, at the conclusion of the festival. The last two days of Fleetswake are the
inventions of the Gondar are revealed on this day and paraded through the city. These devices range from something as humble as new cabinet hinges to massive mechanical constructs that walk or roll about






