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Returning 35 results for 'because bodies diffusing cautious relate'.
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Monsters
Forgotten Realms: Adventures in Faerûn
local environment, consuming vast quantities of fish and pale crabs and cultivating fungal growths. They bully nearby communities when they can or enter into cautious arrangements with powerful
that flourish in the depths. As deep dragons age, their smooth, serpentine bodies become riddled with fungal rot, particularly around their faces, to imbue their breath with terror-inducing spores
Commune with Nature
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
three facts of your choice about any of the following subjects as they relate to the area:
terrain and bodies of water
prevalent plants, minerals, animals, or peoples
powerful celestials, fey, fiends
Monsters
The Book of Many Things
inhabitants of the world.
Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they
;s choice). Their spells might also be different. Some known Elder Evils include the following:
Acamar. A dead star that consumes other stars or sidereal bodies it encounters.
Caiphon, the Dream
Species
Van Richten’s Guide to Ravenloft
bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.
Faded Memories
Reborn suffer from some manner of discontinuity, an interruption of their lives or
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
function where nature has been replaced by construction, such as in dungeons and towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate
to the area: terrain and bodies of water prevalent plants, minerals, animals, or peoples powerful celestials, fey, fiends, elementals, or undead influence from other planes of existence buildings For
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
function where nature has been replaced by construction, such as in dungeons and towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate
to the area: terrain and bodies of water prevalent plants, minerals, animals, or peoples powerful celestials, fey, fiends, elementals, or undead influence from other planes of existence buildings For
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
function where nature has been replaced by construction, such as in dungeons and towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate
to the area: terrain and bodies of water prevalent plants, minerals, animals, or peoples powerful celestials, fey, fiends, elementals, or undead influence from other planes of existence buildings For
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
function where nature has been replaced by construction, such as in dungeons and towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate
to the area: terrain and bodies of water prevalent plants, minerals, animals, or peoples powerful celestials, fey, fiends, elementals, or undead influence from other planes of existence buildings For
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
function where nature has been replaced by construction, such as in dungeons and towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate
to the area: terrain and bodies of water prevalent plants, minerals, animals, or peoples powerful celestials, fey, fiends, elementals, or undead influence from other planes of existence buildings For
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
function where nature has been replaced by construction, such as in dungeons and towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate
to the area: terrain and bodies of water prevalent plants, minerals, animals, or peoples powerful celestials, fey, fiends, elementals, or undead influence from other planes of existence buildings For
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
.
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters attack and are defeated by Curst’s guards, the characters’ bodies are thrown in the gate-town’s dump. Leaving Curst The Wall Watch prevents characters from leaving Curst, using either threats or
currently in the gate-town, though, so even attempting to get his permission to leave is impossible. The farastu demodands (see Morte’s Planar Parade) who serve as the baron’s guards stiffly relate this to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters attack and are defeated by Curst’s guards, the characters’ bodies are thrown in the gate-town’s dump. Leaving Curst The Wall Watch prevents characters from leaving Curst, using either threats or
currently in the gate-town, though, so even attempting to get his permission to leave is impossible. The farastu demodands (see Morte’s Planar Parade) who serve as the baron’s guards stiffly relate this to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters attack and are defeated by Curst’s guards, the characters’ bodies are thrown in the gate-town’s dump. Leaving Curst The Wall Watch prevents characters from leaving Curst, using either threats or
currently in the gate-town, though, so even attempting to get his permission to leave is impossible. The farastu demodands (see Morte’s Planar Parade) who serve as the baron’s guards stiffly relate this to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
world. Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they encounter. Variant
also be different. Some known Elder Evils include the following:
Acamar. A dead star that consumes other stars or sidereal bodies it encounters.
Caiphon, the Dream Whisperer. A purple star whose
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
world. Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they encounter. Variant
also be different. Some known Elder Evils include the following:
Acamar. A dead star that consumes other stars or sidereal bodies it encounters.
Caiphon, the Dream Whisperer. A purple star whose
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
world. Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they encounter. Variant
also be different. Some known Elder Evils include the following:
Acamar. A dead star that consumes other stars or sidereal bodies it encounters.
Caiphon, the Dream Whisperer. A purple star whose
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
around 3 feet tall and covered in warty green or red skin, goblins have huge noses and ears. Their wiry bodies are surprisingly strong, and their mouths are full of sharp, crooked teeth. Most goblins
are bald, either by heredity or by choice, but a few boast shocks of red or black hair. Their arms and legs are elongated in proportion to their small bodies, and their fingers and toes are also long
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
around 3 feet tall and covered in warty green or red skin, goblins have huge noses and ears. Their wiry bodies are surprisingly strong, and their mouths are full of sharp, crooked teeth. Most goblins
are bald, either by heredity or by choice, but a few boast shocks of red or black hair. Their arms and legs are elongated in proportion to their small bodies, and their fingers and toes are also long
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
around 3 feet tall and covered in warty green or red skin, goblins have huge noses and ears. Their wiry bodies are surprisingly strong, and their mouths are full of sharp, crooked teeth. Most goblins
are bald, either by heredity or by choice, but a few boast shocks of red or black hair. Their arms and legs are elongated in proportion to their small bodies, and their fingers and toes are also long
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sure the characters understand the unpredictable nature of the components’ magic, you give them good incentive to be cautious about using them. And if the power of the components threatens to derail
, although she doesn’t know it. If captured, she can relate that a short, cloaked humanoid came to her in Neverwinter Wood two days ago, hiring her to bring her pack of jackals to Phandalin and search
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sure the characters understand the unpredictable nature of the components’ magic, you give them good incentive to be cautious about using them. And if the power of the components threatens to derail
, although she doesn’t know it. If captured, she can relate that a short, cloaked humanoid came to her in Neverwinter Wood two days ago, hiring her to bring her pack of jackals to Phandalin and search
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sure the characters understand the unpredictable nature of the components’ magic, you give them good incentive to be cautious about using them. And if the power of the components threatens to derail
, although she doesn’t know it. If captured, she can relate that a short, cloaked humanoid came to her in Neverwinter Wood two days ago, hiring her to bring her pack of jackals to Phandalin and search
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
feature Culley being saved by his closest friend. F8: Cavern The tunnel opens into a lantern-lit, packed-dirt chamber, where the cause of the stench becomes apparent. A dozen bodies lie strewn across the
.
The bodies are the farmers missing from the surrounding farms—save for Kianna. They’ve been killed and dismembered by the soul shaker. Kianna Kianna. The young woman is Kianna (chaotic neutral
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
feature Culley being saved by his closest friend. F8: Cavern The tunnel opens into a lantern-lit, packed-dirt chamber, where the cause of the stench becomes apparent. A dozen bodies lie strewn across the
.
The bodies are the farmers missing from the surrounding farms—save for Kianna. They’ve been killed and dismembered by the soul shaker. Kianna Kianna. The young woman is Kianna (chaotic neutral
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
feature Culley being saved by his closest friend. F8: Cavern The tunnel opens into a lantern-lit, packed-dirt chamber, where the cause of the stench becomes apparent. A dozen bodies lie strewn across the
.
The bodies are the farmers missing from the surrounding farms—save for Kianna. They’ve been killed and dismembered by the soul shaker. Kianna Kianna. The young woman is Kianna (chaotic neutral
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Goldwarren Locations The following locations are keyed to map 7.1. Map 7.1: The GoldwarrenView Player Version G1: Junction Tunnel After a short, cautious march from the mine entrance, the party
: The walls of this chamber are crudely dug and covered with scratches—particularly around seams of glistening ore. A half dozen deep alcoves circle a broad, open space. Two bodies lie in the center of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
here. The southerners and the dwarf were some of Maccath the Crimson’s companions, killed by Arauthator. The Ice Hunters used the bodies to put up this grisly warning, in the hope that other intruders
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
here. The southerners and the dwarf were some of Maccath the Crimson’s companions, killed by Arauthator. The Ice Hunters used the bodies to put up this grisly warning, in the hope that other intruders
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Goldwarren Locations The following locations are keyed to map 7.1. Map 7.1: The GoldwarrenView Player Version G1: Junction Tunnel After a short, cautious march from the mine entrance, the party
: The walls of this chamber are crudely dug and covered with scratches—particularly around seams of glistening ore. A half dozen deep alcoves circle a broad, open space. Two bodies lie in the center of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
here. The southerners and the dwarf were some of Maccath the Crimson’s companions, killed by Arauthator. The Ice Hunters used the bodies to put up this grisly warning, in the hope that other intruders
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
here. The southerners and the dwarf were some of Maccath the Crimson’s companions, killed by Arauthator. The Ice Hunters used the bodies to put up this grisly warning, in the hope that other intruders
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Goldwarren Locations The following locations are keyed to map 7.1. Map 7.1: The GoldwarrenView Player Version G1: Junction Tunnel After a short, cautious march from the mine entrance, the party
: The walls of this chamber are crudely dug and covered with scratches—particularly around seams of glistening ore. A half dozen deep alcoves circle a broad, open space. Two bodies lie in the center of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
here. The southerners and the dwarf were some of Maccath the Crimson’s companions, killed by Arauthator. The Ice Hunters used the bodies to put up this grisly warning, in the hope that other intruders
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
here. The southerners and the dwarf were some of Maccath the Crimson’s companions, killed by Arauthator. The Ice Hunters used the bodies to put up this grisly warning, in the hope that other intruders






