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Returning 35 results for 'beast been down changes relation'.
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Feats
Forgotten Realms: Heroes of Faerûn
can take a Magic action to shape-shift into a Beast, Humanoid, or Monstrosity with a Challenge Rating no higher than 10. When you shape-shift, you gain a number of Temporary Hit Points equal to the
; and ability to communicate. If you have the Spellcasting or Pact Magic feature, you retain it too. Upon shape-shifting, you determine whether your equipment drops to the ground or changes in size
Imp
Legacy
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Monsters
Basic Rules (2014)
Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true
form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Devil's Sight
Imp (Familiar Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true
form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Devil's Sight
Quasit
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back
into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies
Quasit (familiar variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back
into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies
Monsters
Candlekeep Mysteries
as a book, dagger, or gemstone) that its creator is carrying or wearing when the gingwatzim is conjured. The other form can be any Tiny beast. Once these alternate forms are chosen, they can’t
exhaustion. When the target finishes a short or long rest, the target loses every level of exhaustion gained from this attack.
Change Shape. The gingwatzim changes from its true form—a 3-foot
Vargouille
Legacy
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Monsters
Volo's Guide to Monsters
undoes the changes made to the target by the curse.
Stunning Shriek. The vargouille shrieks. Each humanoid and beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom
Monsters
Guildmasters’ Guide to Ravnica
the dryad. The mount remains for 8 hours, until it or the dryad dies, or until the dryad dismisses it as an action. The mount uses the stat block of an elk (see the Monster Manual) with these changes
: it is a plant instead of a beast, it has an Intelligence of 6, and it understands Sylvan but can’t speak. While within 1 mile of the mount, the dryad can communicate with it telepathically
Monsters
Mordenkainen Presents: Monsters of the Multiverse
complete can end the curse. Doing so undoes the changes made to the target by the curse.
Stunning Shriek (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Stunning Shriek
"}. The vargouille shrieks. Each Humanoid and Beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom saving throw or be frightened of the vargouille until the end of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Mimicry. The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Stench. Any
kills transformed into gnolls, others underwent more bizarre changes; leucrottas were the most numerous of these.
As clever as it is cruel, a leucrotta loves to deceive, torture, and kill. Creatures who
Monsters
Tomb of Annihilation
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
Magic Items
Tomb of Annihilation
creature has the same statistics as the beast it models, with the following changes: the creature is a construct with vulnerability to fire damage, immunity to cold and poison damage, and immunity to the
able to fit inside a 10-foot cube, and has the density and durability of metal or stone (your choice). The ice creature must be modeled after a beast with a challenge rating of 2 or less. The ice
Species
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Body Horror Torments Darklords in this genre draw their power from their biological changes or gain abilities that assist them in fulfilling their appetites. Their torment is rooted in the
.
4 The Darklord can’t control their transformation into a beast and back.
5 The voices of those the Darklord have wronged scream endlessly from inside them.
6 The Darklord aches daily
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Cattle There are many kinds of cattle, from common oxen to more unusual, magical variants. Use the cow stat block to represent them, with the changes noted below. Cow
Large beast, unaligned
Armor
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Senses Darkvision 120 ft., passive Perception 11
Languages Infernal, Common
Challenge 1 (200 XP)
Shapechanger. The imp can use its action to polymorph into the beast form of a rat, a raven, or a
spider, or into its devil form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying is not transformed. It reverts to its devil form if it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tiny nonmagical object that its creator is wearing or carrying. The gingwatzim’s other form is that of a specific Tiny beast. When the gingwatzim that has taken the form of Mazfroth’s Mighty Digressions
the form of a beast or an object, which is why it must revert to its true form first. Its other form is that of a bat. This particular gingwatzim was instructed by its creator to remain in book form
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Man with the Rabbit’s Head A short, plump, rabbit-headed man wearing a dirty servant’s uniform cowers in the square marked X on map 23. “Rabbithead” is a commoner, with these changes: Rabbithead
transformation is permanent and can’t be undone except with a wish spell. Because he’s no longer a beast, speak with animals can’t be used to communicate with him. A character who examines the creature and
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
fall (Black Raven, Griffon, Sky Pony), expeditious retreat (Elk), divine favor (Great Worm, Sky Pony), beast sense (Red Tiger), stoneskin (Thunderbeast), druidcraft and plant growth (Tree Ghost). In the
“find steed (cast as 1 action; elk only).” In the “Griffon” section of the sidebar, “beast sense (birds only)” has been added to the spell list before fly. The spells in the “Sky Pony” section of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Abyssal, Common
Challenge 1 (200 XP)
Shapechanger. The quasit can use its action to polymorph into the beast form of a bat, centipede, or toad, or into its demon form. Its statistics are the same in
each form, except for the speed changes noted. Any equipment it is wearing or carrying is not transformed. It reverts to its demon form if it dies.
Magic Resistance. The quasit has advantage on
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card spread, each card’s intrinsic meaning changes depending on whether that card is upright or reversed (top oriented downward), or where it lies in relation to other cards in a spread. Stacked Deck
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of themselves that attack anyone in the room until destroyed. Each skeletal, rotted bear uses the polar bear stat block with the following changes: It has the undead type instead of the beast type
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pens have simple gates built into them. Each pen contains one or more wooden food troughs. Use the goat for the sheep, with the following changes: It is a Small beast with 3 (1d6) hit points. Its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
darkvision 120 ft., passive Perception 11
Languages Infernal, Common
Challenge 1 (200 XP)
Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20
ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her meal. As long as the characters keep their distance, the White Wyrm ignores them. Awakened Beast The frost druids of Icewind Dale use awaken spells to imbue native beasts with an Intelligence
score of 10 and the ability to speak Common or Druidic. The druids use these awakened beasts as spies and messengers. Roll a d8 and consult the Awakened Beast Encounter table to determine what kind of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
whistle. Wyllow’s displacer beast companion, Crissann, is named after a human mercenary whom the elf befriended many years ago. Before this friendship could blossom into a romance, Halaster intervened and
hope of being rid of him. Wyllow’s Statistics Wyllow is a moon elf archdruid (see appendix A), with these changes: Wyllow is chaotic neutral. She has these racial traits: Her walking speed is 35 feet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Subjects d12 Subject 1 Ankheg 2 Carrion crawler 3 Displacer beast 4 Ettercap 5 Gargoyle 6 Ghast 7 Gibbering mouther 8 Hell hound 9 Manticore 10 Minotaur 11 Mummy 12 Werewolf Kalain Kalain spends
, lead-paned window in the north wall. Upon the easel rests a fresh painting of a displacer beast. If the characters confront her, Kalain accuses them of being assassins, brings the displacer beast to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
changes: It has the undead type instead of the beast type. It has vulnerability to bludgeoning damage. It is immune to poison damage and the poisoned condition, and is immune to exhaustion.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse
.
Stunning Shriek (Recharge 5–6). The vargouille shrieks. Each Humanoid and Beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom saving throw or be frightened of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
uses the empyrean stat block, with the following changes: Its creature type is Construct (Titan). Its Maul attack is a Slam instead. It automatically knows when it hears a lie. Wrath questions any
creature approaching the pool, asking the creature’s business in a booming voice. The guardian attacks any non-Beast who lies, refuses to answer, or tries to use the gate without Wrath’s permission. If the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
“Treasure” below). Hail to the King During the day, there is a 50 percent chance that the King of Feathers rests in the amphitheater. At night, this chance decreases to 25 percent. If the beast is out
hunting, there is a cumulative 20 percent chance per hour of it returning. The King of Feathers is a feathered tyrannosaurus rex, with these changes: The King of Feathers is a monstrosity with 200 hit
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
hyenas that ate Yeenoghu’s kills transformed into gnolls, others underwent more bizarre changes; leucrottas were the most numerous of these. As clever as it is cruel, a leucrotta loves to deceive
Abyssal, Gnoll
Challenge 3 (700 XP) Proficiency Bonus +2
Mimicry. The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adult bronze dragon with the shadow dragon template, which causes the following changes to his statistics: Umbraxakar is neutral evil. He has resistance to necrotic damage. While in dim light or
and words, Umbraxakar changes back into an adult bronze dragon, returns the characters’ gifts, and insists on being called Glyster henceforth. He offers to help the characters clear out the rest of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
until the dryad dismisses it as an action. The mount uses the stat block of an elk (see the Monster Manual) with these changes: it is a plant instead of a beast, it has an Intelligence of 6, and it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
merchant princes, whose positions are based on wealth that passes from generation to generation in the same family, the identities and even the number of the beggar princes changes continually. The Old City
will survive, which will die, how far runners will get before a beast brings them down, and how many kills each animal will rack up. A handful of Chultans have become celebrities by surviving






