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Returning 35 results for 'based both diffusing construct rarity'.
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Monsters
Mythic Odysseys of Theros
Aura of Nightmares. Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isn’t undead or a construct starts its turn within
plane might consider it a rarity from some undiscovered Abyssal layer. In general, feel free to use whatever fiends you wish when telling stories in Theros—the Underworld’s a big place with room for all the incarnate wickedness you desire.
PoisonCold, Necrotic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
carries is invisible with it.Xarrorn are specialists who construct weapons using a mixture of alchemy and psionics.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless
in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead
of equipment, based on the creature's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground
Animate Objects
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
12
+5 to hit, 2d6 + 1 damage
Large
50
10
14
10
+6 to hit, 2d10 + 2 damage
Huge
80
10
18
6
+8 to hit, 2d12 + 4 damage
An animated object is a construct with AC, hit points
bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.
At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in magic items, rarity can also help you set prices for them. As the DM, you determine the value of an individual magic item based on its rarity. Suggested values are provided in the Magic Item Rarity
Rarity Each magic item has a rarity: common, uncommon, rare, very rare, or legendary. Common magic items, such as a potion of healing, are the most plentiful. Some legendary items, such as the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Random Magic Item Rarity When you decide that a treasure contains magic items, there are two ways to determine the rarity of those items. You can choose an appropriate rarity based on the items
, and read down that column to find your roll. Then read across to the right column to find the rarity of the item. Magic Item Rarities ————— 1d100 Roll ————— Levels 1–4 Levels 5–10 Levels 11–16
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Random Magic Item Rarity When you decide that a treasure contains magic items, there are two ways to determine the rarity of those items. You can choose an appropriate rarity based on the items
, and read down that column to find your roll. Then read across to the right column to find the rarity of the item. Magic Item Rarities ————— 1d100 Roll ————— Levels 1–4 Levels 5–10 Levels 11–16
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in magic items, rarity can also help you set prices for them. As the DM, you determine the value of an individual magic item based on its rarity. Suggested values are provided in the Magic Item Rarity
Rarity Each magic item has a rarity: common, uncommon, rare, very rare, or legendary. Common magic items, such as a potion of healing, are the most plentiful. Some legendary items, such as the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in magic items, rarity can also help you set prices for them. As the DM, you determine the value of an individual magic item based on its rarity. Suggested values are provided in the Magic Item Rarity
Rarity Each magic item has a rarity: common, uncommon, rare, very rare, or legendary. Common magic items, such as a potion of healing, are the most plentiful. Some legendary items, such as the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Random Magic Item Rarity When you decide that a treasure contains magic items, there are two ways to determine the rarity of those items. You can choose an appropriate rarity based on the items
, and read down that column to find your roll. Then read across to the right column to find the rarity of the item. Magic Item Rarities ————— 1d100 Roll ————— Levels 1–4 Levels 5–10 Levels 11–16
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rarity table as a guide to help you determine how powerful a magic item should be based on its rarity. Magic Item Power by Rarity Rarity Max. Spell Level Max. Bonus Common 1 — Uncommon 3 +1 Rare 5 +2
cast a lower-level spell more frequently. Maximum Bonus. If an item delivers a static bonus to AC, attack rolls, saving throws, or ability checks, this column suggests an appropriate bonus based on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
doling out as one. Use the Magic Item Power by Rarity table as a guide to help you determine how powerful an item should be, based on its rarity. Magic Item Power by Rarity Rarity Max Spell Level
column suggests an appropriate bonus based on the item’s rarity. Attunement Decide whether the item requires a character to be attuned to it to use its properties. Use these rules of thumb to help you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rarity table as a guide to help you determine how powerful a magic item should be based on its rarity. Magic Item Power by Rarity Rarity Max. Spell Level Max. Bonus Common 1 — Uncommon 3 +1 Rare 5 +2
cast a lower-level spell more frequently. Maximum Bonus. If an item delivers a static bonus to AC, attack rolls, saving throws, or ability checks, this column suggests an appropriate bonus based on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rarity table as a guide to help you determine how powerful a magic item should be based on its rarity. Magic Item Power by Rarity Rarity Max. Spell Level Max. Bonus Common 1 — Uncommon 3 +1 Rare 5 +2
cast a lower-level spell more frequently. Maximum Bonus. If an item delivers a static bonus to AC, attack rolls, saving throws, or ability checks, this column suggests an appropriate bonus based on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
doling out as one. Use the Magic Item Power by Rarity table as a guide to help you determine how powerful an item should be, based on its rarity. Magic Item Power by Rarity Rarity Max Spell Level
column suggests an appropriate bonus based on the item’s rarity. Attunement Decide whether the item requires a character to be attuned to it to use its properties. Use these rules of thumb to help you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
doling out as one. Use the Magic Item Power by Rarity table as a guide to help you determine how powerful an item should be, based on its rarity. Magic Item Power by Rarity Rarity Max Spell Level
column suggests an appropriate bonus based on the item’s rarity. Attunement Decide whether the item requires a character to be attuned to it to use its properties. Use these rules of thumb to help you
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge Magic A creature with proficiency in appropriate artisan’s tools can use the Star Forge to create magic items using those tools and an amount of materials based on the item’s rarity. For
every 8 hours of work, the creature can make an Intelligence check using its tool proficiency, with a DC set by the item’s rarity. On a successful check, the creature makes 100 gp worth of progress. On
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge Magic A creature with proficiency in appropriate artisan’s tools can use the Star Forge to create magic items using those tools and an amount of materials based on the item’s rarity. For
every 8 hours of work, the creature can make an Intelligence check using its tool proficiency, with a DC set by the item’s rarity. On a successful check, the creature makes 100 gp worth of progress. On
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge Magic A creature with proficiency in appropriate artisan’s tools can use the Star Forge to create magic items using those tools and an amount of materials based on the item’s rarity. For
every 8 hours of work, the creature can make an Intelligence check using its tool proficiency, with a DC set by the item’s rarity. On a successful check, the creature makes 100 gp worth of progress. On
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Coins Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their
Selling Equipment
Equipment fetches half its cost when sold. In contrast, trade goods and valuables—like gems and art objects—retain their full value in the marketplace. The “Magic Items by Rarity” section of “Magic Items” has prices for magic items.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Coins Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their
Selling Equipment
Equipment fetches half its cost when sold. In contrast, trade goods and valuables—like gems and art objects—retain their full value in the marketplace. The “Magic Items by Rarity” section of “Magic Items” has prices for magic items.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Item Rarity When you decide that a treasure contains magic items, there are two ways to determine the rarity of those items. You can choose an appropriate rarity based on the items you’ve given
20. The table shows how many items of each rarity are meant to be handed out during each of the four tiers of play. Artifacts are omitted from the table because they are most often used as plot devices
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Coins Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their
Selling Equipment
Equipment fetches half its cost when sold. In contrast, trade goods and valuables—like gems and art objects—retain their full value in the marketplace. The “Magic Items by Rarity” section of “Magic Items” has prices for magic items.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Item Rarity When you decide that a treasure contains magic items, there are two ways to determine the rarity of those items. You can choose an appropriate rarity based on the items you’ve given
20. The table shows how many items of each rarity are meant to be handed out during each of the four tiers of play. Artifacts are omitted from the table because they are most often used as plot devices
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Item Rarity When you decide that a treasure contains magic items, there are two ways to determine the rarity of those items. You can choose an appropriate rarity based on the items you’ve given
20. The table shows how many items of each rarity are meant to be handed out during each of the four tiers of play. Artifacts are omitted from the table because they are most often used as plot devices
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Time and Cost Crafting a magic item takes an amount of time and money based on the item’s rarity as shown in the Magic Item Crafting Time and Cost table. Work per Day. For each day of crafting, you
pay 2,000 GP and craft the armor. Magic Item Crafting Time and Cost Item Rarity Time* Cost* Common 5 days 50 GP Uncommon 10 days 200 GP Rare 50 days 2,000 GP Very Rare 125 days 20,000 GP Legendary
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Time and Cost Crafting a magic item takes an amount of time and money based on the item’s rarity as shown in the Magic Item Crafting Time and Cost table. Work per Day. For each day of crafting, you
pay 2,000 GP and craft the armor. Magic Item Crafting Time and Cost Item Rarity Time* Cost* Common 5 days 50 GP Uncommon 10 days 200 GP Rare 50 days 2,000 GP Very Rare 125 days 20,000 GP Legendary
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Time and Cost Crafting a magic item takes an amount of time and money based on the item’s rarity as shown in the Magic Item Crafting Time and Cost table. Work per Day. For each day of crafting, you
pay 2,000 GP and craft the armor. Magic Item Crafting Time and Cost Item Rarity Time* Cost* Common 5 days 50 GP Uncommon 10 days 200 GP Rare 50 days 2,000 GP Very Rare 125 days 20,000 GP Legendary
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chapter 4: Destruction’s Light Xardorok Sunblight’s merciless construct slices through Ten-Towns with its radiant beam. Ten-Towns won’t survive the attack of Xardorok’s dragon without the characters
determines how many Ten-Towns settlements are victimized before the characters can intervene, based on the dragon’s timeline. If the characters forgo the attack on Xardorok’s fortress and waste no time
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chapter 4: Destruction’s Light Xardorok Sunblight’s merciless construct slices through Ten-Towns with its radiant beam. Ten-Towns won’t survive the attack of Xardorok’s dragon without the characters
determines how many Ten-Towns settlements are victimized before the characters can intervene, based on the dragon’s timeline. If the characters forgo the attack on Xardorok’s fortress and waste no time
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chapter 4: Destruction’s Light Xardorok Sunblight’s merciless construct slices through Ten-Towns with its radiant beam. Ten-Towns won’t survive the attack of Xardorok’s dragon without the characters
determines how many Ten-Towns settlements are victimized before the characters can intervene, based on the dragon’s timeline. If the characters forgo the attack on Xardorok’s fortress and waste no time
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cost Crafting a magic item takes an amount of time and money based on the item’s rarity as shown in the Magic Item Crafting Time and Cost table. Work per Day. For each day of crafting, you must work for
nonmagical item on which the magic item is based Spells If a magic item allows its user to cast any spells from it, you must have all those spells prepared every day you spend crafting the item. Time and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
based on the item’s rarity, as given in the table below, but she might also be willing to part with an item in return for a favor. She especially wants to see Keoland’s ambitions for Saltmarsh foiled
, and she might try to enlist the characters in a plot to ruin the mining efforts. Rarity Asking Price Common 75 gp Uncommon 300 gp Rare 2,500 gp Very rare 25,000 gp Legendary 50,000 gp Selling Items
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
based on the item’s rarity, as given in the table below, but she might also be willing to part with an item in return for a favor. She especially wants to see Keoland’s ambitions for Saltmarsh foiled
, and she might try to enlist the characters in a plot to ruin the mining efforts. Rarity Asking Price Common 75 gp Uncommon 300 gp Rare 2,500 gp Very rare 25,000 gp Legendary 50,000 gp Selling Items
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
based on the item’s rarity, as given in the table below, but she might also be willing to part with an item in return for a favor. She especially wants to see Keoland’s ambitions for Saltmarsh foiled
, and she might try to enlist the characters in a plot to ruin the mining efforts. Rarity Asking Price Common 75 gp Uncommon 300 gp Rare 2,500 gp Very rare 25,000 gp Legendary 50,000 gp Selling Items






