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Returning 35 results for 'barrier blessing down comes resort'.
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Monsters
Spelljammer: Adventures in Space
also spew acid, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave.
A braxat projects an invisible psychic barrier around itself that enhances its
barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5 bonus to AC, including against the triggering attack, and prevents magic missile
Cube of Force
Legacy
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Magic Items
Basic Rules (2014)
charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1
number of charges, resetting the duration.
If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a
“blessing” and worship of Vaprak from one generation to the next.ColdVaprak’s Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until
Drow Matron Mother
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Monsters
Mordenkainen’s Tome of Foes
fire, levitate (self only), suggestion
Lolth's Fickle Favor. As a bonus action, the matron can bestow the Spider Queen's blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6
slots): blade barrier, harm
7th level (2 slots): divine word, plane shift
8th level (1 slot): holy aura
9th level (1 slot): gate
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
Queen’s blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Lolth's Fickle Favor","rollDamageType":"psychic
Magic Items
Waterdeep: Dragon Heist
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
adhere to any Medium or larger object or surface it comes into contact with. Once it does so, the axe can’t be wielded. Nothing short of a wish spell can separate the axe from the item or surface to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier
different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can’t pass through
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier
different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can’t pass through
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave. A braxat projects an invisible psychic barrier around itself that enhances its natural armor
originates from a source the braxat can see, the braxat can create an invisible barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
through at your discretion. 0 The barrier deactivates. The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in
insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
or friendly NPC suggests that the characters pray for Tymora’s blessing at the Shrine of Luck. If one or more characters do so, Tymora’s blessing comes after a long rest when a mysterious, cloaked man
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
royal treasury, enabling them to face the dragon as true giants when the time comes. The storm giants describe the effect and duration of the potions, but they leave it to the characters to decide if
prefer to use the potions only as a last resort. Hekaton or Serissa also gives the party a claw of the wyrm rune (see appendix B) recovered from a shipwreck near Maelstrom. Like the potions, this item is a gift; the characters can do with it what they will.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
zurkhwood blocks attached to one another by a length of rope. If its chocks are removed, a cart begins to roll. Its initial speed of 10 feet increases by 10 feet every round until it comes to the end of its
track or reaches its maximum speed of 60 feet. A cart stops if it hits a stopped cart or the iron guard barrier at either end of the track.
Each cart weighs 300 pounds empty and is equipped with a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep has a problem that can’t be handled by diplomats or the city’s other armed forces, the Open Lord has the option to mobilize Force Grey. Such action is usually taken as a last resort, since
Hands) are arrested for a crime, the Open Lord or the Blackstaff will usually intervene on their behalf and facilitate their release. Force Grey support comes in these ways: Adventurers who are arrested
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lore Comes to Life A successful DC 14 Intelligence (Arcana) check confirms that the book is enchanted. As soon as a character opens it, a few sentences in Common appear on the first page, as if
a forest. If anyone tries to move away from the forest, they are halted by an impassable barrier of force that disallows any other route. The story takes the characters generally northward through
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disappears into the wall. This image repeats every few minutes, but the ghostly zombie comes from a different section of the wall each time. Purifying the Crypt Purifying the Crypt of the Talhund
), valiant approach (area P11), and haunted hall (area P16). Dumathoin’s Blessing. When the characters purify the crypt, any character that helped put a haunt to rest or defeated one of the crypt’s ghosts
Orc
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the south wall comes the crash of tidal sea water flowing in and out of a cave.
The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into the pool
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
eternity. A third point of view exists, held by those who take both sides at their word and strive to make sure that neither outcome ever comes to pass. The adherents of this viewpoint refer to the
demon nor devil can permanently gain the upper hand. Keepers of the Balance sometimes resort to strategies that seem inexplicable to those who don’t grasp the whole situation. A crusading paladin might be
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaign, the characters might stand alongside other defenders of a polis against attacking monsters and receive Heliod’s blessing at a crucial moment to turn the tide of battle. Hailed as heroes by
disobedient or comes to see them as a threat, he might turn against them. At that point, characters might either try to regain his favor or seek protection with another god.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the shield, or if the shield comes within 10 feet of a fiend, the deva is released, appearing within 5 feet of the shield or in the nearest unoccupied space. Once freed, the deva uses its detect evil
gratitude by granting each party member a blessing of health (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). If the characters have not yet dealt with the fallen planetar on level 21
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
princesses included — obey Uthor’s commands when it comes to military matters. Once Iymrith realizes that small folk have invaded the stronghold, she does everything she can to foment a war. She tries to
last resort, Iymrith will goad Mirran and Nym into attacking the adventurers, since she knows that Uthor and his guards will quickly turn on anyone who harms his nieces. Iymrith won’t attack the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Chosen of such a power — and has been watching the heroes since their first encounter in Velkynvelve. His reasons for doing this are his own, but when push comes to shove, he can give the heroes
encouragement, telling them, “I bet you can do this.” Each character gains inspiration and a blessing of wound closure (see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide). Jimjar disappears
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
made with this magic weapon. The shield spell provides no defense against the axe, which passes through that spell’s barrier of magical force. When you hit a fiend or an undead with the axe, cold blue
heavier than normal, and can magically adhere to any Medium or larger object or surface it comes into contact with. Once it does so, the axe can’t be wielded. Nothing short of a wish spell can separate
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12th level (depending on how many characters are in your group). Deceptive Knight While traveling through a remote area, the party comes across a knight beset by three bandits. The knight appears
asks in return is for the character to accept an infernal blessing from her. If the character rejects her offer, Hulgaz “tsks” in disappointment, then summons two succubi to attack the party before
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra’s Influence Karametra governs nature as it comes into play in the lives of mortals, representing domesticated nature—a bounteous, nurturing provider. But she also reminds mortals that they
couching them in terms of abstract ideals of honor or law or justice. She is the distillation of an ancient and primal exchange: mortal devotion in return for divine blessing. Karametra’s Goals
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
solitude and serenity of the forest. Birth falls under Nylea’s influence as well, and her priests often double as midwives in their communities, blessing babies as they come into the world. Nylea’s Goals
, blaming her fellow gods for the spread of civilization rather than the mortals themselves. Divine Relationships Nylea seldom comes into open conflict with the other gods, and she would say that all her
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a troll upon a sacred quest to find the frost giant and meet
killed or exiled by their clan. Sometimes small communities of everlasting ones gather and even reproduce, passing the “blessing” and worship of Vaprak from one generation to the next. Frost Giant
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
experience, nor from the memories of the elf’s primal soul, but comes from another life and another time. An elf’s first experience of this sort is often referred to as the Remembrance and attributed to
to experience their first other-life memory earlier than they otherwise might. Regardless of how soon or how often elves experience such memories, most consider them a blessing from the gods. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
longswords and heavy crossbows. A militia of five hundred residents can be mustered to take up the defense of the town if it comes under attack. The militia members have undergone minimal training, since
against pirates, raiders, and monsters. The guard is seen as something of a meddlesome force, since most of its members are drawn from the military veterans who migrated here with the crown’s blessing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the chamber. They shoot their tendrils at any creature that comes within 50 feet. Any spell used against the ropers that affects an area could jeopardize the box that rests on the floor beneath them
, then mutters, “Nothing. There’s no Dragon’s Blessing here.” If the characters press the scholar on this, Zhong Yin brushes off their questions, encouraging the party to complete its investigation and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
bonus action, the matron can bestow the Spider Queen’s blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6) psychic damage but has advantage on the next attack roll it makes
barrier, harm
7th level (2 slots): divine word, plane shift
8th level (1 slot): holy aura
9th level (1 slot): gate
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
cleverness. Giants who value or seek to emulate these qualities pray and sacrifice to her, asking her blessing. Those who hold out hope for the restoration of giants’ ancient glory worship her as well
between these two oldest children are the focus of many myths. In these stories, Hiatea is both a protective figure who keeps watch over the hearths and fields of giants, blessing their agriculture and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, sabotage public appearances, or even frame innocents to secure power. The victims of these plots, and officials who want a fair and honest legal system, must resort to hiring their own agents to unearth
Gate has widely adopted a “do no harm” policy when it comes to faiths and organizations operating in the city. Any group is welcome to operate openly so long as the city’s important citizens aren’t
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Intelligence (Insight) check comes to this conclusion. The check is made with advantage if the character witnessed the device malfunction. Step 3: Fix the Design Flaw. To craft a third ring, a quarter-pound
the party is dead and trapped as a spirit in the Border Ethereal, nothing more can be done with the device until someone else comes along who can attune to it. Fortunately for the characters, they






