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Returning 35 results for 'bear blocks diffusing completely recent'.
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Daylight
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks
Light
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.
If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some
it, this time, seemed completely still—the indifference of a dragon, even to Farideh.
— Erin M. Evans, The Adversary
Born of dragons, as their name proclaims, the dragonborn walk
Monsters
Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
to bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence.
The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
Monsters
Fizban's Treasury of Dragons
"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz dragon scale on the deck
they bear an inexplicably intense hatred.
Young Topaz Dragon Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A
Monsters
Fizban's Treasury of Dragons
","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz
bronze dragons, for whom they bear an inexplicably intense hatred.
Topaz Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something
opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something
opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something
opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something
opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something
opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something
opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
light can’t illuminate it. If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering
the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. If any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
light can’t illuminate it. If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering
the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
light can’t illuminate it. If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering
the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. If any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
light can’t illuminate it. If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering
the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. If any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. If any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. If any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
light can’t illuminate it. If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering
the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
light can’t illuminate it. If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering
the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. If any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
before the structure collapses completely. Doors Interior doors are made of wood reinforced with iron bands. They have neither locks nor keyholes. It takes a successful DC 15 Strength check to break down a
3 feet of mortared fill sandwiched between 1-foot-thick courses of hard stone blocks. Interior walls are 1-foot-thick worked stone. Arrow slits in the castle walls are positioned 10 feet above the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
before the structure collapses completely. Doors Interior doors are made of wood reinforced with iron bands. They have neither locks nor keyholes. It takes a successful DC 15 Strength check to break down a
3 feet of mortared fill sandwiched between 1-foot-thick courses of hard stone blocks. Interior walls are 1-foot-thick worked stone. Arrow slits in the castle walls are positioned 10 feet above the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
before the structure collapses completely. Doors Interior doors are made of wood reinforced with iron bands. They have neither locks nor keyholes. It takes a successful DC 15 Strength check to break down a
3 feet of mortared fill sandwiched between 1-foot-thick courses of hard stone blocks. Interior walls are 1-foot-thick worked stone. Arrow slits in the castle walls are positioned 10 feet above the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
11–12 Banshee
13–14 Brown bear(s)
15–16 Chwingas
17–18 Fox and hare
19–20 Wolf pack
Banshee This banshee is the spectral remnant of a female elf warrior who was banished
the banshee’s Corrupting Touch. There is only one banshee haunting the forest. If it’s destroyed, it re-forms after 24 hours in a random location in the forest, damned to its eternal exile. Brown Bear
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
11–12 Banshee
13–14 Brown bear(s)
15–16 Chwingas
17–18 Fox and hare
19–20 Wolf pack
Banshee This banshee is the spectral remnant of a female elf warrior who was banished
the banshee’s Corrupting Touch. There is only one banshee haunting the forest. If it’s destroyed, it re-forms after 24 hours in a random location in the forest, damned to its eternal exile. Brown Bear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
defend the Bastion. Instead, they act in accordance with their nature and use their stat blocks in the Monster Manual. Menagerie Creatures Creature Size Cost Ape Medium 500 GP Black Bear Medium 500
GP Brown Bear Large 1,000 GP Constrictor Snake Large 250 GP Crocodile Large 500 GP Dire Wolf Large 1,000 GP Giant Vulture Large 1,000 GP Hyena Medium 50 GP Jackal Small 50 GP Lion Large 1,000 GP
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
11–12 Banshee
13–14 Brown bear(s)
15–16 Chwingas
17–18 Fox and hare
19–20 Wolf pack
Banshee This banshee is the spectral remnant of a female elf warrior who was banished
the banshee’s Corrupting Touch. There is only one banshee haunting the forest. If it’s destroyed, it re-forms after 24 hours in a random location in the forest, damned to its eternal exile. Brown Bear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
defend the Bastion. Instead, they act in accordance with their nature and use their stat blocks in the Monster Manual. Menagerie Creatures Creature Size Cost Ape Medium 500 GP Black Bear Medium 500
GP Brown Bear Large 1,000 GP Constrictor Snake Large 250 GP Crocodile Large 500 GP Dire Wolf Large 1,000 GP Giant Vulture Large 1,000 GP Hyena Medium 50 GP Jackal Small 50 GP Lion Large 1,000 GP
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
defend the Bastion. Instead, they act in accordance with their nature and use their stat blocks in the Monster Manual. Menagerie Creatures Creature Size Cost Ape Medium 500 GP Black Bear Medium 500
GP Brown Bear Large 1,000 GP Constrictor Snake Large 250 GP Crocodile Large 500 GP Dire Wolf Large 1,000 GP Giant Vulture Large 1,000 GP Hyena Medium 50 GP Jackal Small 50 GP Lion Large 1,000 GP
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Gragonis’s loyalty, and they seek to take Vogler quickly as part of a greater scheme. A contingent of the Red Dragon Army slipped into the lands near Vogler and crossed the Vingaard River in recent days. The
draconians the characters might have encountered in chapter 2 were part of this force. If Vogler can be taken by the traitorous members of the Ironclad Regiment, all the better. If it can’t, the Dragon Army plans to bring its own devastating forces to bear.






