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Returning 35 results for 'bat best diffusing currents retreat'.
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Monsters
Forgotten Realms: Adventures in Faerûn
bat, wolverine, or shark, there’s no mistaking the beast of Malar for a mundane animal. The beast shifts easily between its forms to pursue its prey, using whichever shape suits it best to
Xvart Warlock of Raxivort
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
, prestidigitation
1st–2nd level (2 2nd-level slots): burning hands, expeditious retreat, invisibility, scorching ray
Low Cunning. The xvart can take the Disengage action as a bonus action on each of
its turns.
Raxivort's Blessing. When the xvart reduces an enemy to 0 hit points, the xvart gains 4 temporary hit points.
Raxivort's Tongue. The xvart can communicate with ordinary bat;bats and rat
Monsters
Tomb of Annihilation
, expeditious retreat, feather fall, thunderwave
2nd level (3 slots): darkness, hold person, rope trick
3rd level (3 slots): dispel magic, lightning bolt
4th level (3 slots): blight, wall of fire
5th level
traps performed the best. This pleased the archlich enough that he transformed Gorra into a wight.PoisonNecrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Curse of Strahd
thought it was an accident. In the days that followed, Pidlwick II tried its best to fill its namesake's shoes, but the effigy's mere presence was upsetting to Tatyana, and it was never called on to perform
sneak out of the closet in the middle of the night, smother the guest with a pillow, and then retreat back to the closet. The castle staff never considered that the effigy might be responsible
Monsters
Curse of Strahd
Shapechanger. If Strahd isn’t in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form.
While in
bat or wolf form, Strahd can’t speak. In bat form, his walking speed is 5 feet, and he has a flying speed of 30 feet. In wolf form, his walking speed is 40 feet. His statistics, other than his
Monsters
Vecna: Eve of Ruin
amusing himself as best he can, terrorizing Barovia’s people and savoring the fear and worship he commands.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksBite. Melee
dies. When transforming into a new form, Strahd chooses one of the following options:
Beast Form. Strahd transforms into a Tiny bat (flying speed 30 ft.) or a Medium wolf (speed 40 ft.). While in that
races
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
below the retreat pierces the fabric of the planes. Two rifts in the planar fabric open in the depths of the trench, one leading to the Shadowfell and the other to the Elemental Plane of Water. Sluggish
currents flow from each rift, each traveling about 200 feet before they meet and well upward, 500 feet below the fortress. By swimming against the current, a creature can pass through the rift that’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
below the retreat pierces the fabric of the planes. Two rifts in the planar fabric open in the depths of the trench, one leading to the Shadowfell and the other to the Elemental Plane of Water. Sluggish
currents flow from each rift, each traveling about 200 feet before they meet and well upward, 500 feet below the fortress. By swimming against the current, a creature can pass through the rift that’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
below the retreat pierces the fabric of the planes. Two rifts in the planar fabric open in the depths of the trench, one leading to the Shadowfell and the other to the Elemental Plane of Water. Sluggish
currents flow from each rift, each traveling about 200 feet before they meet and well upward, 500 feet below the fortress. By swimming against the current, a creature can pass through the rift that’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
leading to this area notice a 1-inch-diameter hole bored through it a few inches above the floor. This hole allowed the ancient vampire to enter and leave its lair in mist form. 7a. Hall of Retreat If they
are forced to retreat to this hall, Uktarl (area 6) and Harria (area 8) make their final stand here, still blaming each other for their failures. This hall has the following features: Bedrolls. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
leading to this area notice a 1-inch-diameter hole bored through it a few inches above the floor. This hole allowed the ancient vampire to enter and leave its lair in mist form. 7a. Hall of Retreat If they
are forced to retreat to this hall, Uktarl (area 6) and Harria (area 8) make their final stand here, still blaming each other for their failures. This hall has the following features: Bedrolls. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
leading to this area notice a 1-inch-diameter hole bored through it a few inches above the floor. This hole allowed the ancient vampire to enter and leave its lair in mist form. 7a. Hall of Retreat If they
are forced to retreat to this hall, Uktarl (area 6) and Harria (area 8) make their final stand here, still blaming each other for their failures. This hall has the following features: Bedrolls. A
Elf
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
, sophistication, and manners, they make up in valor. And I must admit, their best smiths produce art that approaches elven quality.”
Halflings. “Halflings are people of simple pleasures, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Plan of Attack This encounter should challenge the adventurers in every way. The characters should be no easy match for the attacking force, such that retreat and escape might be their best option if
they hope to survive. However, if the characters haven’t made escape plans ahead of time, the attackers will have taken steps to make retreat impossible. The specifics are up to you, but should be
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
their best option if they hope to survive. However, if the characters haven’t made escape plans ahead of time, the attackers will have taken steps to make retreat impossible. The specifics are up to
Plan of Attack
Dragon Cultist
This encounter should challenge the adventurers in every way. The characters should be no easy match for the attacking force, such that retreat and escape might be
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
their best option if they hope to survive. However, if the characters haven’t made escape plans ahead of time, the attackers will have taken steps to make retreat impossible. The specifics are up to
Plan of Attack
Dragon Cultist
This encounter should challenge the adventurers in every way. The characters should be no easy match for the attacking force, such that retreat and escape might be
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Plan of Attack This encounter should challenge the adventurers in every way. The characters should be no easy match for the attacking force, such that retreat and escape might be their best option if
they hope to survive. However, if the characters haven’t made escape plans ahead of time, the attackers will have taken steps to make retreat impossible. The specifics are up to you, but should be
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Plan of Attack This encounter should challenge the adventurers in every way. The characters should be no easy match for the attacking force, such that retreat and escape might be their best option if
they hope to survive. However, if the characters haven’t made escape plans ahead of time, the attackers will have taken steps to make retreat impossible. The specifics are up to you, but should be
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
their best option if they hope to survive. However, if the characters haven’t made escape plans ahead of time, the attackers will have taken steps to make retreat impossible. The specifics are up to
Plan of Attack
Dragon Cultist
This encounter should challenge the adventurers in every way. The characters should be no easy match for the attacking force, such that retreat and escape might be
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
flask. These liquids evaporate when you finish another Long Rest. Timely Retreat. You can take a Bonus Action to take the Dash action or the Disengage action. You can use this benefit a number of times
these tricks best for fighting or for seduction?
I say, my darlings, why not both?
—ASTARION THE MULTITALENTED
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
flask. These liquids evaporate when you finish another Long Rest. Timely Retreat. You can take a Bonus Action to take the Dash action or the Disengage action. You can use this benefit a number of times
these tricks best for fighting or for seduction?
I say, my darlings, why not both?
—ASTARION THE MULTITALENTED
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
flask. These liquids evaporate when you finish another Long Rest. Timely Retreat. You can take a Bonus Action to take the Dash action or the Disengage action. You can use this benefit a number of times
these tricks best for fighting or for seduction?
I say, my darlings, why not both?
—ASTARION THE MULTITALENTED
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
Fireball 3rd-level evocation
Casting Time: 1
action
Range: 150 feet
Components: V, S, M (a tiny ball of bat guano and sulfur)
Duration: Instantaneous
A bright streak flashes from your pointing finger to a point you choose within range
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
Fireball 3rd-level evocation
Casting Time: 1
action
Range: 150 feet
Components: V, S, M (a tiny ball of bat guano and sulfur)
Duration: Instantaneous
A bright streak flashes from your pointing finger to a point you choose within range
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
Fireball 3rd-level evocation
Casting Time: 1
action
Range: 150 feet
Components: V, S, M (a tiny ball of bat guano and sulfur)
Duration: Instantaneous
A bright streak flashes from your pointing finger to a point you choose within range
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. They keep the warriors in line and defend the nursery (area 16). If they are not alerted to the characters’ approach, the two are talking in Draconic, discussing how to best torture new mind flayer
remaining warriors then retreat to area 27. The githyanki knight and the red dragon in area 21a investigate any combat or other disturbance in this area. Treasure. There are five Dragonchess sets here. Each set has transparent crystal pieces and is worth 250 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. They keep the warriors in line and defend the nursery (area 16). If they are not alerted to the characters’ approach, the two are talking in Draconic, discussing how to best torture new mind flayer
remaining warriors then retreat to area 27. The githyanki knight and the red dragon in area 21a investigate any combat or other disturbance in this area. Treasure. There are five Dragonchess sets here. Each set has transparent crystal pieces and is worth 250 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. They keep the warriors in line and defend the nursery (area 16). If they are not alerted to the characters’ approach, the two are talking in Draconic, discussing how to best torture new mind flayer
remaining warriors then retreat to area 27. The githyanki knight and the red dragon in area 21a investigate any combat or other disturbance in this area. Treasure. There are five Dragonchess sets here. Each set has transparent crystal pieces and is worth 250 gp.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
best to remain at least one hundred feet away from them, the sahuagin immediately attack. Otherwise, they follow and watch from a distance, allowing the characters to spring any potential traps or
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
best to remain at least one hundred feet away from them, the sahuagin immediately attack. Otherwise, they follow and watch from a distance, allowing the characters to spring any potential traps or
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that part by ear. Their best ploy against a determined assault may be a fighting retreat through the castle and down into the caverns, where the narrow passages and giant frogs work in their favor. The
together than apart. As soon as fighting breaks out, they join forces and cooperate. The best place for Borngray and Pharblex to make their stand depends on how the attack develops; you’ll need to play
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that part by ear. Their best ploy against a determined assault may be a fighting retreat through the castle and down into the caverns, where the narrow passages and giant frogs work in their favor. The
together than apart. As soon as fighting breaks out, they join forces and cooperate. The best place for Borngray and Pharblex to make their stand depends on how the attack develops; you’ll need to play
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that part by ear. Their best ploy against a determined assault may be a fighting retreat through the castle and down into the caverns, where the narrow passages and giant frogs work in their favor. The
together than apart. As soon as fighting breaks out, they join forces and cooperate. The best place for Borngray and Pharblex to make their stand depends on how the attack develops; you’ll need to play
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
best to remain at least one hundred feet away from them, the sahuagin immediately attack. Otherwise, they follow and watch from a distance, allowing the characters to spring any potential traps or
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly






