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Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
despite the rise and fall of empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling
the glassy surface of Maer Dualdon.
— R.A. Salvatore, The Crystal Shard
The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from
Species
Dungeon Master’s Guide (2014)
This aasimar variant originally appeared in the Dungeon Master's Guide as an example for creating your own races.
Whereas tieflings have fiendish blood in their veins, aasimar are the descendants of
goodness on the Material Plane without drawing undue attention to their celestial heritage. They strive to fit into society, although they usually rise to the top, becoming revered leaders and honorable heroes.
Backgrounds
Tomb of Annihilation
;
Cultural Chameleon
Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures
;
Suggested Characteristics
Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and civilizations
Species
Van Richten’s Guide to Ravenloft
In the Land of the Mists, power and dread lie in the simple question “What happened to me?” The following lineages are races that characters might gain through remarkable events. These
overshadow their original race, if any, becoming their new race. A character might choose a lineage during character creation, their transformation having occurred before play begins. Or, events might
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
empires. Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
empires. Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
empires. Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
in the group, encourage them to choose different classes so that the party has a range of abilities. It’s less important that the party include multiple races or backgrounds, as sometimes it’s fun to
play an all-dwarf party or a troupe of adventuring entertainers. Character Options Races Classes Backgrounds Dwarf Bard Acolyte Elf Cleric Criminal Halfling Fighter Entertainer Human Rogue Sage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Welcome to Eberron In an ancient ruin beneath the Demon Wastes, a band of heroes races to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll reignite the Last War and
strokes. Ancient mysteries await discovery so they can influence the world and its people. Magic is built into the very fabric of the world. It pervades everyday life. It provides comforts and conveniences
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Welcome to Eberron In an ancient ruin beneath the Demon Wastes, a band of heroes races to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll reignite the Last War and
strokes. Ancient mysteries await discovery so they can influence the world and its people. Magic is built into the very fabric of the world. It pervades everyday life. It provides comforts and conveniences
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
in the group, encourage them to choose different classes so that the party has a range of abilities. It’s less important that the party include multiple races or backgrounds, as sometimes it’s fun to
play an all-dwarf party or a troupe of adventuring entertainers. Character Options Races Classes Backgrounds Dwarf Bard Acolyte Elf Cleric Criminal Halfling Fighter Entertainer Human Rogue Sage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Character Creation The skyscrapers of Sharn rise up before you, the spires glimmering with magical lights. Or wind rushes through your hair as the airship you’re riding races toward
the following choices: Race. Choose one of the playable races detailed in this chapter, or pick a race from the Player’s Handbook and learn here how Eberron has affected that species’ development
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Character Creation The skyscrapers of Sharn rise up before you, the spires glimmering with magical lights. Or wind rushes through your hair as the airship you’re riding races toward
the following choices: Race. Choose one of the playable races detailed in this chapter, or pick a race from the Player’s Handbook and learn here how Eberron has affected that species’ development
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
in the group, encourage them to choose different classes so that the party has a range of abilities. It’s less important that the party include multiple races or backgrounds, as sometimes it’s fun to
play an all-dwarf party or a troupe of adventuring entertainers. Character Options Races Classes Backgrounds Dwarf Bard Acolyte Elf Cleric Criminal Halfling Fighter Entertainer Human Rogue Sage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Character Creation The skyscrapers of Sharn rise up before you, the spires glimmering with magical lights. Or wind rushes through your hair as the airship you’re riding races toward
the following choices: Race. Choose one of the playable races detailed in this chapter, or pick a race from the Player’s Handbook and learn here how Eberron has affected that species’ development
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Welcome to Eberron In an ancient ruin beneath the Demon Wastes, a band of heroes races to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll reignite the Last War and
strokes. Ancient mysteries await discovery so they can influence the world and its people. Magic is built into the very fabric of the world. It pervades everyday life. It provides comforts and conveniences
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community
nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires. Many halflings live among other races, where the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community
nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires. Many halflings live among other races, where the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community
nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires. Many halflings live among other races, where the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lineages In the Land of the Mists, power and dread lie in the simple question “What happened to me?” The following lineages are races that characters might gain through remarkable events. These
overshadow their original race, if any, becoming their new race. A character might choose a lineage during character creation, their transformation having occurred before play begins. Or, events might
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lineages In the Land of the Mists, power and dread lie in the simple question “What happened to me?” The following lineages are races that characters might gain through remarkable events. These
overshadow their original race, if any, becoming their new race. A character might choose a lineage during character creation, their transformation having occurred before play begins. Or, events might
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lineages In the Land of the Mists, power and dread lie in the simple question “What happened to me?” The following lineages are races that characters might gain through remarkable events. These
overshadow their original race, if any, becoming their new race. A character might choose a lineage during character creation, their transformation having occurred before play begins. Or, events might
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
view. There is no longer a chance of Saltmarsh becoming allied with the lizardfolk, and if the shamans succeed in their takeover they will withdraw the tribe from any discussions of alliance with other races as well.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
view. There is no longer a chance of Saltmarsh becoming allied with the lizardfolk, and if the shamans succeed in their takeover they will withdraw the tribe from any discussions of alliance with other races as well.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
view. There is no longer a chance of Saltmarsh becoming allied with the lizardfolk, and if the shamans succeed in their takeover they will withdraw the tribe from any discussions of alliance with other races as well.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
society, although they usually rise to the top, becoming revered leaders and honorable heroes. You might decide to use the aasimar as a counterpoint to the tiefling race. The two races could even be
Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
society, although they usually rise to the top, becoming revered leaders and honorable heroes. You might decide to use the aasimar as a counterpoint to the tiefling race. The two races could even be
Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
society, although they usually rise to the top, becoming revered leaders and honorable heroes. You might decide to use the aasimar as a counterpoint to the tiefling race. The two races could even be
Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
fondly by members of other races as “the good folk,” for little upsets stronghearts or corrupts their spirit. To many of them, the greatest fear is to live in a world of poor company and mean intent, where
comforts of home with them as possible. Non-stronghearts with a more practical bent can find strongheart travel habits maddening, but their lightfoot cousins typically enjoy the novelty of it — so
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
fondly by members of other races as “the good folk,” for little upsets stronghearts or corrupts their spirit. To many of them, the greatest fear is to live in a world of poor company and mean intent, where
comforts of home with them as possible. Non-stronghearts with a more practical bent can find strongheart travel habits maddening, but their lightfoot cousins typically enjoy the novelty of it — so
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
fondly by members of other races as “the good folk,” for little upsets stronghearts or corrupts their spirit. To many of them, the greatest fear is to live in a world of poor company and mean intent, where
comforts of home with them as possible. Non-stronghearts with a more practical bent can find strongheart travel habits maddening, but their lightfoot cousins typically enjoy the novelty of it — so
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
other methods. Ingenuity is required. Super-Tetanus. A creature that contracts the disease of super-tetanus is wracked with pain as its heart races and its muscles spasm hard enough to break its bones
. The creature takes 11 (2d10) damage at the start of each of its turns. If a victim is not cured by other means, it can repeat the saving throw at the end of every minute after becoming exposed, ending the effect on itself with a successful save.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
other methods. Ingenuity is required. Super-Tetanus. A creature that contracts the disease of super-tetanus is wracked with pain as its heart races and its muscles spasm hard enough to break its bones
. The creature takes 11 (2d10) damage at the start of each of its turns. If a victim is not cured by other means, it can repeat the saving throw at the end of every minute after becoming exposed, ending the effect on itself with a successful save.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
other methods. Ingenuity is required. Super-Tetanus. A creature that contracts the disease of super-tetanus is wracked with pain as its heart races and its muscles spasm hard enough to break its bones
. The creature takes 11 (2d10) damage at the start of each of its turns. If a victim is not cured by other means, it can repeat the saving throw at the end of every minute after becoming exposed, ending the effect on itself with a successful save.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Eventually, a mind flayer thus separated from the hive turns to the path of lichdom. Just as the elder brain offers immortality to its faithful illithids, so does becoming a lich ensure life everlasting
power. Since they are capable of planar travel, illithids don’t view the afterlife and the Outer Planes in the mythic way that most other races do. Illithids don’t believe they possess souls whose






