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Returning 35 results for 'beasts bonded down complex ranger'.
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Beast Master
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
The Beast Master archetype embodies a friendship between the civilized races and the beasts of the wild. United in focus, beast and ranger fight the monsters that threaten civilization and the wilderness alike.
Monsters
Bigby Presents: Glory of the Giants
the antithesis of the artistry that drives the stone giant’s ordning. The Horned King, Baphomet, is an exception. Though he is a merciless hunter, the Prince of Beasts also crafts complex mazes
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires.
Cults devoted to Baphomet use mazes and complex knots as their emblems, creating secret
Monsters
Mordenkainen Presents: Monsters of the Multiverse
provoking opportunity attacks, then makes a Gore attack.Civilization is weakness and brutality is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He is worshiped by those who
Baphomet use mazes and complex knots as their emblems. They create secret places to indulge themselves, including labyrinths of the sort their master favors. Bloodstained crowns and weapons of iron and
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
Monsters
Fizban's Treasury of Dragons
. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Speak with Animals Level 1 Divination (Bard, Druid, Ranger, Warlock) Casting Time: Action or Ritual
Range: Self
Components: V, S
Duration: 10 minutes
For the duration, you can comprehend and
verbally communicate with Beasts, and you can use any of the Influence action’s skill options with them. Most Beasts have little to say about topics that don’t pertain to survival or companionship
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Ranger Standing as a bastion between civilization and the wilderness, Boros rangers scout the rubblebelts and other wild areas of Ravnica. Gruul rangers serve a similar role, though they are focused
on protecting their clans from the encroachment of civilized forces such as the Boros. Selesnya and Golgari rangers are focused on protecting their communities. Ranger Subclass Guild Beast Master
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Speak with Animals Level 1 Divination (Bard, Druid, Ranger, Warlock) Casting Time: Action or Ritual
Range: Self
Components: V, S
Duration: 10 minutes
For the duration, you can comprehend and
verbally communicate with Beasts, and you can use any of the Influence action’s skill options with them. Most Beasts have little to say about topics that don’t pertain to survival or companionship
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Speak with Animals Level 1 Divination (Bard, Druid, Ranger, Warlock) Casting Time: Action or Ritual
Range: Self
Components: V, S
Duration: 10 minutes
For the duration, you can comprehend and
verbally communicate with Beasts, and you can use any of the Influence action’s skill options with them. Most Beasts have little to say about topics that don’t pertain to survival or companionship
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
foliage, and the distant roars of unidentifiable beasts.
The Cloakwood is home to many fierce fey and beasts. Due to its dangerous inhabitants and flora, only the desperate dare enter these woods, making it a suitable location for Bak Mei’s secret temple complex.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
a magnificent complex with soaring, arched walls, beautiful stained-glass windows, and impeccable craftsmanship. The only things left standing now are a few crumbling ruins upon a prominent
outcropping that survey the plains for leagues around. Rumors claim the ruins of the halls hide an entrance to the tomb of the king of Besilmer himself, Torhild Flametongue, along with his magical axe, Orcsplitter. Others insist the place serves only as a hideout for bandits and beasts.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Baphomet Civilization is weakness and savagery is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He rules over minotaurs and others with savage hearts. He is worshiped
devoted to Baphomet use mazes and complex knots as their emblems, creating secret places to indulge themselves, including labyrinths of the sort their master favors. Bloodstained crowns and weapons of iron
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Baphomet Civilization is weakness and savagery is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He rules over minotaurs and others with savage hearts. He is worshiped
devoted to Baphomet use mazes and complex knots as their emblems, creating secret places to indulge themselves, including labyrinths of the sort their master favors. Bloodstained crowns and weapons of iron
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
farmers from bandits and beasts. Natural Magic. Druidic traditions play an important role in Eldeen society. If you’re a druid or ranger, are you a stoic Warden of the Wood or a grim Child of Winter? Even
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt into the swarm
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
, the chief orc of the region, but as time went on, the ranger began to suspect differently.
— R.A. Salvatore, Sojourn
Long have rangers walked the wilds of the Sword Coast and the Savage Frontier
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are their own thriving ecosystem. As a ranger who spends part of your time in urban settings, you quickly learn to seek out the companionship of some of the many beasts that inhabit those settings
Ranger All that is gold does not glitter. But frankly, if you’ve got the choice, take the glittering gold every time. That nonshiny stuff loses a ton of resale value. Loving nature, exploring the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. Consider the source of the draconic spirit you have bonded
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
, treant 11 Behir, roc 12 Archmage 13 Jabberwock (WW), storm giant 17 Dragon turtle AWAKENED BEASTS
Awakened Beasts (Beasts that have received the benefits of an awaken spell) are common in the Feywild
travelers, and lost souls trying to find a way home. Use the Domain Visitors table to generate encounters with such folk. Domain Visitors d8 Visitor 1 A ranger (use the scout stat block) searching
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
queen who has corrupted the myconids, has made her intentions clear. She is leading her new followers to the vast cavern complex occupied by Araumycos, the largest life-form in the Underdark and
perhaps in all the world. There, the two will be bonded in a demonic ceremony, giving Zuggtmoy dominion over a fungal kingdom larger and greater than any surface-world realm. To that end, she and her
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
young ranger who has recently returned from a three-year journey to explore the North. He came back with a wife, the sorceress Ylienna of Silverymoon, and has begun to take on more of his father’s
, particularly in the days before the founding of Luruar and the resettlement of Mithral Hall. Fell beasts aplenty make their lairs in out-of-the-way places across the valley, and raiding bands of ogres
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Baphomet Civilization is weakness and brutality is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He is worshiped by those who want to break the confines of civility and
unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most bloodthirsty desires. Cults devoted to Baphomet use mazes and complex knots as
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
hunter, the Prince of Beasts also crafts complex mazes as his hunting grounds. Stone giants can become mesmerized by the demon lord’s mazes and enter his service. These giants can continue pursuing art
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
spread.
6 A gold dragon needs agents to infiltrate a magical prison complex and liberate the dragon’s monk companion, who has been unjustly sentenced.
7 A gold dragon demands reparations
Creatures
1 A gold dragon wyrmling bonded with a xorn over their shared love of gems and seeks to help the creature back to the Elemental Plane of Earth.
2 A gold dragon wyrmling yearns to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Religion, while a druid or ranger relies on Nature. You must have a minimum skill bonus—your proficiency bonus plus your ability score bonus—in order to develop a schema. You must maintain the minimum
rules for magic item creation are derived from the system presented in Xanathar’s Guide to Everything. This also offers the idea that the creation of a magic item is a complex procedure and that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the duergar have a culture as rich and complex as any other, and nowhere is this so evident as in Gracklstugh. Work never stops in the City of Blades, and the gray dwarves take pride in efficiency
. Subsistence Duergar clans use caverns under Gracklstugh and choice outlying caves to farm a variety of plants and fungi. These crops are complemented by meat from Underdark beasts and fish from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
, such as a wizard, vampire, or dragon, and it is larger and more complex than a simple lair. Temple or Shrine. This dungeon is consecrated to a deity or other planar entity. The entity’s worshipers
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
thick, battle-scarred iron lockbox
Paladin A metal case with fine engraving and scrollwork
Ranger A fur-lined bindle
Rogue A nondescript coin pouch
Sorcerer A battered leather
betrayed by your adventuring party before, and there’s no way now that you’ll trust anyone else to hold on to the loot
3 Once, through a series of increasingly complex negotiations, you traded a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inhabitants worship 7 Cistern or well for drinking water 8–9 Guardroom for the defense of the lair 10 Kennel for pets or guard beasts 11 Kitchen for food storage and preparation 12 Pen or prison where captives
patrol the maze 6–10 Lair for guard beasts that patrol the maze 11 Pen or prison accessible only by secret door, used to hold captives condemned to the maze 12 Shrine dedicated to a god or other entity
Magic Items
Infernal Machine Rebuild
the complex nature of its programming, this feature can be used only once per month. Each time this effect is used, there is a cumulative 10 percent chance of the Infernal Machine malfunctioning
next to you that is a hybrid of any two nonmagical beasts (akin to the owlbear). The creature serves you as if created by a conjure animals spell. The DM determines the creature’s statistics.
A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
marked with a magical symbol denoting their rank and station. At the DM’s discretion, nonsapient creatures, such as certain Beasts or Plants, might not have a rank. CoupleOfKooks “Congratulations, slate
training camps line its ringed districts, overseen by guard towers equipped with siege weapons. Bunkers Rigus largely forgoes inns and taverns in favor of its bunkers, an underground complex of barracks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, the weight of a widow’s grief, or the warm bite of a flaky pastry. Memories and longer, more complex sensations tend to cost more, but the lure of nostalgia draws repeat customers. The Society of
complex, members of the Fated conduct all manner of documentation. Clerks file property deeds, issue birth and death certificates, and maintain extensive financial records, while scriveners meticulously






