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Classes
Player’s Handbook
Bond with a Primal Beast
A Beast Master forms a mystical bond with a special animal, drawing on primal magic and a deep connection to the natural world.
Spells
Player’s Handbook
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating
of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your familiar acts
Feats
Eberron: Forge of the Artificer
Handling) check, you can roll 1d4 and add the number rolled to the ability check.
Primal Connection. You always have the Animal Friendship and Speak with Animals spells prepared. You can cast each
Handling Spells table are added to that feature’s spell list.
Mark of Handling Spells
Spell Level
Spells
1
Command, Find Familiar
2
Beast Sense, Calm Emotions
3
Beacon of Hope, Conjure Animals
4
Aura of Life, Dominate Beast
5
Awaken
Shadow Mastiff Alpha
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
.
Shadow Blend. While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow
knocked prone.
Terrifying Howl. The shadow mastiff howls. Any beast or humanoid within 300 feet of the mastiff and able to hear its howl must succeed on a DC 11 Wisdom saving throw or be frightened
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Terrifying Howl (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Terrifying Howl"}. The shadow mastiff howls. Any Beast or Humanoid within 300 feet of it must succeed on a DC 11 Wisdom
Shadowfell—move invisibly through the shadows, always on the hunt.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or DarknessShadow Blend. While in dim light or
Dominate Beast
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting
it, it has advantage on the saving throw.
While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic
Monsters
Storm King's Thunder
resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a shaman is to stand
Wolf: beast sense (wolf or dire wolf only), moonbeam, speak with animals (wolf or dire wolf only)
Great Worm: crusader's mantle, hypnotic pattern
Griffon: beast sense (birds only), fly
Red Tiger
feats
General Feat (Prerequisite: Level 4+, Shifter)
You have a potent connection to the beast within, strengthening your body and your ability to shift. You gain the following benefits.
Ability Score
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fear Aura. Any Beast or Humanoid that starts its turn within 10 feet of the meenlock must succeed on a DC 11 Wisdom saving throw or be frightened until the start of the creature’s next turn
its prey or run away when outmatched. Meenlocks also project a supernatural aura that instills terror in those nearby.
Telepathic Torment
Up to four meenlocks can telepathically torment one
Monsters
Fizban's Treasury of Dragons
life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions
, allowing the wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest crystal dragons have scales of perfect
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"}. The vargouille shrieks. Each Humanoid and Beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom saving throw or be frightened of the vargouille until the end of the
’s curse. If the curse is allowed to run its course, an abyssal spirit invades the person’s body, causing a gruesome transformation. Over a period of hours, the victim’s head takes on
Shifter
Legacy
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Species
Eberron: Rising from the Last War
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
Monsters
Fizban's Treasury of Dragons
, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest crystal dragons have
Species
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Species
Eberron: Rising from the Last War
Don’t get sentimental. A beast is a tool. Our role is to find the right tool for the task and to make sure they’re of the finest quality. Nature is our kingdom; never forget that we
were born to rule it.
—Dalin d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond
Centaur
Legacy
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Species
Guildmasters’ Guide to Ravnica
freedom to travel. As much as they can, centaurs run — in wide plazas, spacious parks, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them
, they celebrate family and community as microcosms of that greater connection. Among the Gruul, they have a strong clan identity, and Selesnya centaurs are fiercely loyal to their individual communities
Species
Eberron: Rising from the Last War
maintain a peaceful relationship, but rivalries run deep.
Baron Elar d’Thuranni is said to be responsible for the Shadow Schism. Ruling the house from an enclave in Regalport, he is always
accompanied by a shadowy pair, rumored to be embodiments of shadow itself. The displacer beast serves as the young house’s emblem.
The lands of House Phiarlan, known as the Demesnes, are the
Monsters
Mythic Odysseys of Theros
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
Monsters
Fizban's Treasury of Dragons
brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate
points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest
Monsters
Fizban's Treasury of Dragons
energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live
clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency
Backgrounds
Ghosts of Saltmarsh
work ethic, and they admire others who earn their living honestly. Fishers tend to be superstitious, forming attachments to particular fishing lures or special fishing spots. They have a connection
at inopportune times.
5
I work hard, but I play harder.
6
I am obsessed with catching an elusive aquatic beast, often to the detriment of other pursuits.
Saltmarsh Ties
Eda
Kobold
Legacy
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Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Species
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Backgrounds
Sword Coast Adventurer's Guide
of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when
Species
Mordenkainen Presents: Monsters of the Multiverse
Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don
Species
Spelljammer: Adventures in Space
Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
Backgrounds
Baldur’s Gate: Descent into Avernus
speed would normally allow.
BALDUR’S GATE FEATURE: GATEGUIDE CONNECTION
Even though you might not be a member of the Gateguides crew, you’ve associated with enough of them that you know
important person, and I’m wanted for it.
6
No one else should have to endure the hardships I’ve been through.
d6
Flaw
1
If I’m outnumbered, I will run away
Species
Mordenkainen Presents: Monsters of the Multiverse
without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna.
Firbolgs can live up to 500 years.
Creating Your
you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend
Backgrounds
Baldur’s Gate: Descent into Avernus
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Handling “Don’t get sentimental. A beast is a tool. Our role is to find the right tool for the task and to make sure they’re of the finest quality. Nature is our kingdom; never forget
that we were born to rule it.”
— Baron Hella d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Handling “Don’t get sentimental. A beast is a tool. Our role is to find the right tool for the task and to make sure they’re of the finest quality. Nature is our kingdom; never forget
that we were born to rule it.”
— Baron Hella d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Handling “Don’t get sentimental. A beast is a tool. Our role is to find the right tool for the task and to make sure they’re of the finest quality. Nature is our kingdom; never forget
that we were born to rule it.”
— Baron Hella d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creating Domains of Dread Ravenloft is a place where your nightmares can run wild, where anything you can imagine in moments of dread or despair can come to frightful life among the Mists. The
setting as a whole is made up of countless isolated domains, each one a perfect expression of a particular flavor of the macabre. Creating your own domain allows you to blend legendary evils, unexpected
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creating Domains of Dread Ravenloft is a place where your nightmares can run wild, where anything you can imagine in moments of dread or despair can come to frightful life among the Mists. The
setting as a whole is made up of countless isolated domains, each one a perfect expression of a particular flavor of the macabre. Creating your own domain allows you to blend legendary evils, unexpected
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
blend so perfectly into the forest that it’s difficult to tell the difference between inside and outside. The populace lives in harmony with the thick forests, terraced farms, and trained animals of
population, holding almost all of the leadership roles and carrying out most work. Men are few and far between, mostly performing roles at the polis’s edge. Children run freely around the polis. They’re so important, in fact, that Setessa’s people take in abandoned children from all over Theros.






