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Returning 35 results for 'barriers blink diffusing checks rivals'.
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Magic Items
Dungeon Master’s Guide
ram and grants its user a +10 bonus to Strength (Athletics) checks made to break through doors, barricades, and other barriers.
Button 6. The rod assumes or remains in its normal form and indicates
Blink Dog
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite
after teleporting, the dog can make one bite attack.A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm.
magic-items
Engraved with arcane sigils and imbued with ground Siberys shards, this cauldron allows you to prepare food in the blink of an eye. While you have to provide the raw materials, a Ghallanda Cauldron
can reduce its cooking time by 90%, and you gain Advantage on ability checks made using Cook's Utensils.
Doppelganger
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead
target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.Doppelgangers are devious shapeshifters that take on
Monsters
Storm King's Thunder
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following
gains a +2 bonus to its AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical.Some adult cloud giants have the magical ability to create barriers
Monsters
Mordenkainen Presents: Monsters of the Multiverse
rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes three Scimitar or Arcane Eruption attacks. The drow can replace one of the attacks with a use of
consort is assured for long, though; Lolth’s priestesses are notoriously fickle, and a consort must often contend with rivals.
Some favored consorts work behind the scenes to undermine the evils
Monsters
Storm King's Thunder
Keen Smell. Sansuri has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. Sansuri makes two spear attacks.
Spear. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType
newfound magic to destroy her rivals as well as Hekaton’s court. But the countess is not happy at present, because her search for the lost trove has not been going well. Frustrated, Sansuri has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes three Shadow
enemies and track down thieves who make off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from other houses
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes three Shadow
Underdark cities from enemies and track down thieves who make off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Extra Heads. The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded
regenerative ability. With these gifts, the frost giant can swiftly claim the title of jarl and easily fend off rivals for decades. However, if the frost giant doesn’t give enough honor to Vaprak or
Rod of Lordly Might
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.
If you press button 6, the rod assumes or remains in its normal form and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by a skull-shaped minaret. There, Demogorgon’s heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The bulk of this palace extends deep
’s lair is warped by his magic, creating one or more of the following effects:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that path is long and fraught with barriers. Alhoons are mind flayers who have used a shortcut to attain a lichlike state.
Elder brains forbid mind flayers from pursuing magic power aside from psionics
trapping, but this is a dangerous proposition. Anyone who holds the periapt gains advantage on attacks, saving throws, and checks against the alhoons associated with its creation, and those alhoons in turn
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Blink Dog A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm. Blink dogs harbor a long-standing hatred for displacer
beasts and attack them on sight. Blink Dog
Medium fey, lawful good
Armor Class 13
Hit Points 22 (4d8 + 4)
Speed 40 ft.
STR
12 (+1)
DEX
17 (+3)
CON
12 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Blink Dog A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm. Blink dogs harbor a long-standing hatred for displacer
beasts and attack them on sight. Blink Dog
Medium fey, lawful good
Armor Class 13
Hit Points 22 (4d8 + 4)
Speed 40 ft.
STR
12 (+1)
DEX
17 (+3)
CON
12 (+1)
INT
Monsters
Waterdeep: Dungeon of the Mad Mage
its damage dice with its Rotting Fist attack, and makes Strength checks and Strength saving throws with advantage. If the mummy lord lacks the room to become Large, it attains the maximum size
Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Blink Dog A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm. Blink dogs harbor a long-standing hatred for displacer
beasts and attack them on sight. Blink Dog
Medium fey, lawful good
Armor Class 13
Hit Points 22 (4d8 + 4)
Speed 40 ft.
STR
12 (+1)
DEX
17 (+3)
CON
12 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
checks or saving throws to avoid slowing or stopping, or use the random tables of complications in the "Chase Complications" section to choose obstacles that occur at specific points. Complications can be
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
checks or saving throws to avoid slowing or stopping, or use the random tables of complications in the "Chase Complications" section to choose obstacles that occur at specific points. Complications can be
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
checks or saving throws to avoid slowing or stopping, or use the random tables of complications in the "Chase Complications" section to choose obstacles that occur at specific points. Complications can be
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
continue reading its thoughts as long as the doppelganger’s concentration isn’t broken. While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
continue reading its thoughts as long as the doppelganger’s concentration isn’t broken. While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
continue reading its thoughts as long as the doppelganger’s concentration isn’t broken. While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the characters have Rivals, two of them form this opposing team. If not, choose students from the “Fellow Students” section in chapter 3. Characters who don’t wish to form a team can participate by
game. Heckle a Team. A character can jeer and rankle a single team. If they do, both members of that team have disadvantage on their ability checks in the game.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the characters have Rivals, two of them form this opposing team. If not, choose students from the “Fellow Students” section in chapter 3. Characters who don’t wish to form a team can participate by
game. Heckle a Team. A character can jeer and rankle a single team. If they do, both members of that team have disadvantage on their ability checks in the game.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the characters have Rivals, two of them form this opposing team. If not, choose students from the “Fellow Students” section in chapter 3. Characters who don’t wish to form a team can participate by
game. Heckle a Team. A character can jeer and rankle a single team. If they do, both members of that team have disadvantage on their ability checks in the game.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
gricks 34 1d8 + 1 yuan-ti purebloods 35 1d6 pegasi 36–40 An old stone archway of obvious elven design. Any character who passes under it makes Wisdom (Perception) checks with advantage for 1 hour. 41–42
1d6 + 2 dryads 43 1d4 giant elk 44 1d8 + 1 harpies 45–46 1 bandit captain with 1 druid and 1d6 + 5 bandits 47–48 2d4 dire wolves 49–50 2d4 bugbears 51–52 2d4 centaurs 53–54 3d10 blink dogs 55–56 1d4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
gricks 34 1d8 + 1 yuan-ti purebloods 35 1d6 pegasi 36–40 An old stone archway of obvious elven design. Any character who passes under it makes Wisdom (Perception) checks with advantage for 1 hour. 41–42
1d6 + 2 dryads 43 1d4 giant elk 44 1d8 + 1 harpies 45–46 1 bandit captain with 1 druid and 1d6 + 5 bandits 47–48 2d4 dire wolves 49–50 2d4 bugbears 51–52 2d4 centaurs 53–54 3d10 blink dogs 55–56 1d4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
gricks 34 1d8 + 1 yuan-ti purebloods 35 1d6 pegasi 36–40 An old stone archway of obvious elven design. Any character who passes under it makes Wisdom (Perception) checks with advantage for 1 hour. 41–42
1d6 + 2 dryads 43 1d4 giant elk 44 1d8 + 1 harpies 45–46 1 bandit captain with 1 druid and 1d6 + 5 bandits 47–48 2d4 dire wolves 49–50 2d4 bugbears 51–52 2d4 centaurs 53–54 3d10 blink dogs 55–56 1d4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rival Coin Wondrous Item, Common This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.
Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.
Conceptopolis
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rival Coin Wondrous Item, Common This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.
Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.
Conceptopolis
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rival Coin Wondrous Item, Common This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.
Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.
Conceptopolis






