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Returning 35 results for 'bead before devil chosen revert'.
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Spells
Player’s Handbook
A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot
spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended.
If a creature touches the glowing bead before the spell ends, that creature
Species
Player’s Handbook
Tieflings are either born in the Lower Planes or have fiendish ancestors who originated there. A tiefling (pronounced TEE-fling) is linked by blood to a devil, a demon, or some other Fiend. This
to devils.
Tiefling Traits
Creature Type: HumanoidSize: Medium (about 4–7 feet tall) or Small (about 3–4 feet tall), chosen when you select this speciesSpeed: 30 feet
Spells
Player’s Handbook
You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range and uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth
. The creature resembles a Fiend of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is
Magic Items
Dungeon Master’s Guide
you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it disappears. Unless the card is the Fool or
combat, you have Advantage on Death Saving Throws for 1 year. If someone else reduces your chosen foe to 0 Hit Points or you don’t choose a foe, this card has no effect.
Donjon. You disappear
Magic Items
Dungeon Master’s Guide
creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling on
the following table (see the Monster Manual for the creature’s stat block).
1d100
Contents
0-50
No creature
51
Arcanaloth
52-54
Bone Devil
55-56
Cambion
57
Delayed Blast Fireball
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your
concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that
Summon Fiend
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Tasha’s Cauldron of Everything
, Devil, or Yugoloth. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends
higher level wherever the spell’s level appears in the stat block.
Fiendish Spirit
Large fiend
Armor Class 12 + the level of the spell (natural armor)
Hit Points 50 (Demon only) or 40 (Devil
Iron Flask
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
discovered bottle might already contain a creature chosen by the GM or determined randomly.
d100
Contents
d100
Contents
1-50
Empty
77-78
Elemental (any)
51
Arcanaloth
79
)
87-88
Night hag
63-64
Demon (type 4)
89-90
Nycaloth
65
Demon (type 5)
91
Planetar
66
Demon (type 6)
92-93
Salamander
67
Deva
94-95
Slaad (any)
68-69
Devil
Shapechange
Legacy
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Spells
Basic Rules (2014)
replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in
can't use any legendary actions or lair actions of the new form.
You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number
spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.
Flames. A powerful devil
Tiefling
Legacy
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Species
Basic Rules (2014)
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
, the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede Zariel’s darkvision.
Legendary Resistance (3/Day). If Zariel fails a saving throw, she can choose to succeed instead.
Magic
itself and up to three allies it can see if it isn’t incapacitated. It can swap the initiative results of the chosen creatures among them.
Necrotic, PoisonCold, Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius
spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius
spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity
Magic Items
Lost Laboratory of Kwalish
have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number
or at any other point during the adventure.
Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your ruin, savoring your suffering before
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or
because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or
because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a
Species
Sword Coast Adventurer's Guide
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
, the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the
chooses a space it can fit into within the lair. It exists in its own space and the chosen space simultaneously until initiative count 20 on the next round. Whenever it moves or takes an action, it chooses
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the
and the chosen space simultaneously until initiative count 20 on the next round. Whenever it moves or takes an action, it chooses which version of itself is moving or acting. If an effect or attack
Magic Items
The Book of Many Things
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
parties from its terms without penalty, as if the deal never happened. Any gifts or prices revert immediately, though some contracts might leave a scar or other lasting effect. The devil and the character
Infernal Contracts Once the devil and the character agree to the terms of a deal, the agreement must be sealed with a contract, which the devil can produce as an action. The contract often appears in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
2 Eldritch Occultant, Bring Out Your Dead
3 Bead of Instant Karma, Death’s Omen
4 Bead of Diverted Karma, Correct the Balance
Proficiencies and Starting Equipment As a rank 1
occultant, you gain proficiency with one of the following of your choice: cook’s utensils, leatherworker’s tools, or weaver’s tools. Head office also grants you the use of a tool kit for your chosen
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Demon, Devil, or Yugoloth. The creature resembles a Fiend of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell
Summon Fiend Level 6 Conjuration (Warlock, Wizard) ALEXANDRE HONORE Fiendish Spirit (Devil) Casting Time: Action
Range: 90 feet
Components: V, S, M (a bloody vial worth 600+ GP)
Duration
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or
Yugoloth. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
trait. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and
bonus in place of yours. You can’t use any legendary actions or lair actions of the new form. You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents 01–50 Empty 51 Arcanaloth 52 Cambion 53–54 Dao 55–57 Demon (type
1) 58–60 Demon (type 2) 61–62 Demon (type 3) 63–64 Demon (type 4) 65 Demon (type 5) 66 Demon (type 6) 67 Deva 68–69 Devil (greater) 70–72 Devil (lesser) 73–74 Djinni 75–76 Efreeti 77–78 Elemental (any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
trait. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and
bonus in place of yours. You can’t use any legendary actions or lair actions of the new form. You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents d100 Contents 01–50 Empty 77–78 Elemental (any) 51 Arcanaloth 79
(type 4) 89–90 Nycaloth 65 Demon (type 5) 91 Planetar 66 Demon (type 6) 92–93 Salamander 67 Deva 94–95 Slaad (any) 68–69 Devil (greater) 96 Solar 70–72 Devil (lesser) 97–98 Succubus/incubus 73–74 Djinni 99 Ultroloth 75–76 Efreeti 00 Xorn
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
take advantage of contacts established by the persona’s previous users. Changeling Traits Creature Type: Fey
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select
arrangement of limbs that you have. This trait doesn’t change your clothing and equipment. While shape-shifted with this trait, you have Advantage on Charisma checks. You stay in the new form until you take an action to revert to your true form.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As a Shifter, you have these special traits. Bestial Instincts. Channeling the beast within, you gain
can shape-shift to assume a more bestial appearance. This transformation lasts for 1 minute or until you revert to your normal appearance as a Bonus Action. When you shift, you gain Temporary Hit Points
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the form of a beast or an object, which is why it must revert to its true form first. Its other form is that of a bat. This particular gingwatzim was instructed by its creator to remain in book form
) Proficiency Bonus +2
Alternate Forms. The gingwatzim has two alternate forms, both of which are chosen by its creator when the gingwatzim comes into being. One form is an exact duplicate of a Tiny
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Once this property is used, it can’t be used again until the next dawn. Flames. You can use this card to summon a devil. The card is attuned to a specific devil with a challenge rating of 8 or lower
. As an action, you can hold this card aloft and summon that devil, which appears in an unoccupied space you can see within 30 feet of you. The devil is initially unfriendly toward you and your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. Once a card is drawn, it
combat, you have Advantage on Death Saving Throws for 1 year. If someone else reduces your chosen foe to 0 Hit Points or you don’t choose a foe, this card has no effect. Donjon You disappear and become
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. Once a card is drawn, it
combat, you have Advantage on Death Saving Throws for 1 year. If someone else reduces your chosen foe to 0 Hit Points or you don’t choose a foe, this card has no effect. Donjon You disappear and become






