Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'beast building diffusing center risking'.
Other Suggestions:
beast buildings diffusing century risking
beast binding diffusing century risking
beast building diffusing century risking
beast bullying diffusing century ranking
beast bullying diffusing century resting
Monsters
Bigby Presents: Glory of the Giants
damage and has the prone condition. On a successful save, a creature takes half as much damage only. The thunderclap is audible within 300 feet of the cloud’s center point.
The cloud’s
treasures—often by gambling. While many cloud giants are content with risking their wealth in games with each other, those who aim for the top of their ordning challenge all manner of beings in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s will while also advancing the interests of the family. Matron mothers embody the scheming and treachery associated with the Queen of Spiders. Each stands at the center of a vast conspiratorial web
Underdark armies arrayed against the followers of Lolth.
A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron
Backgrounds
Guildmasters’ Guide to Ravnica
the moss-covered building where I took part in my first reclamation mission.
5
I found something in the sewer that must never come to light.
6
I am forever grateful to the reclaimer who
stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
in the center of a vast underground salt lake.
Deep Dragon Lairs
Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people with whom they have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
The Aeghith Nestled in the heart of Burrenton, a kithkin village in Lorwyn, the Aeghith is a beloved community center and landmark. As the Aeghith is Burrenton’s tallest building, its gently sloping roof is the first thing travelers see when they approach the village.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
The Aeghith Nestled in the heart of Burrenton, a kithkin village in Lorwyn, the Aeghith is a beloved community center and landmark. As the Aeghith is Burrenton’s tallest building, its gently sloping roof is the first thing travelers see when they approach the village.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
The Aeghith Nestled in the heart of Burrenton, a kithkin village in Lorwyn, the Aeghith is a beloved community center and landmark. As the Aeghith is Burrenton’s tallest building, its gently sloping roof is the first thing travelers see when they approach the village.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dracoliches. Many such elements center around scholars and academics, for whom the cult’s new focus has made their knowledge and research irrelevant. Others think that Severin is being taken in by devils and
Jorgen Pawl and his followers a dragon mask to examine, allowing them to determine whether Severin’s understanding of the masks’ power is correct. If Severin is wrong, he will know before risking
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dracoliches. Many such elements center around scholars and academics, for whom the cult’s new focus has made their knowledge and research irrelevant. Others think that Severin is being taken in by devils and
Jorgen Pawl and his followers a dragon mask to examine, allowing them to determine whether Severin’s understanding of the masks’ power is correct. If Severin is wrong, he will know before risking
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dracoliches. Many such elements center around scholars and academics, for whom the cult’s new focus has made their knowledge and research irrelevant. Others think that Severin is being taken in by devils and
Pawl and his followers a dragon mask to examine, allowing them to determine whether Severin’s understanding of the masks’ power is correct. If Severin is wrong, he will know before risking everything on
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adventure’s story. “Dragon Campaigns” talks about building worlds and campaign story arcs that put dragons at the forefront of history and at the center of the characters’ lives and adventuring
Dragons in Play This chapter is intended for the Dungeon Master. The ideas and tables herein can help inspire you as you prepare to use dragons in your D&D game, whether you’re building a single
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dracoliches. Many such elements center around scholars and academics, for whom the cult’s new focus has made their knowledge and research irrelevant. Others think that Severin is being taken in by devils and
Jorgen Pawl and his followers a dragon mask to examine, allowing them to determine whether Severin’s understanding of the masks’ power is correct. If Severin is wrong, he will know before risking
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dracoliches. Many such elements center around scholars and academics, for whom the cult’s new focus has made their knowledge and research irrelevant. Others think that Severin is being taken in by devils and
Pawl and his followers a dragon mask to examine, allowing them to determine whether Severin’s understanding of the masks’ power is correct. If Severin is wrong, he will know before risking everything on
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adventure’s story. “Dragon Campaigns” talks about building worlds and campaign story arcs that put dragons at the forefront of history and at the center of the characters’ lives and adventuring
Dragons in Play This chapter is intended for the Dungeon Master. The ideas and tables herein can help inspire you as you prepare to use dragons in your D&D game, whether you’re building a single
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adventure’s story. “Dragon Campaigns” talks about building worlds and campaign story arcs that put dragons at the forefront of history and at the center of the characters’ lives and adventuring
Dragons in Play This chapter is intended for the Dungeon Master. The ideas and tables herein can help inspire you as you prepare to use dragons in your D&D game, whether you’re building a single
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dracoliches. Many such elements center around scholars and academics, for whom the cult’s new focus has made their knowledge and research irrelevant. Others think that Severin is being taken in by devils and
Pawl and his followers a dragon mask to examine, allowing them to determine whether Severin’s understanding of the masks’ power is correct. If Severin is wrong, he will know before risking everything on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Settlement When you draw a map for a settlement in your game, don’t worry about the placement of every building, and concentrate instead on the major features. For a village, sketch out
the roads, including trade routes leading beyond the village and roads that connect outlying farms to the village center. Note the location of the village center. If the adventurers visit specific
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Settlement When you draw a map for a settlement in your game, don’t worry about the placement of every building, and concentrate instead on the major features. For a village, sketch out
the roads, including trade routes leading beyond the village and roads that connect outlying farms to the village center. Note the location of the village center. If the adventurers visit specific
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Settlement When you draw a map for a settlement in your game, don’t worry about the placement of every building, and concentrate instead on the major features. For a village, sketch out
the roads, including trade routes leading beyond the village and roads that connect outlying farms to the village center. Note the location of the village center. If the adventurers visit specific
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Desecrated Sanctuary This windowless stone building was set aside for cult initiates. The building has lighting and plumbing (see the “Lighting and Plumbing” sidebar). 23a. Hall of Prayer Boars
tapestry depicts a wilderness battle between primitive human hunters and one or more monsters, including a unicorn, a displacer beast, an owlbear, a pack of worgs, and a griffon. Casting a mending cantrip
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Desecrated Sanctuary This windowless stone building was set aside for cult initiates. The building has lighting and plumbing (see the “Lighting and Plumbing” sidebar). 23a. Hall of Prayer Boars
tapestry depicts a wilderness battle between primitive human hunters and one or more monsters, including a unicorn, a displacer beast, an owlbear, a pack of worgs, and a griffon. Casting a mending cantrip
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Desecrated Sanctuary This windowless stone building was set aside for cult initiates. The building has lighting and plumbing (see the “Lighting and Plumbing” sidebar). 23a. Hall of Prayer Boars
tapestry depicts a wilderness battle between primitive human hunters and one or more monsters, including a unicorn, a displacer beast, an owlbear, a pack of worgs, and a griffon. Casting a mending cantrip
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that character as a mount. Domed Building. Map 5.2 provides an inset map of the security center. Spiral staircases on the north and south sides of the building climb 15 feet to a circular chamber
security center (area L12). This facility is surrounded by rough-hewn chambers containing magnificent fungi gardens and open windows overlooking the town. Residents of Little Lockford used to come here to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that character as a mount. Domed Building. Map 5.2 provides an inset map of the security center. Spiral staircases on the north and south sides of the building climb 15 feet to a circular chamber
security center (area L12). This facility is surrounded by rough-hewn chambers containing magnificent fungi gardens and open windows overlooking the town. Residents of Little Lockford used to come here to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that character as a mount. Domed Building. Map 5.2 provides an inset map of the security center. Spiral staircases on the north and south sides of the building climb 15 feet to a circular chamber
security center (area L12). This facility is surrounded by rough-hewn chambers containing magnificent fungi gardens and open windows overlooking the town. Residents of Little Lockford used to come here to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wooden building in the middle of camp. Here the warlord meets with advisors and makes plans for future conquest. Most of the time, a command center also holds elite bugbear bodyguards that protect
the purpose dig a ditch around the desired location, interrupted in places where wide paths provide access to the center of the enclosed area. Inside this ring of excavation are sections of a wooden
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wooden building in the middle of camp. Here the warlord meets with advisors and makes plans for future conquest. Most of the time, a command center also holds elite bugbear bodyguards that protect
the purpose dig a ditch around the desired location, interrupted in places where wide paths provide access to the center of the enclosed area. Inside this ring of excavation are sections of a wooden
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wooden building in the middle of camp. Here the warlord meets with advisors and makes plans for future conquest. Most of the time, a command center also holds elite bugbear bodyguards that protect
the purpose dig a ditch around the desired location, interrupted in places where wide paths provide access to the center of the enclosed area. Inside this ring of excavation are sections of a wooden
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
is further penetrated, it is discerned that this was once a processional hall. Little remains to identify its past purpose except for a carving etched in the center of the worn floor that depicts a
silver sun with a single eye. The beast that lairs here will not attack until the party sights it. Ahead, something spherical floats in the air at about chest height. The sphere has a central eye and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
is further penetrated, it is discerned that this was once a processional hall. Little remains to identify its past purpose except for a carving etched in the center of the worn floor that depicts a
silver sun with a single eye. The beast that lairs here will not attack until the party sights it. Ahead, something spherical floats in the air at about chest height. The sphere has a central eye and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
is further penetrated, it is discerned that this was once a processional hall. Little remains to identify its past purpose except for a carving etched in the center of the worn floor that depicts a
silver sun with a single eye. The beast that lairs here will not attack until the party sights it. Ahead, something spherical floats in the air at about chest height. The sphere has a central eye and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Yaguara’s Heart The most secret of secret places in Valachan, Yaguara’s Heart lies at the center of a maze of mountains southwest of Pantara Lodge. Within this canyon lies a small, crumbling temple
borders. Only Chakuna, the displacer beast Yana, and von Kharkov’s remains know the location of Chakuna’s heart and how to claim her power.






