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Returning 35 results for 'beast blows diffusing capture retain'.
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Feats
Forgotten Realms: Heroes of Faerûn
can take a Magic action to shape-shift into a Beast, Humanoid, or Monstrosity with a Challenge Rating no higher than 10. When you shape-shift, you gain a number of Temporary Hit Points equal to the
statistics are replaced by the stat block of the chosen form, but you retain your creature type; alignment; personality; Intelligence, Wisdom, and Charisma scores; Hit Points; Hit Point Dice; proficiencies
Monsters
Locathah Rising
statistics of the beast, but they retain their alignment, personality, and Intelligence, Wisdom, and Charisma scores. Amble also retains all their skill and saving throw proficiencies, in addition to
unoccupied space they can see.Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1 or less, and can remain in this form for up to 6 hours. Amble's equipment melds with
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
initiative ties), the dragon takes a lair action to cause one of the following effects:
A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC 15
Adult Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form
spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15
Ancient Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its
fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on
Monsters
Waterdeep: Dungeon of the Mad Mage
each of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into
dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
following rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
Wild Shape Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
Wild Shape Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
Wild Shape Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
following rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
Wild Shape Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
that the yuan-ti have prepared a special ambush at the end of the pursuit.
Capture, Not Kill
The objective of the yuan-ti as a race is to conquer and enslave others; they don’t espouse the sort
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
Wild Shape Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
following rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
Wild Shape Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
? It’s hard to capture someone who can turn into a mouse at will. Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things
only languages that appear in an elemental’s stat block, but the intent (RAI) is that druids retain their knowledge, including of languages, when they transform and can speak the languages they know if
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
? It’s hard to capture someone who can turn into a mouse at will. Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things
only languages that appear in an elemental’s stat block, but the intent (RAI) is that druids retain their knowledge, including of languages, when they transform and can speak the languages they know if
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
? It’s hard to capture someone who can turn into a mouse at will. Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things
only languages that appear in an elemental’s stat block, but the intent (RAI) is that druids retain their knowledge, including of languages, when they transform and can speak the languages they know if
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
better part of an hour, then head back toward Targos with their catch.
14 A cold wind blows across the lake for the next hour. The lake’s normally still waters become choppy. Until the wind abates
fish and can use its reaction to make an opportunity attack against it or try to grapple the fish as it dives back into the water.
16–20 The awakened plesiosaurus makes its presence known. Run the “Clever Beast” encounter.
Adventurers encounter the monster of Maer Dualdon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
better part of an hour, then head back toward Targos with their catch.
14 A cold wind blows across the lake for the next hour. The lake’s normally still waters become choppy. Until the wind abates
fish and can use its reaction to make an opportunity attack against it or try to grapple the fish as it dives back into the water.
16–20 The awakened plesiosaurus makes its presence known. Run the “Clever Beast” encounter.
Adventurers encounter the monster of Maer Dualdon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
better part of an hour, then head back toward Targos with their catch.
14 A cold wind blows across the lake for the next hour. The lake’s normally still waters become choppy. Until the wind abates
fish and can use its reaction to make an opportunity attack against it or try to grapple the fish as it dives back into the water.
16–20 The awakened plesiosaurus makes its presence known. Run the “Clever Beast” encounter.
Adventurers encounter the monster of Maer Dualdon
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
form using a bonus action on their turn.
Amble’s game statistics are replaced by the statistics of the beast, but they retain their alignment, personality, and Intelligence, Wisdom, and Charisma
movement
5th level (2 slots): greater restoration, mass cure wounds
6th level (1 slot): conjure fey
Actions
Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
form using a bonus action on their turn.
Amble’s game statistics are replaced by the statistics of the beast, but they retain their alignment, personality, and Intelligence, Wisdom, and Charisma
movement
5th level (2 slots): greater restoration, mass cure wounds
6th level (1 slot): conjure fey
Actions
Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
communicate simple ideas to any Beast that has a swimming speed. It can understand your words, though you have no special ability to understand it in return. Keen Senses. You have proficiency in the
Perception skill. Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
form using a bonus action on their turn.
Amble’s game statistics are replaced by the statistics of the beast, but they retain their alignment, personality, and Intelligence, Wisdom, and Charisma
movement
5th level (2 slots): greater restoration, mass cure wounds
6th level (1 slot): conjure fey
Actions
Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
communicate simple ideas to any Beast that has a swimming speed. It can understand your words, though you have no special ability to understand it in return. Keen Senses. You have proficiency in the
Perception skill. Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
communicate simple ideas to any Beast that has a swimming speed. It can understand your words, though you have no special ability to understand it in return. Keen Senses. You have proficiency in the
Perception skill. Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
collection of frozen trophies.
6 I have named the wind that blows through my lair and speak to it often. It is my sole companion.
7 I meet any challenge to my territory with aggression
. What do you mean by “company?” (Any)
5 Vengeance. Every scar upon my scales, every treasure beyond my reach, is a slight that must be answered. (Evil)
6 Service. I used to live as a beast
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
collection of frozen trophies.
6 I have named the wind that blows through my lair and speak to it often. It is my sole companion.
7 I meet any challenge to my territory with aggression
. What do you mean by “company?” (Any)
5 Vengeance. Every scar upon my scales, every treasure beyond my reach, is a slight that must be answered. (Evil)
6 Service. I used to live as a beast
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you to do so. Beast Shapes Druid Level Known Forms Max CR Fly Speed 2 4 1/4 No 4 6 1/2 No 8 8 1 Yes Rules While Shape-Shifted. While in a form, you retain your personality, memories, and
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
humanoid’s persona. When a humanoid dies within 30 feet of you, you can magically capture its shadow using your reaction. You retain this shadow until you use it or you finish a long rest. You can use the
through this disguise by succeeding on a Wisdom (Insight) check contested by your Charisma (Deception) check. You gain a +5 bonus to your check. Once you capture a shadow with this feature, you can’t
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you to do so. Beast Shapes Druid Level Known Forms Max CR Fly Speed 2 4 1/4 No 4 6 1/2 No 8 8 1 Yes Rules While Shape-Shifted. While in a form, you retain your personality, memories, and
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you to do so. Beast Shapes Druid Level Known Forms Max CR Fly Speed 2 4 1/4 No 4 6 1/2 No 8 8 1 Yes Rules While Shape-Shifted. While in a form, you retain your personality, memories, and ability
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you to do so. Beast Shapes Druid Level Known Forms Max CR Fly Speed 2 4 1/4 No 4 6 1/2 No 8 8 1 Yes Rules While Shape-Shifted. While in a form, you retain your personality, memories, and
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3






