Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'beasts build diffusing concerned retain'.
Other Suggestions:
beast build diffusing concerned retain
best build diffusing concern remain
beast build diffusing concern remain
best build diffusing concerned retain
beast build diffusing concerned remain
Monsters
Spelljammer: Adventures in Space
they can be trained to serve as mounts and beasts of burden. Gnomes have tried to build spelljamming ships powered by giant space hamster wheels, so far without success.
Space Hamsters
Space
monsters
peace between people and beasts. But as ages passed, her children grew restless in the shade of her leaves. Her eldest son came to her and said, “Mother, I dream of war! I want to build a fortress
Forest Queen fails a saving throw, she can choose to succeed instead.
Magic Resistance. The Forest Queen has Advantage on saving throws against spells and other magical effects.
Speak with Beasts and
Species
Eberron: Rising from the Last War
My ancestors used their gift to track beasts in the swamps. I use mine to find fugitives in the slums of Sharn. I’m still a hunter. I always find my mark.
— Hondar’Aashta
customs of the others. The distinct clans that united to form the house remain important, and heirs of the family usually retain their family names rather than adopting “d’Tharashk” as
Species
Eberron: Rising from the Last War
My ancestors used their gift to track beasts in the swamps. I use mine to find fugitives in the slums of Sharn. I’m still a hunter. I always find my mark.
—Hondar’Aashta
customs of the others. The distinct clans that united to form the house remain important, and heirs of the family usually retain their family names rather than adopting “d’Tharashk” as
races
Guildmasters’ Guide to Ravnica
animals into humans, elves, and vedalken. The goal of the Guardian Project is to build a Simic army of soldiers perfectly adapted to a variety of combat situations. These hyper-evolved specimens are
retain their basic physical form. All are augmented with characteristics of animals, mostly aquatic, reptilian, or amphibian creatures. These include crab claws, squid tentacles, wings or fins like
Monsters
Curse of Strahd
whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For
can effectively imitate sounds made by beasts and humanoids that they’ve heard. Mongrelfolk aren’t sophisticated enough to use these sounds as a covert form of communication, but they can
Centaur
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Guildmasters’ Guide to Ravnica
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and the
their own horse-like bodies, and delight in the feeling of running alongside herds and packs of other beasts.
Clans and Community
Centaurs sense the interconnectedness of the natural world. Thus
monsters
hive behavior. Valaara exerts its dominance over animals in its domain. All Beasts within 1 mile of the passage have the Charmed condition while in that area.
These regional effects build over time. If
; below).
Swarming Tyrant. Beasts that live within a mile of the passage undergo physical transformation, developing insect characteristics such as compound eyes, extra limbs, chitinous plating, and
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
civilization with the freedom of wild beasts. Generally, they look similar to humans, with a range of builds and features. But their goatlike horns, pointed ears, and furred lower bodies sharply distinguish
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.
Delighted Dedication
As far as gnomes are concerned, being alive is a wonderful thing, and they
unlikely to find the burrows in the first place.
Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Random Encounters Chult is home to an immense variety of plants, beasts, monsters, and intelligent beings. Random encounters with the local wildlife are inevitable and help to make the party’s
well. Where undead are concerned, traveling by river is safer than traveling by land, both because undead are poor swimmers at best and because it’s easier to pour on speed in canoes and escape across the water than to flee through tangled jungle.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Random Encounters Chult is home to an immense variety of plants, beasts, monsters, and intelligent beings. Random encounters with the local wildlife are inevitable and help to make the party’s
well. Where undead are concerned, traveling by river is safer than traveling by land, both because undead are poor swimmers at best and because it’s easier to pour on speed in canoes and escape across the water than to flee through tangled jungle.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Random Encounters Chult is home to an immense variety of plants, beasts, monsters, and intelligent beings. Random encounters with the local wildlife are inevitable and help to make the party’s
well. Where undead are concerned, traveling by river is safer than traveling by land, both because undead are poor swimmers at best and because it’s easier to pour on speed in canoes and escape across the water than to flee through tangled jungle.
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts.
These trappings of civil society do
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their
communities are threatened.
Pastoral Pleasantries
Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Valenar The dragonmarked House Lyrandar helped the Valenar elves build the infrastructure of their kingdom. The half-elves have no homeland, but House Lyrandar hopes to make
elves. Walls of thorns surround elven fortresses, and beasts fight alongside the elves. Valenar horses are known for being as fearless and stubborn as the elves who ride them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Valenar The dragonmarked House Lyrandar helped the Valenar elves build the infrastructure of their kingdom. The half-elves have no homeland, but House Lyrandar hopes to make
elves. Walls of thorns surround elven fortresses, and beasts fight alongside the elves. Valenar horses are known for being as fearless and stubborn as the elves who ride them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Valenar The dragonmarked House Lyrandar helped the Valenar elves build the infrastructure of their kingdom. The half-elves have no homeland, but House Lyrandar hopes to make
elves. Walls of thorns surround elven fortresses, and beasts fight alongside the elves. Valenar horses are known for being as fearless and stubborn as the elves who ride them.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
mounts and beasts of burden. Gnomes have tried to build spelljamming ships powered by giant space hamster wheels, so far without success.
Giant Space Hamster
Large Beast, Unaligned
Armor Class 11
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
doesn’t return home safely, Evin and other members of the city’s royalty build a funerary pyre to honor the smith and mourn his loss. Evin thanks the characters for their efforts but cannot give them
a reward; the city must preserve all the wealth it can now that its prized smith is gone. The fate of Brimskarda has a ripple effect on the region. Should the fire giant survive and retain control of
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
doesn’t return home safely, Evin and other members of the city’s royalty build a funerary pyre to honor the smith and mourn his loss. Evin thanks the characters for their efforts but cannot give them
a reward; the city must preserve all the wealth it can now that its prized smith is gone. The fate of Brimskarda has a ripple effect on the region. Should the fire giant survive and retain control of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
mounts and beasts of burden. Gnomes have tried to build spelljamming ships powered by giant space hamster wheels, so far without success.
Giant Space Hamster
Large Beast, Unaligned
Armor Class 11
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
mounts and beasts of burden. Gnomes have tried to build spelljamming ships powered by giant space hamster wheels, so far without success.
Giant Space Hamster
Large Beast, Unaligned
Armor Class 11
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
doesn’t return home safely, Evin and other members of the city’s royalty build a funerary pyre to honor the smith and mourn his loss. Evin thanks the characters for their efforts but cannot give them
a reward; the city must preserve all the wealth it can now that its prized smith is gone. The fate of Brimskarda has a ripple effect on the region. Should the fire giant survive and retain control of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, gooey, fungal growths before losing their autonomy, acting like zombies. They also release spores that infect other beasts and humanoids. Eventually, the plague reduces all infected creatures and
phylacteries, but Xanthoria discovered a way to house her soul in a living sprite named Thunderwing. Though initially concerned with ways to end the unnatural life of the undead, Xanthoria’s research took a dark turn, as chronicled in her journal, titled Xanthoria.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, gooey, fungal growths before losing their autonomy, acting like zombies. They also release spores that infect other beasts and humanoids. Eventually, the plague reduces all infected creatures and
phylacteries, but Xanthoria discovered a way to house her soul in a living sprite named Thunderwing. Though initially concerned with ways to end the unnatural life of the undead, Xanthoria’s research took a dark turn, as chronicled in her journal, titled Xanthoria.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, gooey, fungal growths before losing their autonomy, acting like zombies. They also release spores that infect other beasts and humanoids. Eventually, the plague reduces all infected creatures and
phylacteries, but Xanthoria discovered a way to house her soul in a living sprite named Thunderwing. Though initially concerned with ways to end the unnatural life of the undead, Xanthoria’s research took a dark turn, as chronicled in her journal, titled Xanthoria.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a
following rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a
rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a
rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a
following rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
culture fall under Ephara’s influence. Scholarship is closely connected to Ephara, as is art—particularly poetry, sculpture, and architecture. Ephara is also highly concerned with civic wisdom and
those who build new cities and those who free others from tyranny. Ephara knows that not all threats to a city come from outside it, and she encourages her followers to watch out for tyranny and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a
rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a
following rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
culture fall under Ephara’s influence. Scholarship is closely connected to Ephara, as is art—particularly poetry, sculpture, and architecture. Ephara is also highly concerned with civic wisdom and
those who build new cities and those who free others from tyranny. Ephara knows that not all threats to a city come from outside it, and she encourages her followers to watch out for tyranny and






