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Returning 35 results for 'barriers binding diffusing class releases'.
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Magic Items
Dungeon Master’s Guide
This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving
can take a Magic action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation originating from itself
Classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
level 1 features, which are listed in the Warlock Features table. See the multiclassing rules to determine your available spell slots.
Warlock Features
Level
Proficiency Bonus
Class Features
Classes
Player’s Handbook
explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their
Class Features
Cantrips
Prepared Spells
1
2
3
4
5
6
7
8
9
1
+2
Spellcasting, Ritual Adept, Arcane Recovery
3
4
2
—
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&mdash
Monsters
Eberron: Rising from the Last War
magical effects.Multiattack. The quori makes two Soul Binding attacks. Alternatively, it can make four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +13;{"diceNotation":"1d20+13
"} force damage.
Soul Binding. Melee Spell Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Soul Binding"} to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7);{"diceNotation":"4d10+7
magic-items
Armor Class: 15 Hit Points: 120
Siege Staff;Siege Staffs, the primary form of arcane artillery, are made of wood—typically around fifteen feet long—engraved with mystic sigils and inlaid
with dragonshards.
Activating a Siege Staff takes 3 Magic actions: one to prime the staff; one to aim it; and one to release the spell.
This model releases focused blasts of pure energy. Developed
Staff of Power
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack
against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end
. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Backgrounds
Guildmasters’ Guide to Ravnica
even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Azorius Guild Spells
Spell Level
Spells
Cantrip
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons
20th +6 Eldritch Master 4 15 4 5th 8 Class Features As a warlock, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Endless Rockslide Magic The Endless Rockslide has the following properties: Binding Runes. A creature touching one of the runes on the bridge can attempt to activate it with 1 minute of concentration
and a DC 20 Intelligence (Arcana) check. On a failed check, the creature takes 22 (4d10) force damage, as the bound elemental power releases explosively. On a successful check, the rune conjures an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Endless Rockslide Magic The Endless Rockslide has the following properties: Binding Runes. A creature touching one of the runes on the bridge can attempt to activate it with 1 minute of concentration
and a DC 20 Intelligence (Arcana) check. On a failed check, the creature takes 22 (4d10) force damage, as the bound elemental power releases explosively. On a successful check, the rune conjures an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Endless Rockslide Magic The Endless Rockslide has the following properties: Binding Runes. A creature touching one of the runes on the bridge can attempt to activate it with 1 minute of concentration
and a DC 20 Intelligence (Arcana) check. On a failed check, the creature takes 22 (4d10) force damage, as the bound elemental power releases explosively. On a successful check, the rune conjures an
Monsters
Fizban's Treasury of Dragons
Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes have access to it. Spells Level Spell School Conc. Ritual Class
2nd
Nathair’s Mischief Illusion Yes No Bard, Sorcerer, Wizard
2nd Rime’s Binding Ice Evocation No No Sorcerer, Wizard
3rd Ashardalon’s Stride Transmutation Yes No Artificer,* Ranger
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes have access to it. Spells Level Spell School Conc. Ritual Class
2nd
Nathair’s Mischief Illusion Yes No Bard, Sorcerer, Wizard
2nd Rime’s Binding Ice Evocation No No Sorcerer, Wizard
3rd Ashardalon’s Stride Transmutation Yes No Artificer,* Ranger
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes have access to it. Spells Level Spell School Conc. Ritual Class
2nd
Nathair’s Mischief Illusion Yes No Bard, Sorcerer, Wizard
2nd Rime’s Binding Ice Evocation No No Sorcerer, Wizard
3rd Ashardalon’s Stride Transmutation Yes No Artificer,* Ranger
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Mantrap A mantrap is a giant carnivorous plant that resembles an oversized flytrap. To attract prey, the mantrap releases a pollen that magically draws creatures to it. Though it will snap its leafy
jaws shut around any warm-blooded creature that strays within its reach, it prefers humanoid prey. Mantrap
Large plant, unaligned
Armor Class 12
Hit Points 45 (7d10 + 7)
Speed 5 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
change them back? How will the champions’ patrons respond if she refuses?
4 When multiple gods turn against her in a dispute, Thassa is enraged. She releases the locks binding every kraken in the sea, along with that of an ancient and mysterious kraken brood mother.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
change them back? How will the champions’ patrons respond if she refuses?
4 When multiple gods turn against her in a dispute, Thassa is enraged. She releases the locks binding every kraken in the sea, along with that of an ancient and mysterious kraken brood mother.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Mantrap A mantrap is a giant carnivorous plant that resembles an oversized flytrap. To attract prey, the mantrap releases a pollen that magically draws creatures to it. Though it will snap its leafy
jaws shut around any warm-blooded creature that strays within its reach, it prefers humanoid prey. Mantrap
Large plant, unaligned
Armor Class 12
Hit Points 45 (7d10 + 7)
Speed 5 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Mantrap A mantrap is a giant carnivorous plant that resembles an oversized flytrap. To attract prey, the mantrap releases a pollen that magically draws creatures to it. Though it will snap its leafy
jaws shut around any warm-blooded creature that strays within its reach, it prefers humanoid prey. Mantrap
Large plant, unaligned
Armor Class 12
Hit Points 45 (7d10 + 7)
Speed 5 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
change them back? How will the champions’ patrons respond if she refuses?
4 When multiple gods turn against her in a dispute, Thassa is enraged. She releases the locks binding every kraken in the sea, along with that of an ancient and mysterious kraken brood mother.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(shapechanger), neutral
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(shapechanger), neutral
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Class 2nd Warp sense Divination Sorcerer, warlock, wizard 4th Gate seal Abjuration Sorcerer, warlock, wizard Gate Seal 4th-Level Abjuration Casting Time: 1 minute Range: 60 feet Components: V, S, M
. On a failed check, you learn nothing and can’t study that portal again using this spell until you cast it again. The spell can penetrate most barriers but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(shapechanger), neutral
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11(+0)
DEX
18(+4)
CON
14(+2)
INT
11(+0)
WIS
12(+1)
CHA
14(+2)
Skills
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tended by a dragon or other creatures. If an egg hunter is discovered, it releases spores that make other creatures lethargic, allowing it to scurry to safety. If things turn dire, the egg hunter’s
physical form can magically harden, reducing the harm it suffers from even a dragon’s wrath. Egg Hunter Adult
Small Monstrosity, Unaligned
Armor Class 16 (natural armor)
Hit Points 52 (8d6 + 24
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Class 2nd Warp sense Divination Sorcerer, warlock, wizard 4th Gate seal Abjuration Sorcerer, warlock, wizard Gate Seal 4th-Level Abjuration Casting Time: 1 minute Range: 60 feet Components: V, S, M
. On a failed check, you learn nothing and can’t study that portal again using this spell until you cast it again. The spell can penetrate most barriers but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tended by a dragon or other creatures. If an egg hunter is discovered, it releases spores that make other creatures lethargic, allowing it to scurry to safety. If things turn dire, the egg hunter’s
physical form can magically harden, reducing the harm it suffers from even a dragon’s wrath. Egg Hunter Adult
Small Monstrosity, Unaligned
Armor Class 16 (natural armor)
Hit Points 52 (8d6 + 24
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
summon their dragon creators in case of dire need. Metallic Warbler
Tiny Construct, Typically Neutral Good
Armor Class 14 (natural armor)
Hit Points 14 (4d4 + 4)
Speed 40 ft., fly 60 ft
) slashing damage.
Calming Mist (Recharge 5–6). The warbler releases a calming gas in a 5-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 11 Charisma saving throw or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
summon their dragon creators in case of dire need. Metallic Warbler
Tiny Construct, Typically Neutral Good
Armor Class 14 (natural armor)
Hit Points 14 (4d4 + 4)
Speed 40 ft., fly 60 ft
) slashing damage.
Calming Mist (Recharge 5–6). The warbler releases a calming gas in a 5-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 11 Charisma saving throw or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Class 2nd Warp sense Divination Sorcerer, warlock, wizard 4th Gate seal Abjuration Sorcerer, warlock, wizard Gate Seal 4th-Level Abjuration Casting Time: 1 minute Range: 60 feet Components: V, S, M
. On a failed check, you learn nothing and can’t study that portal again using this spell until you cast it again. The spell can penetrate most barriers but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Others are transformed as punishment, forced to endure endless contemplation with no way to interact with the world. Brain in a Jar
Medium undead, any alignment
Armor Class 11 (natural armor
)
Detect Sentience. The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Others are transformed as punishment, forced to endure endless contemplation with no way to interact with the world. Brain in a Jar
Medium undead, any alignment
Armor Class 11 (natural armor
)
Detect Sentience. The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tended by a dragon or other creatures. If an egg hunter is discovered, it releases spores that make other creatures lethargic, allowing it to scurry to safety. If things turn dire, the egg hunter’s
physical form can magically harden, reducing the harm it suffers from even a dragon’s wrath. Egg Hunter Adult
Small Monstrosity, Unaligned
Armor Class 16 (natural armor)
Hit Points 52 (8d6 + 24






