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Returning 35 results for 'barrier blades diffusing con result'.
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barriers blade diffusing con result
barriers blades diffusing con result
Equipment
blades acting as a barrier against attacks. On a result of 15 or higher, you gain a +2 bonus, instead. On a failure, you deal slashing damage to yourself equal to your proficiency bonus and gain no bonus to your AC from the whirl this turn.
Monsters
Thieves’ Gallery
turn.Uncanny Dodge. Forge halves the damage he takes from an attack that hits him. He must be able to see the attacker.Forge Fitzwilliam is a con artist who manipulates others with lies and flattery. The
things in life, particularly when they result from his own cleverness. Decades of heists and cons haven’t slaked his thirst—in fact, his ambitions only grow grander with time.Cunning. Forge
Monsters
Phandelver and Below: The Shattered Obelisk
of their psionic abilities, goblin psi commanders wield blades of pure psychic energy. They can throw barriers of mental force while toppling foes with a single, mind-splitting burst.
Psionic
with other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely contained psychic power.
Psionic
equipment
The double-bladed scimitar is the signature weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are
strong, sharp, and remarkably light. Each scimitar is a masterpiece, and as a result the double-bladed scimitar is an expensive weapon (100 gp) — few though ever have the opportunity to purchase
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
allows her mortal followers to live out their lives provided they continue to hone their talents to increase their value. As a result, Zariel’s servants are universally effective, disciplined, and
Backgrounds
Baldur’s Gate: Descent into Avernus
special joy in hitting its targets first, tipping off its con victims and otherwise frustrating its schemes.
3
It’s always been about money. You’re not paid what you’re worth
FEATURE: CRIMINAL CONNECTIONS
In Baldur’s Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Blade Barrier Level 6 Evocation (Cleric) Casting Time: Action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You create a wall of whirling blades made of magical
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Blade Barrier Level 6 Evocation (Cleric) Casting Time: Action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You create a wall of whirling blades made of magical
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Blade Barrier 6th-level evocation Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 10 minutes You create a vertical wall of whirling, razor-sharp blades made of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blade Barrier Level 6 Evocation (Cleric) Casting Time: Action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You create a wall of whirling blades made of magical
classes
Tasha’s Cauldron of Everything
members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers
result of the wondrous ingenuity of artificers.
Creating an Artificer
To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Blade Barrier 6th-level evocation Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 10 minutes You create a vertical wall of whirling, razor-sharp blades made of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blade Barrier Level 6 Evocation (Cleric) Casting Time: Action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You create a wall of whirling blades made of magical
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blade Barrier Level 6 Evocation (Cleric) Casting Time: Action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You create a wall of whirling blades made of magical
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Blade Barrier 6th-level evocation Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 10 minutes You create a vertical wall of whirling, razor-sharp blades made of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Blade Barrier Level 6 Evocation (Cleric) Casting Time: Action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You create a wall of whirling blades made of magical
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Blade Barrier 6th-level evocation Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 10 minutes You create a vertical wall of whirling, razor-sharp blades made of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Blade Barrier 6th-level evocation Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 10 minutes You create a vertical wall of whirling, razor-sharp blades made of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Blade Barrier 6th-level evocation Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 10 minutes You create a vertical wall of whirling, razor-sharp blades made of
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. No one knows what the Lord of Blades plans for his followers, but many fear that he
intends to build a legion of warforged zealots, primed to march from the Mournland to unleash destruction on their former masters. Warforged Nature. The Lord of Blades doesn’t require air, food, drink, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
fortress where warforged from all over Khorvaire can come and feel a sense of belonging. No one knows what the Lord of Blades plans for his followers, but many fear that he intends to build a legion of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
fortress where warforged from all over Khorvaire can come and feel a sense of belonging. No one knows what the Lord of Blades plans for his followers, but many fear that he intends to build a legion of
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
, allowing them to lurk in the highest levels and to keep watch on the city below.
Hopeless Plagiarists
As a result of their lack of creativity, kenku function comfortably as minions of a powerful master
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
fortress where warforged from all over Khorvaire can come and feel a sense of belonging. No one knows what the Lord of Blades plans for his followers, but many fear that he intends to build a legion of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Statue of Talos Statue of Talos
Large elemental, chaotic evil
Armor Class 17 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 30 ft., fly 60 ft.
STR
19(+4)
DEX
11(+0)
CON
its lightning bolt blades.
Headbutt. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Lightning Bolt Blades. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Statue of Talos Statue of Talos
Large elemental, chaotic evil
Armor Class 17 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 30 ft., fly 60 ft.
STR
19(+4)
DEX
11(+0)
CON
its lightning bolt blades.
Headbutt. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Lightning Bolt Blades. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Statue of Talos Statue of Talos
Large elemental, chaotic evil
Armor Class 17 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 30 ft., fly 60 ft.
STR
19(+4)
DEX
11(+0)
CON
its lightning bolt blades.
Headbutt. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Lightning Bolt Blades. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Lord of Blades’ Strike Squad While the characters explore Landro, they’re pursued by a warforged named Glaive (see the accompanying stat block). Glaive is a high-ranking commander loyal to the Lord
of Blades. She has orders to find a ruined colossus suitable to transform into an outpost for the blades, and Landro fits this description perfectly. When she becomes aware of the party’s presence in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Lord of Blades’ Strike Squad While the characters explore Landro, they’re pursued by a warforged named Glaive (see the accompanying stat block). Glaive is a high-ranking commander loyal to the Lord
of Blades. She has orders to find a ruined colossus suitable to transform into an outpost for the blades, and Landro fits this description perfectly. When she becomes aware of the party’s presence in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Lord of Blades’ Strike Squad While the characters explore Landro, they’re pursued by a warforged named Glaive (see the accompanying stat block). Glaive is a high-ranking commander loyal to the Lord
of Blades. She has orders to find a ruined colossus suitable to transform into an outpost for the blades, and Landro fits this description perfectly. When she becomes aware of the party’s presence in
Magic Items
Tasha’s Cauldron of Everything
result is rolled after it’s been used, you draw the next lowest unused tooth on the table.
Sowing Teeth. To sow the tooth, you place it on the ground in an unoccupied space within your reach
;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave. A braxat projects an invisible psychic barrier around itself that enhances its natural armor
(natural armor, Intellect Fortress)
Hit Points 162 (13d12 + 78)
Speed 40 ft.
STR
26 (+8)
DEX
8 (−1)
CON
22 (+6)
INT
14 (+2)
WIS
13 (+1)
CHA
7 (−2
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the world of Dragonlance, tinker gnomes are often members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the
and deployed throughout society, largely as a result of the wondrous ingenuity of artificers. Artificers invent cutting-edge problems, then try to solve them—loudly and often with collateral damage.
Tasha
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the world of Dragonlance, tinker gnomes are often members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the
and deployed throughout society, largely as a result of the wondrous ingenuity of artificers. Artificers invent cutting-edge problems, then try to solve them—loudly and often with collateral damage.
Tasha
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave. A braxat projects an invisible psychic barrier around itself that enhances its natural armor
(natural armor, Intellect Fortress)
Hit Points 162 (13d12 + 78)
Speed 40 ft.
STR
26 (+8)
DEX
8 (−1)
CON
22 (+6)
INT
14 (+2)
WIS
13 (+1)
CHA
7 (−2






